Herald of Everfrost: Difference between revisions
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*Determine how [[So... Cold...]] affects the permafrost of the different attacks | *Determine how [[So... Cold...]] affects the permafrost of the different attacks | ||
*Verify if spult, blade, engisize nails, mael, and smael do +50 damage to shatter of there's a hardcoded thing to only affect xx5 ice}} | *Verify if spult, blade, engisize nails, mael, and smael do +50 damage to shatter of there's a hardcoded thing to only affect xx5 ice}} | ||
The '''Herald of Everfrost''' is | The '''Herald of Everfrost''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. It is a combination of [[Super Brittle (BTD6)|Super Brittle]], [[Absolute Zero (BTD6)|Absolute Zero]], and [[Icicle Impale (BTD6)|Icicle Impale]]. | ||
The Herald of Everfrost's attacks will alternate between | The Herald of Everfrost's attacks will alternate between three Ice Lance Beams and one Snowstorm Roar; either attack is only used when Bloons are in [[range]]. It also has an [[Arctic Wind (BTD6)|Arctic Wind]]-like aura that greatly slows [[Bloon|Bloons]] and [[MOAB-Class Bloon|MOAB-Class Bloons]] within its radius. The Paragon creates ice platforms for the water placement of land towers globally. | ||
* '''Ice Lance Beam''': The Paragon launches an ice beam attack with very high pierce which travels in a straight line and freezes all damaged Bloons for 10 seconds, leaving a trail of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons. | * '''Ice Lance Beam''': The Paragon launches an ice beam attack with very high [[pierce]] which travels in a straight line and [[Freeze|freezes]] all damaged Bloons for 10 seconds, leaving a trail of 6 giant ice shards as it travels. Bloons that survive the attack grow icicles that damage other Bloons. | ||
* '''Snowstorm Roar''': The Paragon freezes all Bloons on screen, applying [[Permafrost (BTD6)|permafrost]] to Bloons below a [[BAD (BTD6)|BAD]], removing [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and inflicting a debuff that causes Bloons to take +10 damage from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Glacier}}, or {{BTD6 dt|Shatter}}-type damage. This debuff can stack with [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed. | * '''Snowstorm Roar''': The Paragon freezes all Bloons on screen, applying [[Permafrost (BTD6)|permafrost]] to Bloons below a [[BAD (BTD6)|BAD]], removing [[Camo Bloon|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and inflicting a debuff that causes Bloons to take +10 [[damage]] from all attacks with an additional +40 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Glacier}}, or {{BTD6 dt|Shatter}}-type damage. This debuff can stack with [[Embrittlement (BTD6)|Embrittlement]] and [[Super Brittle (BTD6)|Super Brittle]]. BADs and [[Boss Bloon|Boss Bloons]] also receive the damage debuff with the visual effect, but they are not slowed. | ||
Additionally, it has an [[Activated Ability]] called '''Eclipse of Fimbulwinter'''. It will stop attacking for 5 seconds before freezing every Bloon on screen for 10 seconds | Additionally, it has an [[Activated Ability]] called '''Eclipse of Fimbulwinter'''. It will stop attacking for 5 seconds before freezing every Bloon on screen for 10 seconds, although BADs and Bosses are only frozen for 5 seconds. If a Boss Bloon reaches a skull while frozen, the skull effects are [[#Activated Ability|skipped completely]], and the Boss thaws early. It has a cooldown of 90 seconds, and can only be used once per round. It can be used multiple times per Boss skull, but can only cancel the skull effects of one skull per Boss tier. | ||
The Monkey Knowledge {{BTD6 mk|Icy Chill}} improves its range by 3 units. | The [[Monkey Knowledge (BTD6)|Monkey Knowledge]] {{BTD6 mk|Icy Chill}} improves its range by 3 units. | ||
==Mechanics== | ==Mechanics== | ||
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*Verify if spult, blade, engisize nails, mael, and smael do +50 damage to shatter of there's a hardcoded thing to only affect xx5 ice | *Verify if spult, blade, engisize nails, mael, and smael do +50 damage to shatter of there's a hardcoded thing to only affect xx5 ice | ||
