Fishing Spot: Difference between revisions

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{{research|Value, limits, rarity system, locations, shiny system, basically everything about this mechanic}}
{{screenshot needed}}
{{screenshot needed}}
'''Fishing Spots''' are special tiles in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They allow the player to play a minigame to catch fish, which convert to [[Bananite]] when caught.
'''Fishing Spots''' are special tiles in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]''. They allow the player to play a minigame to catch fish, which convert to [[Bananite]] when caught.
Line 8: Line 7:
When the player enters a Fishing Spot, they can choose one of three fishing rods to cast in the water. Once a fish bites, the player enters a minigame consisting of a vertical box where the fish moves up and down, with the player needing to press or release the Reel In! button to keep a small window on top of the fish. While the fish is on the window, the bar next to the fish fills up, but if the fish goes outside the window, the bar empies. If the player fills the bar, they successfully catch the fish and earn Bananite depending on its value, but if the bar fully empties, the fish escapes and the player earns nothing. Each fish caught has a random weight, which determines its Bananite value. There is also a small chance for a fish to be "SHINY", which increases its Bananite value.
When the player enters a Fishing Spot, they can choose one of three fishing rods to cast in the water. Once a fish bites, the player enters a minigame consisting of a vertical box where the fish moves up and down, with the player needing to press or release the Reel In! button to keep a small window on top of the fish. While the fish is on the window, the bar next to the fish fills up, but if the fish goes outside the window, the bar empies. If the player fills the bar, they successfully catch the fish and earn Bananite depending on its value, but if the bar fully empties, the fish escapes and the player earns nothing. Each fish caught has a random weight, which determines its Bananite value. There is also a small chance for a fish to be "SHINY", which increases its Bananite value.


There are multiple kinds of fish that can appear. Each type of fish has a different movement pattern in the minigame. There are also trash items, which are functionally identical to fish aside from having very little Bananite value. The types of fish that appear depend on the fishing rod the player uses. The player can unlock more rods by purchasing them from the General Store in [[Sandytown]]. The player can see their collection of previously captured fish, and the game keeps track of the heaviest one the player caught for each one.
There are multiple kinds of fish that can appear. Each type of fish has a different movement pattern in the minigame. There are also trash items, which are functionally identical to fish aside from having very little Bananite value. The types of fish that appear depend on the fishing rod the player uses. The player can unlock more rods by purchasing them from the General Store in [[Sandytown]]. The player can see their collection of previously captured fish, and the game keeps track of the heaviest one the player caught for each one. The player can also earn a black border for a fish by catching it a certain number of times .


The player can also earn a black border for a fish by catching it a certain number of times depending on their rarity, which is indicated by the type of frame in the Collection menu:
== Fish rarity ==
 
The fish and junk is classified according to a rarity system, indicated by the material of their frame in the Collection menu. These determine some of the fish stats. Bloonchipper, True Sun Cod and Fortified Regrow Red Fish have different shiny chances compared to the rest of Gold-tier fish
* Wood frame: 200
{| class="wikitable"
* Bronze frame: 100
|+Fish rarity tiers
* Silver frame: 50
!Tier
* Gold frame: 25
!Amount required for Black Border
 
