→Strategy: If you read why 250 is better, you can infer that 052 lacks the "increased damage, pierce, and blast radius". I oppose waffling on in comments.
Pop and Awe is among the strongest Tier 5 upgrades for its cost, with it being one of the top options for [[CHIMPS]], provided it can be micromanaged sufficiently. Maps with long loops are preferred, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Towers that stun blimps, such as [[Relentless Glue (BTD6)|Relentless Glue]], are doubly helpful as Pop and Awe can take advantage of its bonus damage to stunned Bloons. [[Striker Jones (BTD6)|Striker Jones]] is the best hero for it, thanks to his plethora of buffs to Mortars and Concussive Shell stun granting bonus damage. Bloon cleanup towers like [[Perma-Spike (BTD6)|Perma-Spike]] are recommended in combination with Pop and Awe. Against the BAD, use [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or [[Spike Storm (BTD6)|Spike Storm]].
Pop and Awe is among the strongest Tier 5 upgrades for its cost, with it being one of the top options for [[CHIMPS]], provided it can be micromanaged sufficiently. Maps with long loops are preferred, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Towers that stun blimps, such as [[Relentless Glue (BTD6)|Relentless Glue]], are doubly helpful as Pop and Awe can take advantage of its bonus damage to stunned Bloons. [[Striker Jones (BTD6)|Striker Jones]] is the best hero for it, thanks to his plethora of buffs to Mortars and Concussive Shell stun granting bonus damage. Bloon cleanup towers like [[Perma-Spike (BTD6)|Perma-Spike]] are recommended in combination with Pop and Awe. Against the BAD, use [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or [[Spike Storm (BTD6)|Spike Storm]].
The 2-5-0 crosspath is preferred for its increased damage, pierce, and blast radius, allowing its main attack to reliably deal with dense groups of Bloons, especially while its ability is on cooldown. 0-5-2 gives Pop and Awe and its ability the Burny Stuff effect, but has inferior damage and consistency.<!--takes too long for the 20 DoT/1.5s to do more damage than it would take for +1 damage, also the pierce and blast REALLY matters for p&a in particular, and ability also takes too long for consistent damage. there's finalharmonic but there's better synergies like solver-->
The 2-5-0 crosspath is preferred for its increased damage, pierce, and blast radius, allowing its main attack to reliably deal with dense groups of Bloons, especially while its ability is on cooldown. 0-5-2 gives Pop and Awe and its ability the Burny Stuff effect, but has much inferior damage and consistency.
Pop and Awe has permanent rapid attack speed. Pop and Awe Ability: rains explosions over the whole screen, damaging Bloons and stunning them periodically.
Pop and Awe is the Mortar Monkey's path 2 tier 5 upgrade in Bloons TD 6. It replaces Artillery Battery's Bombardment ability with a new ability named Pop and Awe that stuns all Bloons and blimps (excluding BADs and Bosses, while allowing all others to inch forward), does 20 damage per second to everything on the screen and immediately to any newly spawned Bloon, has a cooldown of 60 seconds, and lasts for 8 seconds. With the 0-5-2 crosspath, the ability also applies Burny Stuff that deals 36 damage per tick of every 1.25 seconds for up to 7.5 seconds.
Pop and Awe also gains a permanent 4× attack speed compared to Artillery Battery (with the ability inactive). In addition, bonus damage against stunned targets is increased (+2 → +8), and the blast radius is increased from 20 to 23 (28 to 32.2 with 1/2-5-0). With the 0-5-2 crosspath, the Burny Stuff's damage per tick is increased from 6 to 20 and its duration is increased from 3.75 seconds to 7.5 seconds. Pop and Awe also grants all Artillery Batteries +1 BAD/Boss damage but it does not give this buff to itself.
Pop and Awe is among the strongest Tier 5 upgrades for its cost, with it being one of the top options for CHIMPS, provided it can be micromanaged sufficiently. Maps with long loops are preferred, such as Moon Landing and Dark Path. Towers that stun blimps, such as Relentless Glue, are doubly helpful as Pop and Awe can take advantage of its bonus damage to stunned Bloons. Striker Jones is the best hero for it, thanks to his plethora of buffs to Mortars and Concussive Shell stun granting bonus damage. Bloon cleanup towers like Perma-Spike are recommended in combination with Pop and Awe. Against the BAD, use MOAB Eliminator or Spike Storm.
