Super Monkey (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
a lot of tips were long overdue, good thing it's added prior
Qwertyxp2000 (talk | contribs)
→Tips: of course, but yeah, very flexible
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*With 3 ammo, Super Monkey can distribute among multiple strong bloons or a single Bloon. If all Bloons have very low health, not using remaining shots can be safely done if next round contains stronger Bloons from the [[Storm (BCS)|Storm]] or anticipating the opponent sending a stronger Bloon.
*With 3 ammo, Super Monkey can distribute among multiple strong bloons or a single Bloon. If all Bloons have very low health, not using remaining shots can be safely done if next round contains stronger Bloons from the [[Storm (BCS)|Storm]] or anticipating the opponent sending a stronger Bloon.
*Super can work in a pinch versus Aggro to deal with strong pushes, but be weary of the high 9 Gold price on Super, especially if the opponent has Gold sabotage cards such as [[Fright Night]] or [[Eco Drain]].
*Super can work in a pinch versus Aggro to deal with strong pushes, but be weary of the high 9 Gold price on Super, especially if the opponent has Gold sabotage cards such as [[Fright Night]] or [[Eco Drain]].
*Super Monkey can be used against all types of decks. Not only is it good against tempo decks, it's strong against utility Bloons that OTK decks tend to use to make OTK easier to use.
*Super Monkey can be used against all types of decks, except aggro. Not only is it good against tempo decks, it's strong against utility Bloons that OTK decks tend to use to make OTK easier to use.
*Like all Monkeys, the Super Monkey is a great choice with Clever Bloons, notably the [[Clever Yellow Bloon]] to alleviate against an opponent's aggression.
*Like all Monkeys, the Super Monkey is a great choice with Clever Bloons, notably the [[Clever Yellow Bloon]] to alleviate against an opponent's aggression.