==List of fish==
<!--{|class="wikitable sortable center-col-1"
!Icon
!Text
!Weight range
!Shiny chance
!Shiny chance
![[Bananite]] value
!Shiny value multiplier
!Rod required
!Black border requirement
|-
|-
|[[File:BTD6 fish TrashBananaPeel.png|50px]]
|Wood
|'''Banana Peel'''<br>Some monkey already ate it.
|200
|0.05–0.2 kg
|5%
|5%
|3–12 (normal)<br>60–240 (SHINY)
|20×
|Any
|-
|200
|Bronze
|100
|3%
|3×
|-
|Silver
|50
|2%
|4×
|-
|-
|[[File:BTD6 fish TrashBoot.png|50px]]
|Gold
|'''Boot'''<br>Just a boot. (normal)<br>A shiny boot! (SHINY)
|25
|0.7–2 kg
|1%
|5%
|5×
|3–10 (normal)<br>60–200 (SHINY)
|Any
|200
|-
|-
|[[File:BTD6 fish BloonChipper.png|50px]]
|Bloonchipper
|'''[[Bloonchipper]]'''<br>Just some trash. (normal)<br>Just some shiny trash. (SHINY)
|25
|100–1,000 kg
|0.1%
|0.1%
|100–1,000 (normal)<br>500–5,000 (SHINY)
|5×
|Legendary
|-
|True Sun Cod
|25
|25
|0.5%
|5×
|-
|-
|[[File:BTD6 fish BloonfinTuna.png|50px]]
|Fortified Regrow Red Fish
|'''Bloonfin Tuna'''<br>Whooo baby, lookie here.
|150–300 kg
|1%
|300–600 (normal)<br>1,500–3,000 (SHINY)
|Legendary
|25
|25
|}-->{{Incomplete|The values for weight and bananite distribution are based on a very small sample and might be inaccurate}}
|0.01%
|2×
|}
 
