Spiked Balls (BTD6): Difference between revisions
Pixelentropy (talk | contribs) an alch buffed 320 is a 10k cleanup that still dies to more than like 3 scerams please do not use this it sucks |
Qwertyxp2000 (talk | contribs) →Strategy: we already talking about spiked mines as a transitionary tower, 3-2-0 is better on shorter maps more specifically. also did some more adjustments and flowing to make it seem less like "this is all crap" and more like "there's some damn serious weaknesses right here". Also, the meta for sceramic cleanup is either a T5 like solver or something like blimpact for bomb-specific defenses; the days of cryo spalls is no more. Can't find a similar cheap SCeramic popper that isn't a staller |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Spiked Balls is mediocre as a mid or late game cleanup. Before round 81, an unbuffed Spiked Balls is less cost-efficient than a base Spike Factory with {{BTD6|Berserker Brew}}. | Spiked Balls is mediocre as a mid or late game cleanup, being preferred as a stepping stone to {{BTD6|Spiked Mines}}, which becomes the mid game carry itself. Before round 81, an unbuffed Spiked Balls is less cost-efficient than a base Spike Factory with {{BTD6|Berserker Brew}}. An Alch-buffed Spiked Balls is still powerful, but the combination will greatly delay saveup into other towers. It's more effective against [[Super Ceramic Bloon (BTD6)|Super Ceramics]], but is much less pierce-sufficient than similar costing supports, such as [[Juggernaut (BTD6)|Juggernaut]], [[Cryo Cannon (BTD6)|Cryo Cannon]], and [[Bloon Impact (BTD6)|Bloon Impact]]; each Super Ceramic requires 1.5 piles to pop each one, 0.85 with Berserker Brew. | ||
Both crosspaths have their own use cases. 3-2-0 is better | Both crosspaths have their own use cases. 3-2-0 is better on shorter maps and when covering only one lane, while 3-0-2 is more useful for defending multiple or intersecting exits. | ||
==Update history== | ==Update history== | ||