Update history:Bloons Card Storm/Version 6.2: Difference between revisions
Qwertyxp2000 (talk | contribs) checkpoint |
Qwertyxp2000 (talk | contribs) I recommend that only the community testers do the Development section, but also a big round of updations |
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===[[Bloon (BCS)|Bloon]]s=== | ===[[Bloon (BCS)|Bloon]]s=== | ||
====[[Camo Blue Bloon]]==== | ====[[Camo Blue Bloon]]==== | ||
{{BCS changes|version=6.2|names=Camo Blue Bloon | |||
|changes 1=*{{buff|Gold cost decreased|3|2}} | |||
*{{nerf|Bloontonium gain decreased|3|2}} | |||
*{{nerf|Health decreased|110|90}} | |||
}} | |||
====[[Camo Green Bloon]]==== | ====[[Camo Green Bloon]]==== | ||
{{BCS changes|version=6.2|names=Camo Green Bloon | |||
|changes 1= | |||
*{{buff|Health increased|120|130}} | |||
}} | |||
====[[Camo Lead Bloon]]==== | ====[[Camo Lead Bloon]]==== | ||
{{BCS changes|version=6.2|names=Camo Lead Bloon | |||
|changes 1= | |||
*{{buff|Health increased|150|200}} | |||
}} | |||
====[[Regrow Yellow Bloon]]==== | ====[[Regrow Yellow Bloon]]==== | ||
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====[[Spooky Bloon]]==== | ====[[Spooky Bloon]]==== | ||
{{BCS changes|version=6.2|names=Strengthenator | |||
|changes 1=*{{neutral|Health gain trigger changed|Opponent's Hero|Own Hero}} | |||
*{{nerf|Health gain decreased|30|20}} | |||
}} | |||
====[[Camo Regrow Ceramic Bloon]]==== | ====[[Camo Regrow Ceramic Bloon]]==== | ||
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}} | }} | ||
====[[ | ====[[Extra Range Tack Shooter]]==== | ||
{{BCS changes|version=6.2|names= | {{BCS changes|version=6.2|names=Extra Range Tack Shooter|changes 1= | ||
*{{buff|ATK increased|30|35}} | *{{buff|ATK increased|30|35}} | ||
}} | }} | ||
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*{{buff|ATK increased|90|100}} | *{{buff|ATK increased|90|100}} | ||
}} | }} | ||
====[[Druid (BCS)|Druid]]==== | ====[[Druid (BCS)|Druid]]==== | ||
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====[[Shinobi Tactics Ninja]]==== | ====[[Shinobi Tactics Ninja]]==== | ||
{{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote= | {{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote=<br /> | ||
*'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself. | *'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself. | ||
[...] | [...] | ||
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===[[Power (BCS)|Power]] | ===[[Power (BCS)|Power]]=== | ||
====[[Heartstopper (BCS)|Heartstopper]]==== | ====[[Heartstopper (BCS)|Heartstopper]]==== | ||
{{BCS changes|version=6.2|names=Heartstopper|changes 1= | {{BCS changes|version=6.2|names=Heartstopper|changes 1= | ||
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====[[Bloon Amalgam]] / [[Bloon Amalgamation]]==== | ====[[Bloon Amalgam]] / [[Bloon Amalgamation]]==== | ||
{{BCS changes|version=6.2|names=Bloon Amalgam|changes 1=*{{buff|Summoned Bloon now gains Must Pop}}}} | {{BCS changes|version=6.2|names=Bloon Amalgam|changes 1=*{{buff|Summoned Bloon now gains Must Pop}}}} | ||
{{BCS changes|version=6.2|names=Bloon Amalgamation|changes 1=*{{buff|Now gains Must Pop}}|hide=true}} | {{BCS changes|version=6.2|names=Bloon Amalgamation|changes 1=*{{buff|Now gains Must Pop}} | ||
*{{neutral|Bloon type changed|Basic|Large|fix=y}}|hide=true}} | |||
====[[Red Bloon STorm]]==== | ====[[Red Bloon STorm]]==== | ||
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{{BCS changes|version=6.2|names=Enhanced Reflexes|changes 1= | {{BCS changes|version=6.2|names=Enhanced Reflexes|changes 1= | ||
*{{buff|Damage increased|50|60}} | *{{buff|Damage increased|50|60}} | ||
}} | |||
====[[Salvation]]==== | |||
{{research|What about that weird case of gaining Bloontonium? It's patched, right? Is it now independent from the Bloontonium gage and abilities panel?}} | |||
