Hastening Bloon: Difference between revisions
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==Tips== | ==Tips== | ||
{{strategy needed|Check use case in aggro (it's used a lot in certain aggro and some burn, at least to a degree)}} | {{strategy needed|Check use case in aggro (it's used a lot in certain aggro and some burn, at least to a degree), also verify bloon melter justifications}} | ||
{{BCS last updated| | {{BCS last updated|6.2|section=y}} | ||
*Like [[Quick Ready]], Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. The tradeoff is that the bloon targeted is random, while leaving behind a bloon that generates 6 bloontonium, so this Bloon should preferably be used when it can guarantee a win no matter what bloon is affected. | *Like [[Quick Ready]], Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. The tradeoff is that the bloon targeted is random, while leaving behind a bloon that generates 6 bloontonium, so this Bloon should preferably be used when it can guarantee a win no matter what bloon is affected. | ||
**If there's exactly one possible candidate, Hastening Bloon will guarantee to reduce delay of that Bloon. | **If there's exactly one possible candidate, Hastening Bloon will guarantee to reduce delay of that Bloon. | ||
**Some players may use tactics specific to the consistency of Hastening Bloon. For disruption, the opponent may leave a few of your bloons at low HP (e.g. Reds from [[Red Bloon Apopalypse]]). On the contrary, | **Some players may use tactics specific to the consistency of Hastening Bloon. For disruption, the opponent may leave a few of your bloons at low HP (e.g. Reds from [[Red Bloon Apopalypse]]). On the contrary, a [[Bloon Melter]] can remove some unwanted targets, but can be hard to justify in a deck unless it's for a burn deck. | ||
*If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Double Ceramic Bloon]], it is recommended that only one Hastening Bloon is relied on before using Quick Ready, as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon. | *If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Double Ceramic Bloon]], it is recommended that only one Hastening Bloon is relied on before using Quick Ready, as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon. | ||
*The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. | *The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. | ||
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==Update history== | ==Update history== | ||
{{BCS change list by name|Hastening Bloon}} | {{BCS change list by name|Hastening Bloon}} | ||
==Development== | |||
The Version 6.2 buffs to Hastening Bloon were not tested in the Version 6.2 playtest. | |||
==Gallery== | ==Gallery== | ||
Revision as of 19:26, 17 December 2025
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: What update did Hastening Bloon get the word "other" in description? |
Hastening Bloon
| On Play: Reduce the delay of a random other friendly Bloon by 1 |
| We like to move it, move it. |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Rare | |
| Keywords | On Play | |
| Introduced | Full Playable test | |
| Stats | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Cost | Health | 150 | |||||||
| Charges | 1 | Delay | 2 | ||||||
Hastening Bloon is an Advanced Bloon card in Bloons Card Storm. When played, it reduces the delay of a random other Bloon on the player's side by 1, to a minimum of 0. The affected Bloon moves towards the queue in order of recentness (i.e. oldest go first). It cannot target Bloons that are already at 0 delay, and if there are no Bloons it can target, it does nothing. It cannot target Immobile Bloons.
The card artwork depicts a Hastening Bloon creating a whirlwind near a green-colored Bloon at a desert. According to the development sheets from Aimee Cairn's NZGDC presentation of BCS, the Hastening Bloon was based on the Yellow Bloon.
Tips
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Check use case in aggro (it's used a lot in certain aggro and some burn, at least to a degree), also verify bloon melter justifications |
This section was last updated for: version 6.2
- Like Quick Ready, Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. The tradeoff is that the bloon targeted is random, while leaving behind a bloon that generates 6 bloontonium, so this Bloon should preferably be used when it can guarantee a win no matter what bloon is affected.
- If there's exactly one possible candidate, Hastening Bloon will guarantee to reduce delay of that Bloon.
- Some players may use tactics specific to the consistency of Hastening Bloon. For disruption, the opponent may leave a few of your bloons at low HP (e.g. Reds from Red Bloon Apopalypse). On the contrary, a Bloon Melter can remove some unwanted targets, but can be hard to justify in a deck unless it's for a burn deck.
- If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with Improved Fortification, or Double Ceramic Bloon, it is recommended that only one Hastening Bloon is relied on before using Quick Ready, as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon.
- The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable.
Update history
Description changed ― "On Play: Reduce the delay of a random friendly Bloon by 1" → "On Play: Reduce the delay of a random other friendly Bloon by 1"
On Play effect now ignores Immobile Bloons
Development
The Version 6.2 buffs to Hastening Bloon were not tested in the Version 6.2 playtest.
Gallery
-
Icon
-
Placeholder art
-
Hastening Bloon in-game
-
Hastening Bloon reducing the delay of a bloon
-
Hastening Bloon targeting an Immobile Bloon (pre-6.2)
In other languages
This section was last updated for: version 3.2
| Language | Text | Notes |
|---|---|---|
| Danish | Forhastet bloon | — |
| German | Eilender Bloon | — |
| Spanish (Latin America) | Bloon acelerador | — |
| French | Bloon accélérant | — |
| Italian | Bloon accelerante | — |
| Japanese | 疾駆ブルーン | — |
| Korean | 신속화 풍선 | — |
| Norwegian | Ilende bloon | — |
| Polish | Przyspieszający blon | — |
| Portuguese (Brazil) | Bloon Acelerante | — |
| Russian | Ускоряющий шар | — |
| Swedish | Hastande Bloon | — |
| Chinese (traditional) | 加速氣球 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Vi kan godt lide at flytte det, flytte det. | — |
| German | Vorwärts, Marsch! | — |
| Spanish (Latin America) | Te hará mover el bote. | — |
| French | Allez, allez, on se dépêche ! | — |
| Italian | Ci piace se ti muovi! Muoviti! | — |
| Japanese | とにかく動きたくて仕方がない。 | — |
| Korean | 빨리빨리가 대세입니다. | — |
| Norwegian | Vi blir fort rastløse. | — |
| Polish | Ruchy, ruchy! | — |
| Portuguese (Brazil) | Eu me remexo muito! | — |
| Russian | Бегом-бегом! | — |
| Swedish | We like to move it, move it. | — |
| Chinese (traditional) | 我們喜歡搖擺,搖擺。 | — |