==List of fish==
{| class="wikitable sortable center-col-1"
{| class="wikitable sortable center-col-1"
! rowspan="2" |Fish
! rowspan="2" |Fish
! rowspan="2" |Frame
! rowspan="2" |Frame
! rowspan="2" |Weight range (kg)
! colspan="2" |Weight range (kg)
! rowspan="2" |[[Bananite]] value
! colspan="3" |[[Bananite]] value
! colspan="2" |Description
! colspan="2" |Description
|-
|-
!Minimum
!Maximum
!Per kilogram
!Minimum
!Maximum
!Normal
!Normal
!Shiny
!Shiny
Line 71: Line 72:
|[[File:BTD6 fish TrashBananaPeel.png|50px]]<br>Banana Peel
|[[File:BTD6 fish TrashBananaPeel.png|50px]]<br>Banana Peel
|Wood
|Wood
|0.05 − 0.19
|0.05
|3 − 11
|0.2
|$63 / kg
|$4
|$13
| colspan="2" |Some monkey already ate it.
| colspan="2" |Some monkey already ate it.
|-
|-
|[[File:BTD6 fish TrashBoot.png|50px]]<br>Boot
|[[File:BTD6 fish TrashBoot.png|50px]]<br>Boot
|Wood
|Wood
|0.85 − 1.82
|0.7
|4 − 9
|2
|$5 / kg
|$4
|$10
|Just a boot.
|Just a boot.
|A shiny boot!
|A shiny boot!
Line 84: Line 91:
|[[File:BTD6 fish TrashRecommissionedPineapple.png|50px]]<br>Commissioned Pineapple
|[[File:BTD6 fish TrashRecommissionedPineapple.png|50px]]<br>Commissioned Pineapple
|Wood
|Wood
|To be determined<!-- Planterror records highest 1.27-->
|0.9
|To be determined
|2.3
|$35 / kg
|$32
|$81
| colspan="2" |A dangerous pineapple from the war times.
| colspan="2" |A dangerous pineapple from the war times.
|-
|-
|[[File:BTD6 fish TrashDecommissionedPineapple.png|50px]]<br>Decommissioned Pineapple
|[[File:BTD6 fish TrashDecommissionedPineapple.png|50px]]<br>Decommissioned Pineapple
|Wood
|Wood
|1.12 − 2.27
|0.9
|16 − 33
|2.3
|$15 / kg
|$14
|$35
| colspan="2" |Some say this is lucky.
| colspan="2" |Some say this is lucky.
|-
|-
|[[File:BTD6 fish TrashJunk.png|50px]]<br>Junk
|[[File:BTD6 fish TrashJunk.png|50px]]<br>Junk
|Wood
|Wood
|To be determined<!-- Planterror records highest 6.43
|0.02
drgoku highest 8.1 - 16 bananite-->
|10
|To be determined
|$2 / kg
|$1
|$20
| colspan="2" |One monkey's junk is also another monkey's junk.
| colspan="2" |One monkey's junk is also another monkey's junk.
|-
|-
|[[File:BTD6 fish TrashOldBuckle.png|50px]]<br>Old Buckle
|[[File:BTD6 fish TrashOldBuckle.png|50px]]<br>Old Buckle
|Wood
|Wood
|To be determined<!-- Planterror records highest 0.14-->
|0.02
|To be determined
|0.15
|$200 / kg
|$4
|$30
|Polish it up, good for smart-casual dinner parties.
|Polish it up, good for smart-casual dinner parties.
|Doesn't need any more polishing.
|Doesn't need any more polishing.
Line 110: Line 128:
|[[File:BTD6 fish TrashRustyDart.png|50px]]<br>Rusty Dart
|[[File:BTD6 fish TrashRustyDart.png|50px]]<br>Rusty Dart
|Wood
|Wood
|0.05 − 0.09
|0.05
|13 − 23
|0.1
|$250 / kg
|$13
|$25
| colspan="2" |Who knows what Bloons have been popped by this bad boy.
| colspan="2" |Who knows what Bloons have been popped by this bad boy.
|-
|-
|[[File:BTD6 fish TrashTire.png|50px]]<br>Tire
|[[File:BTD6 fish TrashTire.png|50px]]<br>Tire
|Wood
|Wood
|To be determined<!-- Planterror records highest 17.26-->
|9
|To be determined
|20
|$2 / kg
|$18
|$40
|Makes the wheel go 'round.
|Makes the wheel go 'round.
|Makes the wheel go round. With bling!
|Makes the wheel go round. With bling!
Line 123: Line 147:
|[[File:BTD6 fish BlueBloonfish.png|50px]]<br>Blue Bloon Fish
|[[File:BTD6 fish BlueBloonfish.png|50px]]<br>Blue Bloon Fish
|Bronze
|Bronze
|1.6 − 5.99
|1.6
|8 − 29
|6
|$5 / kg
|$8
|$30
| colspan="2" |Not the slowest fish.
| colspan="2" |Not the slowest fish.
|-
|-
|[[File:BTD6 fish GreenBloonfish.png|50px]]<br>Green Bloon Fish
|[[File:BTD6 fish GreenBloonfish.png|50px]]<br>Green Bloon Fish
|Bronze
|Bronze
|2.76 − 7.76
|2.7
|13 − 38
|8
|$5 / kg
|$14
|$40
| colspan="2" |Do fish have layers?
| colspan="2" |Do fish have layers?
|-
|-
|[[File:BTD6 fish MonkeFish.png|50px]]<br>Monke Fish
|[[File:BTD6 fish MonkeFish.png|50px]]<br>Monke Fish
|Bronze
|Bronze
|6.01 − 19.22
|3
|24 − 76
|20
|$4 / kg
|$12
|$80
| colspan="2" |No such thing as a fish.
| colspan="2" |No such thing as a fish.
|-
|-
|[[File:BTD6 fish RainbowFish.png|50px]]<br>Rainbow Fish
|[[File:BTD6 fish RainbowFish.png|50px]]<br>Rainbow Fish
|Bronze
|Bronze
|6.34 − 15.62
|6
|19 − 46
|16
|$3 / kg
|$18
|$48
| colspan="2" |Ooh, pretty.
| colspan="2" |Ooh, pretty.
|-
|-
|[[File:BTD6 fish RedBloonfish.png|50px]]<br>Red Bloon Fish
|[[File:BTD6 fish RedBloonfish.png|50px]]<br>Red Bloon Fish
|Bronze
|Bronze
|1.71 − 4.83
|1.5
|8 − 23
|5
|$5 / kg
|$8
|$25
|Just a regular Red Bloon Fish.
|Just a regular Red Bloon Fish.