}} | }} | ||
Herald of Everfrost has a single attack that alternates between three Ice Lance Beams and | Herald of Everfrost has a single attack that alternates between three Ice Lance Beams and one Snowstorm Roar. | ||
The Ice Lance Beam is an infinite pierce beam that creates a burst of 6 shards passively as it travels. Affected Bloons are frozen and given an "icicle" mutator that damages other Bloons nearby. The shard bursts are affected by degrees and attack speed buffs such as [[Master Builder]]'s Power Glove. | The Ice Lance Beam is an infinite [[pierce]] beam that creates a burst of 6 shards passively as it travels. Affected [[Bloon|Bloons]] are [[Freeze|frozen]] and given an "icicle" mutator that [[Damage|damages]] other Bloons nearby. The shard bursts are affected by degrees and [[attack speed]] buffs such as [[Master Builder]]'s Power Glove. | ||
Snowstorm Roar immediately applies a global freeze that damages and debuffs all Bloons, freezes all except BADs and | Snowstorm Roar immediately applies a global freeze that damages and debuffs all Bloons, freezes all except [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]], and removes [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties. Affected Bloons are frozen and debuffed for 10 seconds. The 10-second debuff affects all Bloons, including BADs and Bosses, and causes them to take +10 damage from all attacks and +40 additional damage (total of +50) from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Glacier}}, or {{BTD6 dt|Shatter}}-type damage. BADs and Bosses receive a visual effect to indicate that they are debuffed, but do not slow down. | ||
{{Incomplete|Add paragon d1 base stats (for accessibility with newer readers who aren't used to a table of big stats}} | {{Incomplete|Add paragon d1 base stats (for accessibility with newer readers who aren't used to a table of big stats}} | ||
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===Activated Ability=== | ===Activated Ability=== | ||
[[File:BTD6 IceMonkey EclipseAA.png|right|50px]] | [[File:BTD6 IceMonkey EclipseAA.png|right|50px]] | ||
Herald of Everfrost's activated ability, '''Eclipse of Fimbulwinter''',<ref name="52.0 patch notes">{{cite|url=https://www.reddit.com/r/btd6/comments/1pcs3tn/bloons_td_6_v520_update_notes/|title=Bloons TD 6 v52.0 - Update Notes!|publisher=Reddit|retrieved=3 dec 2025}}</ref> causes a visual effect that darkens the entire map, creates an global slow effect for 25 seconds, and after 5 seconds it freezes all Bloons on the screen and applies | Herald of Everfrost's activated ability, '''Eclipse of Fimbulwinter''',<ref name="52.0 patch notes">{{cite|url=https://www.reddit.com/r/btd6/comments/1pcs3tn/bloons_td_6_v520_update_notes/|title=Bloons TD 6 v52.0 - Update Notes!|publisher=Reddit|retrieved=3 dec 2025}}</ref> causes a visual effect that darkens the entire map, creates an global slow effect for 25 seconds, and after 5 seconds it freezes all Bloons on the screen and applies a [[Permafrost (BTD6)|permafrost]] effect for 10 seconds. The global slow effect slows Boss Bloons by 5%, BADs by 10%, and all other Bloons by 30%. The freeze status affects BADs and Boss Bloons, with the same effects, but lasting 5 seconds instead. Frozen BADs move at 2.25 units/s and Bosses move at half speed. The permafrost effect slows regular Bloons by 75% and slows MOAB-Class Bloons by 50%, but it doesn't affect BADs or Boss Bloons. It has a cooldown of 90 seconds and can only be used once per round, and the Boss freeze only works for one skull per Boss tier. | ||
Eclipse of Fimbulwinter has a special effect on bosses where if a skull is triggered while they are frozen, the skull's effect will be negated, but the Boss will thaw early. This effect can only be used once per Boss tier. Specific interactions with bosses are as follows: | Eclipse of Fimbulwinter has a special effect on bosses where if a skull is triggered while they are frozen, the skull's effect will be negated, but the Boss will thaw early. This effect can only be used once per Boss tier. Specific interactions with bosses are as follows: | ||