{{BCS changes|version=6.2|names=Salvation|changes 1= | |||
*{{buff|When played, it will always trigger Orbs of Light under any condition|fix=y}} | |||
*{{nerf|No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met|fix=y|undoc=y}} | |||
}} | |||
===[[Hero (BCS)|Hero]]es=== | |||
====[[Mountain Obyn (BCS)|Mountain Obyn]]==== | |||
{{BCS changes|version=6.2|names=Mountain Obyn|changes 1= | |||
*{{nerf|Sentinel Bloon ability: Bloontonium cost increased|5|6}} | |||
*{{buff|Rise! ability: Bloontonium cost decreased|8|6}} | |||
*{{nerf|Rise! ability: Damage decreased|30|25}} | |||
}} | |||
====[[Obyn Greenfoot (BCS)|Obyn Greenfoot]]==== | |||
{{BCS changes|version=6.2|names=Obyn Greenfoot|changes 1= | |||
*{{buff|Nature's Shield passive: Shield gain increased|10|15}} | |||
}} | }} | ||
===Other changes=== | ===Other changes=== | ||
{{ | {{BCS changes|version=6.2|names=Soulstealer Bloon;Double Trouble|quote='''Soulstealer''' no longer steals its own soul (gains too many buffs) when Double Trouble’d.|changes 1= | ||
*{{nerf|Double Trouble no longer causes Soulstealer Bloon to re-trigger its On Play effects|fix=y}} | |||
}} | |||
{{BCS changes|version=6.2|names=Quincy|quote=Fixed an issue with '''Quincy’s''' passive ability being counted as triggered even when it wasn’t.|changes 1= | |||
*{{neutral|Quincy's Perceptive Shot passive now more consistently counts as "triggered"|fix=y}} | |||
}} | |||
{{BCS changes|version=6.2|names=Amelia's Adventure<!--whatever the name is-->; Undead Bloon; Undead MOAB|quote=Amelia’s Adventure decks no longer have stray “Undead” Bloons in them. They’re Zombie Bloons, it’s different.. Right?|changes 1= | |||
*{{neutral|Undead Bloons and Undead MOABs no longer appear in Amelia's Adventure|fix=y}} | |||
}} | |||
*{{buff|Amelia's Prologue achievement can now be earned again|fix=y}} | |||
{{BCS changes|version=6.2|names=Hex of Power;Archer's Instinct|quote='''Hex of Power''' and '''Archer’s Instinct''' 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :) |changes 1= | |||
*{{buff|Can now be played when it's at one charge left|fix=y}} | |||
}} | |||
{{BCS changes|version=6.2|names=Acid Pool|quote=Bloons no longer have the benefit of cover from acid pools on the same space, and can be selected as easily as any Bloon again.|changes 1= | |||
*{{change|Fixed Bloons being harder to select when an Acid Pool is placed below it|fix=y}} | |||
}} | |||
{{BCS changes|version=6.2|names=Ranked|quote=Season 7 Avatar should now be awarded correctly.|changes 1= | |||
*{{change|Now correctly awards the Season 7 Avatar|fix=y}} | |||
}} | |||
*Fixed a common crash that accounts for "about 80% of crashes occurring in 6.1". | |||
==Development== | |||
{{incomplete|Fill the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section)}} | |||
Multiple community testers of ''Bloons Card Storm'' for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:<ref name="smartpersan-6.2">https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/</ref><ref name="noappearance1780-6.2">https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/</ref><ref name="noappearance1780-6.2 commentary">https://www.reddit.com/r/bloonscardstorm/comments/1pojd8e/bcs_62_tester_commentary/</ref> | |||
==Notes== | ==Notes== | ||
*Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating". | *Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating". | ||
*Ninja Kiwi stated in their Version 6.2 patch notes that a lot of balance changes were done with the help of the community testing team: | |||
{{quote| | |||
This is a massive balance pass we worked on in conjunction with the community testing team! | |||
Several rounds of testing, long discussions and even a few crazy ideas helped put this list together! | |||
}} | |||
==References== | ==References== | ||