|Just a SHINY Red Bloon Fish.
|Just a SHINY Red Bloon Fish.
Line 154: Line 193:
|[[File:BTD6 fish CamoRegrowAngler.png|50px]]<br>Camo Regrow Angler
|[[File:BTD6 fish CamoRegrowAngler.png|50px]]<br>Camo Regrow Angler
|Silver
|Silver
|To be determined<!-- Planterror records highest 35.76-->
|15
|To be determined
|40
|$4 / kg
|$60
|$160
| colspan="2" |Doesn't look like anything to me.
| colspan="2" |Doesn't look like anything to me.
|-
|-
|[[File:BTD6 fish CeramicEel.png|50px]]<br>Ceramic Eel
|[[File:BTD6 fish CeramicEel.png|50px]]<br>Ceramic Eel
|Silver
|Silver
|To be determined<!-- Planterror records highest 23.79-->
|10
|To be determined
|25
|$7 / kg
|$70
|$175
| colspan="2" |Well insulated.
| colspan="2" |Well insulated.
|-
|-
|[[File:BTD6 fish DartFish.png|50px]]<br>Dart Fish
|[[File:BTD6 fish DartFish.png|50px]]<br>Dart Fish
|Silver
|Silver
|To be determined<!-- Planterror records highest 11.35-->
|5
|To be determined
|13.5
|$8 / kg
|$40
|$108
| colspan="2" |Fishy fishy fishy fish
| colspan="2" |Fishy fishy fishy fish
|-
|-
|[[File:BTD6 fish DdtShark.png|50px]]<br>DDT Shark
|[[File:BTD6 fish DdtShark.png|50px]]<br>DDT Shark
|Silver
|Silver
|20.89 − 72.81
|20
|146 − 509
|80
|$7 / kg
|$140
|$560
| colspan="2" |Giving Monkeys [[wp:Thalassophobia|Thalassophobia]] since ages ago.
| colspan="2" |Giving Monkeys [[wp:Thalassophobia|Thalassophobia]] since ages ago.
|-
|-
|[[File:BTD6 fish Goldfish.png|50px]]<br>Golden Fish
|[[File:BTD6 fish Goldfish.png|50px]]<br>Golden Fish
|Silver
|Silver
|2.99 − 7.86
|2.8
|29 − 78
|8
|$10 / kg
|$28
|$80
|Ooh, sparkly.
|Ooh, sparkly.
|Ooh, extra sparkly.
|Ooh, extra sparkly.
Line 185: Line 239:
|[[File:BTD6 fish SlimeFish.png|50px]]<br>Slime Fish
|[[File:BTD6 fish SlimeFish.png|50px]]<br>Slime Fish
|Silver
|Silver
|1.36 − 4.38
|0.9
|31 − 100
|4.5
|$23 / kg
|$21
|$104
|Eurgh.
|Eurgh.
|Still eurgh.
|Still eurgh.
Line 192: Line 249:
|[[File:BTD6 fish ZebraFish.png|50px]]<br>Zebra Fish
|[[File:BTD6 fish ZebraFish.png|50px]]<br>Zebra Fish
|Silver
|Silver
|2.57 − 5.00
|2.5
|46 − 85
|5
|$18 / kg
|$45
|$90
| colspan="2" |Interesting pattern!
| colspan="2" |Interesting pattern!
|-
|-
|[[File:BTD6 fish BloonfinTuna.png|50px]]<br>Bloonfin Tuna
|[[File:BTD6 fish BloonfinTuna.png|50px]]<br>Bloonfin Tuna
|Gold
|Gold
|To be determined
|150
|To be determined
|300
|$2 / kg
|$300
|$600
| colspan="2" |Whooo baby, lookie here.
| colspan="2" |Whooo baby, lookie here.
|-
|-
|[[File:BTD6 fish LeadPufferFish.png|50px]]<br>Lead Puffer Fish
|[[File:BTD6 fish LeadPufferFish.png|50px]]<br>Lead Puffer Fish
|Gold
|Gold
|To be determined
|5
|To be determined
|20
|$30 / kg
|$150
|$600
| colspan="2" |Puffed up lead makes no sense.
| colspan="2" |Puffed up lead makes no sense.
|-
|-
|[[File:BTD6 fish SunFish.png|50px]]<br>Sun Fish
|[[File:BTD6 fish SunFish.png|50px]]<br>Sun Fish
|Gold
|Gold
|To be determined
|100
|To be determined
|400
|$2 / kg
|$200
|$800
| colspan="2" |Enjoys sunbathing, perhaps?
| colspan="2" |Enjoys sunbathing, perhaps?
|-
|-
|[[File:BTD6 fish TrueSunCod.png|50px]]<br>True Sun Cod
|[[File:BTD6 fish TrueSunCod.png|50px]]<br>True Sun Cod
|Gold
|Gold
|To be determined
|200
|To be determined
|5,000
|$1 / kg
|$200
|$5,000
|Glory to the True Sun Cod.
|Glory to the True Sun Cod.
|The most truest of the Sun Cods.
|The most truest of the Sun Cods.
Line 223: Line 295:
|[[File:BTD6 fish BloonChipper.png|50px]]<br>[[Bloonchipper]]
|[[File:BTD6 fish BloonChipper.png|50px]]<br>[[Bloonchipper]]
|Gold
|Gold
|To be determined<!-- Planterror records highest 496.8-->
|100
|To be determined
|1,000
|$1 / kg
|$100
|$1,000
|Just some trash.
|Just some trash.
|Just some shiny trash.
|Just some shiny trash.
Line 230: Line 305:
|[[File:BTD6 fish FortifiedRegrowRedFish.png|50px]]<br>Fortified Regrow Red Fish
|[[File:BTD6 fish FortifiedRegrowRedFish.png|50px]]<br>Fortified Regrow Red Fish
|Gold
|Gold
|To be determined
|0.5
|To be determined
|4
|$4,000 / kg
|$2,000
|$16,000
| colspan="2" |An ancient type of fish.
| colspan="2" |An ancient type of fish.
|}
== Fishing rods ==
There are 3 types of fishing rods that the player can use, each one with better chances of capturing better fish. The Regular Fishing Rod is given to Sheriff during the story, while the Great and Legendary rods must be bought from the General Store.
{| class="wikitable"
|+Fish rarity chances
!Fishing rod
!Wood
!Bronze
!Silver
!Gold
|-
|Regular
|35%
|60%
|5%
|0%
|-
|Great
|9.5%
|33.3%
|52.4%
|4.8%
|-
|Legendary
|1%
|14%
|70%
|15%
|}
|}