The 2-5-0 crosspath is preferred for its increased damage, pierce, and blast radius, allowing its main attack to reliably deal with dense groups of Bloons, especially while its ability is on cooldown. 0-5-2 gives Pop and Awe and its ability the Burny Stuff effect, but has much inferior damage and consistency.
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Pop and Awe Ability: Rains explosions over the whole screen, popping and immobilizing all Bloons for a few seconds.
After
Pop and Awe Ability: rains explosions over the whole screen, damaging and immobilzing all bloons for a few seconds. Main attack gains additonal[sic] bonus damage to stunned Bloons.
Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably. — Update notes
”
Attack cooldown increased ― 0.2695s → 0.27s (attack speed reduced by 0.19% due to changes to the attack cooldown modifiers of previous tiers)
Random spread radius increased ― 18 → 30
Note: Random spread with X-X-1 Increased Accuracy is unchanged (8)
We felt like we set up the math quite well with Mortar changes last update, but regardless of this missed shots due to inaccuracy vs. attack speed turned out to be unpopular and impacted the middle path too severely. Fortunately this change led to the community finding some critical bugs in the middle path upgrades there since Mortar’s release! That said, since low tier Mortars were never powerful we chose to leave the speed buff from last update but revert the accuracy nerf. Additionally mid-path T5 mortar has had all of its T3 damage bonuses increased to better reflect its position as a Tier 5. — Update notes
Artillery Battery’s special stun bonus is completely ineffective against targets which are impossible to stun, so it is receiving a small damage bonus to these targets to compensate. — Update notes
”
Now deals +10 bonus damage to BADs & Bosses
Now grants all other Artillery Battery mortars +6 bonus damage to BADs & Bosses
We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers. — Update notes
”
Explosion: Damage increased ― 1 → 2
Explosion: Lead/Mortar/Fortified bonuses should all stack their bonuses on single targets (bug fix)
Explosion: Main attack explosion radius increased ― 20 → 23
We’re ecstatic for all the Mortar love after the recent rework, however the two bonuses we left unchanged with the rework in order to leave a buff are… Probably a biiit much now and this has been far too significant an improvement, easily slotting Pop and Awe into an extremely high tier position over the past update. We don’t want to take this away, but are nipping those bonuses back slightly so it doesn't feel broken for our entire holiday break. — Update notes
BAD/Boss damage was used to help prevent middle path falling flat against strong single targets - but the more recent rework did farr better at bringing great power to this path so we’re cutting back on those bonuses again now. — Update notes
”
Upgrade cost increased ― $30,000 → $32,000
Pop and Awe buff to other mortars BAD damage reduced ― +6 → +1
Pop and Awe bonus damage to BADs reduced ― +6 → +2
We’re feeling quite happy about the overall state of mortar compared to how it has fared in the past, however the Burny Stuff crosspath is still very hard to justify on middle mortar so along with other DoT attacks in this update we’re trying out a slight increase to damage over time across this path. — Update notes
We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings. — Update notes
”
Upgrade cost increased ― $32,000 → $38,000
Overall cost increased by $6,600 (due to cost changes for previous tiers)
Middle Mortar is seeing improvements mainly for damage over time crosspathing, and we’ve also added Burny Stuff to the Pop & Awe ability with crosspathing. — Update notes
”
0-5-2
Damage over time: damage per tick increased ― 5 → 18
Damage over time: duration increased ― 3.75s → 7.5s
Ability now applies damage over time for 36 damage per tick
Mortar BAD/Boss bonus was introduced to help with some concerns that have been more effectively solved through other means, so as a simplification to understanding these upgrades we are removing the bonuses — Update notes
”
Bonus damage against BADs and Boss Bloons removed ― +2 → +0
Description changed ― Pop and Awe has permanent rapid attack speed and enhances the BAD and Boss damage of all Artillery Batteries. Pop and Awe Ability: rains explosions over the whole screen, damaging Bloons and stunning them periodically. → Pop and Awe has permanent rapid attack speed. Pop and Awe Ability: rains explosions over the whole screen, damaging Bloons and stunning them periodically.
تتميز "قدرة الفرقعة والرعب" بسرعة هجوم أكبر ودائمة بالإضافة إلى تعزيز الضرر منطاد BAD والبالون الزعيم لجميع بطاريات المدفعية. "قدرة الفرقعة والرعب":تعمل على إمطار انفجارات على الشاشة بأكملها، مما يؤدي إلى إتلاف البالونات وصعقهم بشكل دوري.
