Long Reach (BTD6): Difference between revisions
taken for granted |
Qwertyxp2000 (talk | contribs) If the ability itself lasts twice as long that would be strong, but... nope it does not |
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'''Long Reach''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the Spike Factory's [[range]] by 8 [[distance unit]]s (from 34 to 42) and increases the [[projectile lifespan|lifespan]] of its spike piles during a round from 50 to 100 seconds. It also has the following benefits when given as a [[crosspath]]: | '''Long Reach''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the Spike Factory's [[range]] by 8 [[distance unit]]s (from 34 to 42) and increases the [[projectile lifespan|lifespan]] of its spike piles during a round from 50 to 100 seconds. It also has the following benefits when given as a [[crosspath]]: | ||
*[[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] — Their | *[[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] — Their spikes from the ability last twice as long. | ||
*[[Spiked Mines (BTD6)|Spiked Mines]] and [[Super Mines (BTD6)|Super Mines]] — [[projectile radius|Blast radius]] of all their explosions increased by ~33% | *[[Spiked Mines (BTD6)|Spiked Mines]] and [[Super Mines (BTD6)|Super Mines]] — [[projectile radius|Blast radius]] of all their explosions increased by ~33% | ||