Revision as of 07:46, 4 December 2025

Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Fishing Spots are special tiles in the Frontier Legends DLC for Bloons TD 6. They allow the player to play a minigame to catch fish, which convert to Bananite when caught.

Mechanics

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Fish movement mechanics

When the player enters a Fishing Spot, they can choose one of three fishing rods to cast in the water. Once a fish bites, the player enters a minigame consisting of a vertical box where the fish moves up and down, with the player needing to press or release the Reel In! button to keep a small window on top of the fish. While the fish is on the window, the bar next to the fish fills up, but if the fish goes outside the window, the bar empies. If the player fills the bar, they successfully catch the fish and earn Bananite depending on its value, but if the bar fully empties, the fish escapes and the player earns nothing. Each fish caught has a random weight, which determines its Bananite value. There is also a small chance for a fish to be "SHINY", which increases its Bananite value.

There are multiple kinds of fish that can appear. Each type of fish has a different movement pattern in the minigame. There are also trash items, which are functionally identical to fish aside from having very little Bananite value. The types of fish that appear depend on the fishing rod the player uses. The player can unlock more rods by purchasing them from the General Store in Sandytown. The player can see their collection of previously captured fish, and the game keeps track of the heaviest one the player caught for each one. The player can also earn a black border for a fish by catching it a certain number of times .

Fish rarity

The fish and junk is classified according to a rarity system, indicated by the material of their frame in the Collection menu. These determine some of the fish stats. Bloonchipper, True Sun Cod and Fortified Regrow Red Fish have different shiny chances compared to the rest of Gold-tier fish

Fish rarity tiers
Tier Amount required for Black Border Shiny chance Shiny value multiplier
Wood 200 5% 20×
Bronze 100 3% 3×
Silver 50 2% 4×
Gold 25 1% 5×
Bloonchipper 25 0.1% 5×
True Sun Cod 25 0.5% 5×
Fortified Regrow Red Fish 25 0.01% 2×

List of fish

Fish Frame Weight range (kg) Bananite value Description
Minimum Maximum Per kilogram Minimum Maximum Normal Shiny

Banana Peel
Wood 0.05 0.2 $63 / kg $4 $13 Some monkey already ate it.