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Danish
Spring og bring har permanent hurtig angrebshastighed og forbedrer BAD- og Boss-skaden på alle artilleribatterier. Spring og bring-evne: Det regner med eksplosioner over hele skærmen, hvilket ødelægger bloons og bedøver dem periodisk.
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German
Platz-Methode hat permanent eine Schnellangriffs-Geschwindigkeit und verstärkt den BAD- und Boss-Schaden aller Artillerie-Batterien. Platz-Methode-Fähigkeit: Lässt Explosionen über den ganzen Bildschirm niederprasseln, beschädigt Bloons und betäubt sie regelmäßig.
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Spanish
Dominio total tiene una velocidad de ataque rápida permanente y mejora el daño a los BAD y jefes de todas las piezas de artillería. Habilidad Dominio total: hace llover explosiones por toda la pantalla, que dañan a los bloons y los aturden periódicamente.
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Spanish (Latin America)
Dominio total tiene velocidad de ataque rápida permanente y mejora el daño a BAD y jefes de todas las piezas de artillería. Habilidad Dominio total: genera explosiones en toda la pantalla, daña a los bloons y los aturde de forma periódica.
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Finnish
Poksulamaannutus on pysyvä nopea hyökkäysnopeus ja parantaa kaikkien tykistöpattereiden BAD- ja pomovahinkoa. Poksulamaannutus-kyky: räjähdyksiä sataa koko ruudulle, mikä vahingoittaa blooneja ja tainnuttaa ne ajoittain.
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French
Stupeur d’éclatement possède une vitesse d’attaque rapide permanente et augmente les dégâts infligés aux Bloons BAD et Boss par tous les Déluges d’artillerie. Aptitude Stupeur d’éclatement : fait pleuvoir des explosions sur tout l’écran, infligeant des dégâts aux Bloons et les assommant de temps en temps.
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Italian
Scoppia e terrorizza ha una velocità d'attacco rapido permanente e potenzia i danni BAD e boss di tutte le batterie d'artiglieria. Abilità Scoppia e terrorizza: le esplosioni piovono sull'intera schermata danneggiando e stordendo periodicamente i bloon.
터지고 멍하니는 영구히 높은 공격 속도를 지니며, 모든 포병대가 BAD와 보스 풍선에 주는 피해를 향상합니다. 터지고 멍하니 능력: 화면 전체에 폭발을 내려 풍선에 지속피해를 주고 주기적으로 기절시킵니다.
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Dutch
Verbijsterende knalkracht biedt permanent een hogere aanvalssnelheid en alle Artilleriebatterijen doen meer schade aan BAD- en Baas-Bloons. Verbijsterende knalkracht-vaardigheid: laat het explosies over het hele scherm regenen, waardoor alle Bloons geregeld beschadigd en verlamd worden.
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Norwegian
Popp og ærefrykt har permanent kjapp angrepshastighet og forsterker skaden på BAD og sjefer for alle artilleribatterier. Popp og ærefrykt-evne: det regner eksplosjoner over hele skjermen som skader bloons og lamslår dem periodevis.
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Polish
Przekłucie i przerażenie ma stałą dużą prędkość ataku i zwiększa obrażenia wobec WSZ-y i blonów-bossów od wszystkich baterii artyleryjskich. Umiejętność przekłucie i przerażenie: spuszcza deszcz eksplozji na całym ekranie, uszkadzając blony i okresowo je ogłuszając.
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Portuguese (Brazil)
Estouro Fascinante tem velocidade de ataque permanentemente rápida e aumenta o dano de todas as Baterias de Artilharia em BAD e chefes. Habilidade Estouro Fascinante: faz chover explosões sobre toda tela, causando dano em Bloons e atordoando-os periodicamente.
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Russian
У способности «Взрыв и трепет» навсегда ускоряется атака, а все артиллерийские залпы наносят больше урона шарам BAD и боссам. Способность «Взрыв и трепет»: засыпает весь экран взрывчаткой, нанося урон шарам и периодически оглушая их.
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Swedish
Smäll och förundras har permanent snabb attackhastighet och förvärrar skadan på BAD och bossar för alla artilleribatterier. Smäll och förundras-förmåga: regnar explosioner över hela skärmen, skadar Bloons och bedövar dem regelbundet.
Korkut Patlat, kalıcı seri saldırı hızına ulaşır ve tüm Topçu Bataryasının BAD ve Patron hasarını artırır. Korkut Patlat Yeteneği: Tüm ekrana patlamalar yağdırır, tüm Bloon’lara hasar verir ve onları belirli aralıklarla sersemletir.