Hero Protection: Difference between revisions

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'''Hero Protection''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]''. It negates all damage dealt from one hit to the player's [[Hero (BCS)|Hero]] from a [[Bloon (BCS)|Bloon]] leaking. For Bloons that hit multiple times (i.e. [[Double Attack]] and Triple Attack), only the first hit is blocked; Double Bloons effectively deal damage equal to their health instead of double. A blue aura emits from under the player's Hero while the effect is active.  
'''Hero Protection''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]''. It negates all damage dealt from one hit to the player's [[Hero (BCS)|Hero]] from a [[Bloon (BCS)|Bloon]] leaking. For Bloons that hit multiple times (i.e. [[Double Attack]] and Triple Attack), only the first hit is blocked; Double Bloons effectively deal damage equal to their health instead of double. A blue aura emits from under the player's Hero while the effect is active.  


Only one Hero Protection effect can be active on a Hero, and the card cannot be played if the effect is already active. If the player has both this card and [[Corvus Academy of Arts]] in play, leaking a Bloon uses both.
Only one Hero Protection effect can be active on a Hero, and the card cannot be played if the effect is already active. If the player has both this card and [[Corvus Academy of Arts]] in play, leaking a Bloon uses the latter first.


== Tips ==
== Tips ==
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* Badlands' map effect, [[Bloon Melter]], [[Bloon Strike]], and [[MOAB Strike]] bypass Hero Protection, as Hero Protection only prevents Bloon damage.
* Badlands' map effect, [[Bloon Melter]], [[Bloon Strike]], and [[MOAB Strike]] bypass Hero Protection, as Hero Protection only prevents Bloon damage.
* Some players may use targeted delay reducers (e.g. [[Booster Bloon]], [[Improved Fortification]], [[Slowing Bloon]]) to alter which Bloons leak to the opponent first. It's not common for human players to do this, since it requires multiple cards that have weaker offensive or defensive<!--slowing bloon is "defensive" but could use that tactic--> value for most archetypes.
* Some players may use targeted delay reducers (e.g. [[Booster Bloon]], [[Improved Fortification]], [[Slowing Bloon]]) to alter which Bloons leak to the opponent first. It's not common for human players to do this, since it requires multiple cards that have weaker offensive or defensive<!--slowing bloon is "defensive" but could use that tactic--> value for most archetypes.
* Hero Protection is still powerful against single powerful aggro cards such as [[Bolstered Bloon]], but a difficult investment.
* Against tempo, Hero Protection can be very effective, deterring the opponent from relying entirely on a single Bloon and forcing them to combine multiple Bloons together.
* Hero Protection is still powerful against single powerful aggro cards such as [[Bolstered Bloon]], but can be a difficult investment.


==Update history==
==Update history==