Enhanced Eyesight (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: redid enhanced eyesight. might adjust later but I will bring the older copy out there first |
Qwertyxp2000 (talk | contribs) →Strategy: intel 010 des better than 002 dart in most cases, figured |
||
| Line 24: | Line 24: | ||
==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Enhanced Eyesight is a cheap method of Camo detection, being one of the cheapest lower-tiers to detect Camo | Enhanced Eyesight is a cheap method of Camo detection, being one of the cheapest lower-tiers to detect Camo while having fairly high range.<!--intel omitted bc 010 des is almost always better; ask in Talk Page if it should be added back--> | ||
Middle path uses Enhanced Eyesight when hitting single targets further away and/or innate camo detection is required. [[Juggernaut (BTD6)|Juggernaut]] benefits from the improved knockback and better firing angles,<!--the lifespan thing is probably implied--> benefitting its late-game support, while the other top path upgrades prefer middle path's improved DPS. | Middle path uses Enhanced Eyesight when hitting single targets further away and/or innate camo detection is required. [[Juggernaut (BTD6)|Juggernaut]] benefits from the improved knockback and better firing angles,<!--the lifespan thing is probably implied--> benefitting its late-game support, while the other top path upgrades prefer middle path's improved DPS. | ||