Even More Tacks (BCS): Difference between revisions
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{{for|other uses|Even More Tacks (disambiguation)}} | {{for|other uses|Even More Tacks (disambiguation)}} | ||
{{BCS monkey info | {{BCS monkey info | ||
|id=EvenMoreTacks | | id = EvenMoreTacks | ||
|numeric id=287 | | numeric id = 287 | ||
| name = Even More Tacks | |||
|name | | image = BCS EvenMoreTacks CardArt.png | ||
|image | | icon = BCS EvenMoreTacks Icon.png | ||
|icon | | description = '''Temporary'''. '''Defender'''. Does not attack normally. Add 1 ammo per 2 Gold spent | ||
|description='''Temporary'''. '''Defender'''. Does not attack normally. Add 1 ammo per 2 Gold spent | | flavor = More pop for your buck! | ||
|flavor | | pack = Camo Storm | ||
| class = Primary | |||
|pack | | rarity = Rare | ||
|class | | keywords = Temporary;Defender | ||
|rarity | | introduced = 6.0 | ||
|keywords | | cost = 0 | ||
|introduced=6.0 | | charges = 1 | ||
| type = Tack Shooter | |||
|cost | | power = 40 | ||
|charges=1 | | ammo = 1 | ||
|type | |||
|power | |||
|ammo | |||
}} | }} | ||
'''Even More Tacks''' is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It is a [[temporary]] [[defender]] that gains 1 ammo for every 2 [[Gold (BCS)|Gold]] spent to place it (rounded down). Its cost is equal to the player's current Gold in hand and when selected by a [[Pick]] card ([[Nature's Clarity]] will create shield equal to that value). Stealing this Monkey (via [[Expert Negotiator]]) does not re-trigger its special effect. It cannot manually attack Bloons. | '''Even More Tacks''' is a [[Primary]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It is a [[temporary]] [[defender]] that gains 1 ammo for every 2 [[Gold (BCS)|Gold]] spent to place it (rounded down). Its cost is equal to the player's current Gold in hand and when selected by a [[Pick]] card ([[Nature's Clarity]] will create shield equal to that value). Stealing this Monkey (via [[Expert Negotiator]]) does not re-trigger its special effect. It cannot manually attack Bloons. | ||