Hot Magic: Difference between revisions
Qwertyxp2000 (talk | contribs) Trust me on this |
Qwertyxp2000 (talk | contribs) Does it "technically" affect all magic, or is there some sort of a filter against magic towers that already have a frozen popping damage type by default |
||
| Line 15: | Line 15: | ||
}} | }} | ||
'''Hot Magic''' is a [[Magic]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrade in ''[[Bloons TD 6]]''. It grants all [[Magic]] towers the ability to damage [[Frozen]] Bloons. [[Herald of Everfrost]] considers {{BTD6 dt|Sharp}} attacks to be {{BTD6 dt|Shatter}}, allowing Magic towers with the former damage type to deal the full damage bonuses to debuffed blimps. | '''Hot Magic''' is a [[Magic]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrade in ''[[Bloons TD 6]]''. It grants all [[Magic]] towers the ability to damage [[Frozen]] Bloons. [[Herald of Everfrost]] considers {{BTD6 dt|Sharp}} attacks to be {{BTD6 dt|Shatter}}, allowing Magic towers with the former damage type to deal the full damage bonuses to debuffed blimps. | ||
It technically affects all Magic Monkeys, but only the following receive this benefit: | |||
*[[Super Monkey (BTD6)|Super Monkey]]s without top path, [[Tech Terror (BTD6)|Tech Terror]], or [[Dark Champion (BTD6)|Dark Champion]], or their upgrades. | |||
*[[Ninja Monkey (BTD6)|Ninja Monkey]]s | |||
*[[Druid (BTD6)|Druid]]s without [[Hard Thorns (BTD6)|Hard Thorns]] | |||
==In other languages== | ==In other languages== | ||