Archmage (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
Qwertyxp2000 (talk | contribs) figured the bulletpoints also work neatly here too, don't you reckon? also herald of everfrost lede format? idk, something like that with the bolded stuff that also is added in BTD6 and Battles 2 Heroes too, I guess? |
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'''Archmage''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves all of Wizard Monkeys attacks, especially its main bolt, and grants it a new flame attack similar to [[Dragon's Breath (BTD6)|Dragon's Breath]] and a new decamo aura attack similar to [[Shimmer (BTD6)|Shimmer]]. | '''Archmage''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves all of Wizard Monkeys attacks, especially its main bolt, and grants it a new flame attack similar to [[Dragon's Breath (BTD6)|Dragon's Breath]] and a new decamo aura attack similar to [[Shimmer (BTD6)|Shimmer]]. All of its attacks, including new attacks gained from crosspaths, attack twice as fast. | ||
*'''Main bolt:''' [[Damage]] from 6 to 8 with increased [[MOAB-Class damage]] from +10 to +19 (or +20 with {{BTD6 mk|Arcane Impale}}), and increases their [[pierce]] from 7 to 11 (16 with 5-0-1). With {{BTD6 mk|Arcane Impale}}, this upgrade grants main bolts +1 [[Ceramic damage]]. | |||
*'''Dragon's Breath flames:''' Deals 2 damage with +8 [[MOAB-Class damage]], has 3 pierce, and an [[Attack Cooldown|attack cooldown]] of 0.0675 seconds. Flames cannot damage [[Purple Bloon (BTD6)|Purple Bloons]]. The flames apply a burn damage-over-time effect, dealing 1 damage every 1.5 seconds and lasting for 3 seconds. With [[Intense Magic (BTD6)|Intense Magic]], Dragon's breath attack pierce increases from 3 to 5 and projectile speed from 125 to 250. | |||
*'''Shimmer:''' An aura that does no damage and removes the [[Camo Bloon (BTD6)|Camo]] property from up to 500 Bloons in a 75 unit radius, increased to 87.5 units with [[Monkey Sense (BTD6)|Monkey Sense]]. It has an attack cooldown of 1 second. | |||
Crosspathing with [[Fireball (BTD6)|Fireball]] and [[Wall of Fire (BTD6)|Wall of Fire]] grants the following benefits: | Crosspathing with [[Fireball (BTD6)|Fireball]] and [[Wall of Fire (BTD6)|Wall of Fire]] grants the following benefits: | ||
* Fireball — increases its projectile count from 1 to 3, increasing its damage from 2 to 9 with +24 MOAB-Class damage, increasing its pierce from 19 to 23 | * Fireball — increases its projectile count from 1 to 3, increasing its damage from 2 to 9 with +24 MOAB-Class damage, increasing its pierce from 19 to 23. Its improved attack cooldown is 1.1 seconds. | ||
* Wall of Fire — increases Wall of Fire's MOAB-Class damage from +2 to +6, and deploys Wall of Fires twice as fast. | * Wall of Fire — increases Wall of Fire's MOAB-Class damage from +2 to +6, and deploys Wall of Fires twice as fast. Its improved attack cooldown is 3.25 seconds. | ||
==Stats== | ==Stats== | ||