Update history:Bloons Card Storm/Version 6.2: Difference between revisions

Qwertyxp2000 (talk | contribs)
checkpoint
Qwertyxp2000 (talk | contribs)
I recommend that only the community testers do the Development section, but also a big round of updations
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===[[Bloon (BCS)|Bloon]]s===
===[[Bloon (BCS)|Bloon]]s===
====[[Camo Blue Bloon]]====
====[[Camo Blue Bloon]]====
{{BCS changes|version=6.2|names=Camo Blue Bloon
|changes 1=*{{buff|Gold cost decreased|3|2}}
*{{nerf|Bloontonium gain decreased|3|2}}
*{{nerf|Health decreased|110|90}}
}}


====[[Camo Green Bloon]]====
====[[Camo Green Bloon]]====
{{BCS changes|version=6.2|names=Camo Green Bloon
|changes 1=
*{{buff|Health increased|120|130}}
}}


====[[Camo Lead Bloon]]====
====[[Camo Lead Bloon]]====
{{BCS changes|version=6.2|names=Camo Lead Bloon
|changes 1=
*{{buff|Health increased|150|200}}
}}


====[[Regrow Yellow Bloon]]====
====[[Regrow Yellow Bloon]]====
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====[[Spooky Bloon]]====
====[[Spooky Bloon]]====
{{BCS changes|version=6.2|names=Strengthenator
|changes 1=*{{neutral|Health gain trigger changed|Opponent's Hero|Own Hero}}
*{{nerf|Health gain decreased|30|20}}
}}


====[[Camo Regrow Ceramic Bloon]]====
====[[Camo Regrow Ceramic Bloon]]====
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}}
}}


====[[Super Range Tacks (BCS)|Super Range Tacks]]====
====[[Extra Range Tack Shooter]]====
{{BCS changes|version=6.2|names=Super Range Tacks|changes 1=
{{BCS changes|version=6.2|names=Extra Range Tack Shooter|changes 1=
*{{buff|ATK increased|30|35}}
*{{buff|ATK increased|30|35}}
}}
}}
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*{{buff|ATK increased|90|100}}
*{{buff|ATK increased|90|100}}
}}
}}


====[[Druid (BCS)|Druid]]====
====[[Druid (BCS)|Druid]]====
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====[[Shinobi Tactics Ninja]]====
====[[Shinobi Tactics Ninja]]====
{{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote=
{{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote=<br />
*'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself.
*'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself.
[...]
[...]
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===[[Power (BCS)|Power]]====
===[[Power (BCS)|Power]]===
====[[Heartstopper (BCS)|Heartstopper]]====
====[[Heartstopper (BCS)|Heartstopper]]====
{{BCS changes|version=6.2|names=Heartstopper|changes 1=
{{BCS changes|version=6.2|names=Heartstopper|changes 1=
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====[[Bloon Amalgam]] / [[Bloon Amalgamation]]====
====[[Bloon Amalgam]] / [[Bloon Amalgamation]]====
{{BCS changes|version=6.2|names=Bloon Amalgam|changes 1=*{{buff|Summoned Bloon now gains Must Pop}}}}
{{BCS changes|version=6.2|names=Bloon Amalgam|changes 1=*{{buff|Summoned Bloon now gains Must Pop}}}}
{{BCS changes|version=6.2|names=Bloon Amalgamation|changes 1=*{{buff|Now gains Must Pop}}|hide=true}}
{{BCS changes|version=6.2|names=Bloon Amalgamation|changes 1=*{{buff|Now gains Must Pop}}
*{{neutral|Bloon type changed|Basic|Large|fix=y}}|hide=true}}


