Comanche Defense (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed|Verify synergies and usefulness on all game modes}} | ||
{{BTD6 last updated|52.1|section=y}} | |||
Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as [[Geraldo (BTD6)|Geraldo]] and [[Gwendolin (BTD6)|Gwendolin]]. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching the usage caps sooner. Without them, its DPS is much worse. <!--hmm... Comanche Defense is also useful in casual [[Race (BTD6)|]] conditions as a backup when Bloons start to progress too far.--> | |||
1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 useful for automatic use so that other defenses can be micromanaged. 0-1-4 is not very effective because the shove bonus and flight speed bonuses are minimal, and does not add extra DPS. 0-2-4 is only used for specifically dealing with Camo. | |||
==Update history== | ==Update history== | ||