Scrapyard: Difference between revisions
Qwertyxp2000 (talk | contribs) chipper 3d model of this one would be nice to have |
Qwertyxp2000 (talk | contribs) chipper got baked onto the map, rip, thanks planterror |
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==Strategy== | ==Strategy== | ||
{{cleanup|To table or not to table? Not sure if players have had major issues on beginner maps with Scrapyard yet, but what I can say is that BEZ is easy carry on this map and the most optimal pick for it.}} | |||
Being the longest map in BTD6, Scrapyard is among the easier beginner maps. However, it is not the easiest, due to the limited space, relatively poor coverage that towers receive due to the spread-out track layout, and line-of-sight blockers. In general, limited-range towers are best placed on the top-left box to hit Bloons on as many different occasions as possible. If doing so, space should be saved for [[Monkey Village (BTD6)|Monkey Villages]] to be placed above that box or to the box's top-right. Scrapyard can be beaten fairly easily using general tips listed here. | Being the longest map in BTD6, Scrapyard is among the easier beginner maps. However, it is not the easiest, due to the limited space, relatively poor coverage that towers receive due to the spread-out track layout, and line-of-sight blockers. In general, limited-range towers are best placed on the top-left box to hit Bloons on as many different occasions as possible. If doing so, space should be saved for [[Monkey Village (BTD6)|Monkey Villages]] to be placed above that box or to the box's top-right. Scrapyard can be beaten fairly easily using general tips listed here. | ||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
The extremely long map-length benefits several towers that are able to overcome the spread-out track layout. | The extremely long map-length benefits several towers that are able to overcome the spread-out track layout. Long-ranged options placed onto the boxes are great options. Among the most efficient options is [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]], which gains map-wide coverage and can take advantage of this map's extremely long length and has great saveup from [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]]. | ||
==Gallery== | ==Gallery== | ||
{{Image needed|Add the | {{Image needed|Add the zoomed perspective of the junked Chipper (Chipper model is non-existent because it's literally baked in)}} | ||
<gallery> | <gallery> | ||
BTD6 Scrapyard easter.png|Easter theme | BTD6 Scrapyard easter.png|Easter theme | ||
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BTD6 Scrapyard island statue.png|Island statue | BTD6 Scrapyard island statue.png|Island statue | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*The Bloonchipper is technically not a 3D prop on the map, rather it's baked into the map itself as a texture. | |||
==In other languages== | ==In other languages== | ||