Corvus (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{BTD6 last updated|51.0|section=y}}
{{BTD6 last updated|52.0|section=y}}
Corvus has a high skill ceiling, and requires micromanagement to take full advantage of him. He has several strong spells that assist for each stage of the game. Use his [[Nourishment]] to allow him to level up quicker, but also save enough Mana to afford spells to defend. Overall, he stands out in [[CHIMPS]] and [[Half Cash]], because his spells can save a lot of cash once he is placed, which generally warrant the need for high micromanagement. Despite being notorious as "only good for sweaty tryhards", his skill ceiling is actually not as high as [[Admiral Brickell (BTD6)|Admiral Brickell]], and he is still able to complete safe Black Border CHIMPS runs even if the player makes errors with his Mana and spell management.
Corvus has a high skill ceiling, and requires micromanagement to take full advantage of him. He has several strong spells that assist for each stage of the game. Use his [[Nourishment]] to allow him to level up quicker, but also save enough Mana to afford spells to defend. Overall, he stands out in [[CHIMPS]] and [[Half Cash]], because his spells can save a lot of cash if used properly. Despite being notorious as "only good for sweaty tryhards", he is still able to complete safe Black Border CHIMPS runs even if the player makes errors with his Mana and spell management.


Generally speaking, he is strong in the early-game with his Spirit, and scales his power throughout the game if he accelerates his leveling rate with fair optimization of Nourishment. [[Echo]] is an important spell if wanting to chain powerful spells on difficult rounds. For the mid-game, his role is a mid-game carry alongside a few other towers. In the late-game, [[Ancestral Might]] and [[Overload (BTD6)|Overload]] are his best assets for damage, and [[Frostbound]] for controlling blue MOABs. His best tower combinations are those for cleanup in case of micromanagement error during mid-to-late-game, such as [[Spiked Mines (BTD6)|Spiked Mines]] or [[Perma-Spike (BTD6)|Perma-Spike]].
Generally speaking, he is strong in the early-game with his Spirit, and scales his power throughout the game if he accelerates his leveling rate with fair optimization of Nourishment. For the mid-game, his role is a mid-game carry alongside a few other towers. In the late-game, [[Ancestral Might]] and [[Overload (BTD6)|Overload]] are his best assets for damaging heavier targets, while [[Frostbound]] and [[Repel]] allow him to effectively control smaller ones. [[Echo]] is an essential spell if chaining multiple spells together on difficult rounds. Corvus can prove effective with cleanup towers to act as a safety net, such as [[Spiked Mines (BTD6)|Spiked Mines]] or [[Perma-Spike (BTD6)|Perma-Spike]], but the versatility his spells provide make him a good choice with nearly any tower.


Corvus is very effective on maps with only one active lane per round, such as [[Erosion]], however he falls off somewhat on multi-lane maps. Setting his targeting on Close can improve the Spirit's consistency and avoids unnecessary chasing. On maps with distant simultaneous lanes, such as [[Bloody Puddles]], he can be used to ease density on the lane his Spirit focuses on.
Corvus is very effective on maps with only one active lane per round, such as [[Erosion]], but is a bit weaker on multi-lane maps due to needing [[Haste]] to travel between lanes quickly. Setting his targeting on Close can avoid chasing, allowing him to much more effectively focus down one lane.  


===Tips===
===Tips===