Frontier Legends: Difference between revisions

Qwertyxp2000 (talk | contribs)
Bananite: will make article brb, was a redlink though
Posse: Adding a few details
Line 74: Line 74:


=== Posse ===
=== Posse ===
<!-- Don't elaborate on traits here, use the Traits article instead -->Posse are the members of the Sheriff's team, recruited at the Saloon in Sandytown in exchange for Bananite. Posse members are primarily used in battle against Bloons. The members can be regular custom-named towers with certain upgrades applied or Heroes at a specific level.
<!-- Don't elaborate on traits here, use the Traits article instead -->Posse are the members of the Sheriff's team, recruited at the Saloon in Sandytown in exchange for Bananite. Posse members are primarily used in battle against Bloons. The members can be regular custom-named towers with certain upgrades applied or Heroes at a specific level. Upgrades applied to towers cost Bananite and are now permanent and Heroes also don't gain XP, so their levels also need to be purchased, with a discount at high levels.


The posse is limited to 6 members and it can even include multiple Heroes if the player has enough Deputy Stars. The players can have up to 25 total Monkeys that they can swap in and out of the Posse at the Sheriff's Homestead or at a Campfire. This limit can be increased by buying Homestead Renovations upgrades at the General Store.
The posse is limited to 6 members and it can even include multiple Heroes if the player has enough Deputy Stars. The players can have up to 25 total Monkeys that they can swap in and out of the Posse at the Sheriff's Homestead or at a Campfire. This limit can be increased by buying Homestead Renovations upgrades at the General Store.


Each recruited Monkey has a series of one to three passive buffs called [[Trait|traits]] which can provide a wide variety of buffs, from stat boosts, grating the capability of popping certain types of Bloons and even the ability to summon friendly Zombie Bloons. However there are also negative traits that have a prejudicial effects like reducing the amount of Bananite earned.
Each recruited Monkey has a series of one to three passive effects called [[Trait|traits]] which can provide a wide variety of buffs, from stat boosts, grating the capability of popping certain types of Bloons and even the ability to summon friendly Zombie Bloons. However there are also negative traits that have a prejudicial effects like reducing the amount of Bananite earned or not being able to Retreat.
 
The following towers cannot appear in Frontier Legends:
 
* [[Banana Farm (BTD6)|Banana Farm]]
* [[Benjamin (BTD6)|Benjamin]]
* [[Geraldo (BTD6)|Geraldo]]


=== Bloons ===
=== Bloons ===
Line 99: Line 105:
Some of the Bloons in the map will start a game of ''BTD6'' instead of a Quick Draw event. These are indicated by three Red Bloons moving around a specific object in one of the tiles of the map. If the battle is necessary to progress to the story, the tile will have a floating sheriff badge over it. Otherwise they are classified as a "Side Mission", and can have a much higher difficulty than the current encounters in the story.
Some of the Bloons in the map will start a game of ''BTD6'' instead of a Quick Draw event. These are indicated by three Red Bloons moving around a specific object in one of the tiles of the map. If the battle is necessary to progress to the story, the tile will have a floating sheriff badge over it. Otherwise they are classified as a "Side Mission", and can have a much higher difficulty than the current encounters in the story.


These games play as a regular game of ''BTD6'' with a predetermined set of rounds in a map whose theme aligns with the current location (for example, a game will be played in [[Middle of the Road]] when the player is in Sandytown). To defeat the Bloons, the player can only use Sheriff and the active members of their Posse plus possibly other pre-placed characters depending on the story. There is also a retreat mechanic for deployed towers, but its effect is currently unknown. Map mechanics that normally depend on [[cash]] like removing line of sight blockers, now cost a reduced amount of Bananite instead of cash.
These games play as a regular game of ''BTD6'' with a predetermined set of rounds in a map whose theme aligns with the current location (for example, a game will be played in [[Middle of the Road]] when the player is in Sandytown). To defeat the Bloons, the player can only use Sheriff and the active members of their Posse plus possibly other pre-placed characters depending on the story. There is not a sell mechanic but Players can remove Towers by clicking on the Retreat button, these will not be lost, but the Player must pay Stamina to place them again later. Map mechanics that normally depend on [[cash]] like removing line of sight blockers, now cost a reduced amount of Bananite instead of cash.


On these games, sometimes the game will spawn a group of the new special types of Bloons alongside the regular spawns, which is warned by the game by showing "Reinforcements Incoming" banner in the top right of the map. There are six exclusive types Bloons that can appear, each with their own effect:
On these games, sometimes the game will spawn a group of the new special types of Bloons alongside the regular spawns, which is warned by the game by showing "Reinforcements Incoming" banner in the top right of the map. There are six exclusive types Bloons that can appear, each with their own effect: