Echosense Network: Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|52.0|section=y}}
{{BTD6 last updated|52.1|section=y}}
Echosense Network's range buff is insignificant if the stackable extra range isn't taken advantage of, but with enough of Mermonkeys with this upgrade, the range bonus becomes significant. It matters more on maps that have range issues and no intrusive obstacles, such as [[Tricky Tracks]].  
Echosense Network's range buff is insignificant if the stackable extra range isn't taken advantage of, but with enough of Mermonkeys with this upgrade, the range bonus becomes significant, especially on water maps. It matters more on maps that have range issues and no intrusive obstacles, such as [[Tricky Tracks]] and [[Quad]].
*[[The Final Harmonic]] benefits the most, since it needs to cover a wide amount of track to catch many BFBs and ZOMGs at once.
*[[The Final Harmonic]] benefits the most, since it needs to cover a wide amount of track to catch many BFBs and ZOMGs at once.
*For the [[Abyss Dweller]] and above, this range bonus for the percentage pierce buff is only significant after about 3+ x-x-2's, which would be enough to reliably fit another small-to-medium tower within its range.
*For the [[Abyss Dweller]] and above, this range bonus allows its tentacles to reach more track, and if it reaches enough track all its tentacles can be used. For the percentage pierce buff, it's only significant after about 3+ x-x-2's, which would be enough to reliably fit another small-to-medium tower within its range.


==Update history==
==Update history==