Permanent Brew (BTD6): Difference between revisions
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→Strategy: reword. not helpful and very time-wasting to restate what the tower does. |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | |||
{{BTD6 last updated| | Permanent Brew is an expensive upgrade, but with an effective midgame it can be afforded in [[CHIMPS]] in time for the mid-80's on most maps. It stands out the most on Least Cash [[Boss Events]], which demand an army of cheap, highly buffable towers against all stages, and extreme [[Freeplay]], which demands maximum buffs on every tower on screen. Some strong candidates for Permanent Brew include: [[Sun Avatar (BTD6)|Sun Avatar]], 3-1-0 [[Destroyer (BTD6)|Destroyer]], [[Bloonjitsu (BTD6)|Bloonjitsu]] with [[Shinobi Tactics (BTD6)|Shinobi Tactics]], and 2-0-4 [[Overdrive (BTD6)|Overdrive]]. | ||
Permanent Brew is | |||
Despite its low range and the | Despite its low range and the inability to be sold or sacrificed to retain its buff, there are multiple ways to counter this. The simplest is to use [[Support Chinook (BTD6)|Support Chinook]]'s Reposition ability to move it. [[Dark Knight (BTD6)|Dark Knight]] and above can also be moved around the map to keep adding new targets later on. A few maps do have movable platforms that can allow Permanent Brew to keep finding new targets, with a notable example being [[Geared]]'s smaller gear. | ||
Permanent Brew largely does not require a crosspath, but [[Faster Throwing (BTD6) (Alchemist)|Faster Throwing]] is optimal for time-sensitive scenarios such as Boss Events. | |||
==Update history== | ==Update history== | ||