Druid of the Jungle (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) →Strategy: chimps outclassment idk it sounded too wordy and theres loads of other ways, stall kill is worth highlighting, you can use other stuff for chimps early-game excel but people still use it because it's "easy" with long range brambles, also we already discussed why speed buffs are minimal (that is implied). Comment necessary because some stubborn editors would try to reiterate what's already written in the top of the article |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.0|section=y}} | {{BTD6 last updated|52.0|section=y}} | ||
Druid of the Jungle is | Druid of the Jungle is an easy-to-use early-game carry on maps with one active lane per round (e.g. [[Bazaar]]) but it falls off on maps with simultaneous lanes, and kills end-of-round stalls. Most of its power comes from the piles that clean up, along with being able to one-shot Ceramics. In [[Race Event]]s and CT Time Attack, it is an effective way to consistently hit groups of weak Bloons (if vines stay close to them) or to instakill the final Bloons on screen. | ||
Druid of the Jungle and subsequent upgrades have limited attack speed synergies except against groups,<!--we already discussed how, see other sections--> but damage and pierce buffs maximize the DPS of piles. If anti-stalling is not a concern, Druid of the Jungle synergizes well with [[Relic]]s and [[Artifact]]s that take advantage of the sharp, fast-rate piles. [[Growing Steady]] and [[Flint Tips]] are among them. | |||
For crosspaths, 1-3-0 is often preferred for its innate lead-popping, while 0-3-1 increases general pile DPS by increasing uptime of the piles. Lightning can be bought if needing to handle groups within range, but [[Heart of Vengeance (BTD6)|Heart of Vengeance]]'s speed buffs have low impact. | |||
For crosspaths, 1-3-0 is | |||
==Update history== | ==Update history== | ||