Boot
Wood 0.7 2 $5 / kg $4 $10 Just a boot. A shiny boot!

Commissioned Pineapple
Wood 0.9 2.3 $35 / kg $32 $81 A dangerous pineapple from the war times.

Decommissioned Pineapple
Wood 0.9 2.3 $15 / kg $14 $35 Some say this is lucky.

Junk
Wood 0.02 10 $2 / kg $1 $20 One monkey's junk is also another monkey's junk.

Old Buckle
Wood 0.02 0.15 $200 / kg $4 $30 Polish it up, good for smart-casual dinner parties. Doesn't need any more polishing.

Rusty Dart
Wood 0.05 0.1 $250 / kg $13 $25 Who knows what Bloons have been popped by this bad boy.

Tire
Wood 9 20 $2 / kg $18 $40 Makes the wheel go 'round. Makes the wheel go round. With bling!

Blue Bloon Fish
Bronze 1.6 6 $5 / kg $8 $30 Not the slowest fish.

Green Bloon Fish
Bronze 2.7 8 $5 / kg $14 $40 Do fish have layers?

Monke Fish
Bronze 3 20 $4 / kg $12 $80 No such thing as a fish.

Rainbow Fish
Bronze 6 16 $3 / kg $18 $48 Ooh, pretty.

Red Bloon Fish
Bronze 1.5 5 $5 / kg $8 $25 Just a regular Red Bloon Fish. Just a SHINY Red Bloon Fish.

Camo Regrow Angler
Silver 15 40 $4 / kg $60 $160 Doesn't look like anything to me.

Ceramic Eel
Silver 10 25 $7 / kg $70 $175 Well insulated.

Dart Fish
Silver 5 13.5 $8 / kg $40 $108 Fishy fishy fishy fish

DDT Shark
Silver 20 80 $7 / kg $140 $560 Giving Monkeys Thalassophobia since ages ago.

Golden Fish
Silver 2.8 8 $10 / kg $28 $80 Ooh, sparkly. Ooh, extra sparkly.

Slime Fish
Silver 0.9 4.5 $23 / kg $21 $104 Eurgh. Still eurgh.

Zebra Fish
Silver 2.5 5 $18 / kg $45 $90 Interesting pattern!

Bloonfin Tuna
Gold 150 300 $2 / kg $300 $600 Whooo baby, lookie here.

Lead Puffer Fish
Gold 5 20 $30 / kg $150 $600 Puffed up lead makes no sense.

Sun Fish
Gold 100 400 $2 / kg $200 $800 Enjoys sunbathing, perhaps?

True Sun Cod
Gold 200 5,000 $1 / kg $200 $5,000 Glory to the True Sun Cod. The most truest of the Sun Cods.

Bloonchipper
Gold 100 1,000 $1 / kg $100 $1,000 Just some trash. Just some shiny trash.

Fortified Regrow Red Fish
Gold 0.5 4 $4,000 / kg $2,000 $16,000 An ancient type of fish.

Fishing rods

There are 3 types of fishing rods that the player can use, each one with better chances of capturing better fish. The Regular Fishing Rod is given to Sheriff during the story, while the Great and Legendary rods must be bought from the General Store.

Fish rarity chances
Fishing rod Wood Bronze Silver Gold
Regular 35% 60% 5% 0%
Great 9.5% 33.3% 52.4% 4.8%
Legendary 1% 14% 70% 15%

Trivia

  • Some elements of Fishing Spots seem to be references to other games:
    • The fishing minigame is very similar to the fishing minigame in Stardew Valley.
    • The chance of fish being SHINY seems to be a reference to Shiny Pokémon from the Pokémon franchise, which similarly has a fishing mechanic.