====[[Red Bloon STorm]]====
====[[Red Bloon STorm]]====
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{{BCS changes|version=6.2|names=Enhanced Reflexes|changes 1=
{{BCS changes|version=6.2|names=Enhanced Reflexes|changes 1=
*{{buff|Damage increased|50|60}}
*{{buff|Damage increased|50|60}}
}}
====[[Salvation]]====
{{research|What about that weird case of gaining Bloontonium? It's patched, right? Is it now independent from the Bloontonium gage and abilities panel?}}
{{BCS changes|version=6.2|names=Salvation|changes 1=
*{{buff|When played, it will always trigger Orbs of Light under any condition|fix=y}}
*{{nerf|No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met|fix=y|undoc=y}}
}}
===[[Hero (BCS)|Hero]]es===
====[[Mountain Obyn (BCS)|Mountain Obyn]]====
{{BCS changes|version=6.2|names=Mountain Obyn|changes 1=
*{{nerf|Sentinel Bloon ability: Bloontonium cost increased|5|6}}
*{{buff|Rise! ability: Bloontonium cost decreased|8|6}}
*{{nerf|Rise! ability: Damage decreased|30|25}}
}}
====[[Obyn Greenfoot (BCS)|Obyn Greenfoot]]====
{{BCS changes|version=6.2|names=Obyn Greenfoot|changes 1=
*{{buff|Nature's Shield passive: Shield gain increased|10|15}}
}}
}}


===Other changes===
===Other changes===
{{empty}}
{{BCS changes|version=6.2|names=Soulstealer Bloon;Double Trouble|quote='''Soulstealer''' no longer steals its own soul (gains too many buffs) when Double Trouble’d.|changes 1=
*{{nerf|Double Trouble no longer causes Soulstealer Bloon to re-trigger its On Play effects|fix=y}}
}}
{{BCS changes|version=6.2|names=Quincy|quote=Fixed an issue with '''Quincy’s''' passive ability being counted as triggered even when it wasn’t.|changes 1=
*{{neutral|Quincy's Perceptive Shot passive now more consistently counts as "triggered"|fix=y}}
}}
{{BCS changes|version=6.2|names=Amelia's Adventure<!--whatever the name is-->; Undead Bloon; Undead MOAB|quote=Amelia’s Adventure decks no longer have stray “Undead” Bloons in them. They’re Zombie Bloons, it’s different.. Right?|changes 1=
*{{neutral|Undead Bloons and Undead MOABs no longer appear in Amelia's Adventure|fix=y}}
}}
*{{buff|Amelia's Prologue achievement can now be earned again|fix=y}}
{{BCS changes|version=6.2|names=Hex of Power;Archer's Instinct|quote='''Hex of Power''' and '''Archer’s Instinct''' 2nd charge can now be played when you have 8 cards in hand. 8 - 1 + 1 = 8 :) |changes 1=
*{{buff|Can now be played when it's at one charge left|fix=y}}
}}
{{BCS changes|version=6.2|names=Acid Pool|quote=Bloons no longer have the benefit of cover from acid pools on the same space, and can be selected as easily as any Bloon again.|changes 1=
*{{change|Fixed Bloons being harder to select when an Acid Pool is placed below it|fix=y}}
}}
{{BCS changes|version=6.2|names=Ranked|quote=Season 7 Avatar should now be awarded correctly.|changes 1=
*{{change|Now correctly awards the Season 7 Avatar|fix=y}}
}}
*Fixed a common crash that accounts for "about 80% of crashes occurring in 6.1".
 
==Development==
{{incomplete|Fill the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section)}}
Multiple community testers of ''Bloons Card Storm'' for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:<ref name="smartpersan-6.2">https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/</ref><ref name="noappearance1780-6.2">https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/</ref><ref name="noappearance1780-6.2 commentary">https://www.reddit.com/r/bloonscardstorm/comments/1pojd8e/bcs_62_tester_commentary/</ref>


==Notes==
==Notes==
*Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating".
*Ninja Kiwi mentions that there are still "some remaining elusive crashes" that they'll "keep investigating".
*Ninja Kiwi stated in their Version 6.2 patch notes that a lot of balance changes were done with the help of the community testing team:
{{quote|
This is a massive balance pass we worked on in conjunction with the community testing team!
Several rounds of testing, long discussions and even a few crazy ideas helped put this list together!
}}


==References==
==References==