Bloon Master Alchemist (BCS): Difference between revisions
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The community playtesters proposed a nerf to Bloon Master Alchemist on Version 5.2 by increasing its reload from 1 to 2, which was left unchanged for the update. | The community playtesters proposed a nerf to Bloon Master Alchemist on Version 5.2 by increasing its reload from 1 to 2, which was left unchanged for the update. | ||
Bloon Master Alchemist was re-evaluated in Version 6.2, and playtests with it were performed after a community playtester proposed<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> to nerf its Gold cost from 8 to 10, since this Monkey was considered one of the best ways to guarantee removing a threatening Bloon with no caveats involved.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> According to some playtesters, Bloon Master Alchemist was more "fair" to play against in the long-term since Version 5.2 nerfs.<ref name="odyssey-6.2-reddit" /> | Bloon Master Alchemist was re-evaluated in Version 6.2, and playtests with it were performed after a community playtester proposed<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref> to nerf its Gold cost from 8 to 10, since this Monkey was considered one of the best ways to guarantee removing a threatening Bloon with no caveats involved.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> According to some playtesters, Bloon Master Alchemist was more "fair" to play against in the long-term since Version 5.2 nerfs.<ref name="odyssey-6.2-reddit" /> The Gold cost increase was introduced to limit its On Play strength for being fundamentally a hard<!--"hard" as in "hard counter", as in "silver bullet"--> counter.<ref name="odyssey-6.2-video" /> | ||
==Gallery== | ==Gallery== | ||
Revision as of 20:36, 17 December 2025
| On Play: Convert target Bloon into a Red Bloon. On Attack: Summon a Strong Acid Pool on target Bloon space |
| We're all red on the inside |
| Class | ||
|---|---|---|
| Card Pack | ||
| Rarity | Ultra Rare | |
| Keywords | On Play, On Attack, Strong Acid Pool, Unique | |
| Introduced | Version 4.0 | |
| Stats | |||
|---|---|---|---|
| Cost | Ammo | 1 | |
| Charges | 1 | ATK | 15 |
| Type | Alchemist | Reload | 2 |
Bloon Master Alchemist is a Magic Monkey card in Bloons Card Storm, introduced in version 4.0. When played, a menu will prompt the player to pick a target Bloon into a Red Bloon. If no Bloons exist on the playing field, this menu does not appear. On attack, it drops a Strong Acid Pool below the targeted Bloon. Only one of this card can be in the Collection.
The card art depicts a Bloon Master Alchemist that threw a shrinking potion at a bloon, transforming it into a Red Bloon, and at the Tinkerton map from Bloons TD 6.
Tips
- Bloon Master Alchemist is a Bloon remover that also does powerful damage on its own with its Strong Acid Pools.
- Players can use this card to punish The Eternal users that do not use Double Trouble.
- Strong Acid Pools deal 50 damage instead of the normal Acid Pools doing 30 damage. This means that after the pool attacks twice, Bloon Master Alchemist essentially has 115 damage per two turns.
- Strong Acid Pools work well against OTK, as the 50 unavoidable damage the OTKing Bloon must take limits combos from the opponent and can make the Bloon not OTK.
- Return To Sender can be used to activate the On Play effect again, which can be useful against an Eternal that has already been duplicated by Double Trouble, or generally as a last ditch option for survival.
- Adora players can use Salvation to keep using the BMA's On Play effect, allowing it to keep singling out every The Eternal.
- In Dreadbloon events, use BMA to get rid of troublesome Bloons, such as an early Bolstered Bloon (found in Stage 3 ("Board Destruction") Dreadbloon), Lead Zeppelin, and an excessively health-buffed Rock Bloon. BMA should only ever target Bloons (unless doing a Dreadbloon kill with minimal overkill damage), to take advantage of Strong Acid Pool's damage. Also, BMA can be used as bait for Dreadbloon's removals if Monkeys worth 9 or less Gold are present.
Update history
Strong Acid Pool keyword added
Reload increased ― 1 → 2
Gold cost increased ― 8 → 10
Development
The community playtesters proposed a nerf to Bloon Master Alchemist on Version 5.2 by increasing its reload from 1 to 2, which was left unchanged for the update.
Bloon Master Alchemist was re-evaluated in Version 6.2, and playtests with it were performed after a community playtester proposed[1] to nerf its Gold cost from 8 to 10, since this Monkey was considered one of the best ways to guarantee removing a threatening Bloon with no caveats involved.[2] According to some playtesters, Bloon Master Alchemist was more "fair" to play against in the long-term since Version 5.2 nerfs.[1] The Gold cost increase was introduced to limit its On Play strength for being fundamentally a hard counter.[2]
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
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Icon
-
Screenshot
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Aiming
-
Throwing
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Cooldown
-
Target menu
-
Transforming ZOMG into Red Bloon
-
Target menu on own Bloon
-
Stunned
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Bloon-mesteralkymist | — |
| German | Bloon-Meisteralchemist | — |
| Spanish (Latin America) | Alquimista amo de los bloons | — |
| French | Maître alchimiste Bloon | — |
| Italian | Maestro alchimista bloon | — |
| Japanese | ブルーンマスター錬金術師 | — |
| Korean | 풍선의 대가 연금술사 | — |
| Norwegian | Bloon-mesteralkymist | — |
| Polish | Mistrz alchemii blonów | — |
| Portuguese (Brazil) | Mestre Bloon Alquimista | — |
| Russian | Шаровой мастер-алхимик | — |
| Swedish | Bloonmästaralkemist | — |
| Chinese (traditional) | 氣球大師煉金術士 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Vi er alle røde indeni | — |
| German | Innen drin sind wir alle rot. | — |
| Spanish (Latin America) | Todos somos rojos por dentro. | — |
| French | Dedans, on est tous rouges | — |
| Italian | All'interno, siamo tutti rossi. | — |
| Japanese | みんな中身は真っ赤だ。 | — |
| Korean | 누구나 다 속은 빨가니까요. | — |
| Norwegian | Vi er alle røde på innsiden | — |
| Polish | Tak naprawdę wewnątrz wszyscy jesteśmy czerwoni. | — |
| Portuguese (Brazil) | Por dentro, todo mundo é vermelho. | — |
| Russian | Внутри все красные | — |
| Swedish | Vi är alla röda inuti | — |
| Chinese (traditional) | 我們的內裡都是紅的 | — |
References
- ↑ 1.0 1.1 "6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)". Reddit, r/bloonscardstorm.
- ↑ 2.0 2.1 "BCS 6.2 Tester Commentary". YouTube, Odyssey.