Dreadbloon (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) →Stage 3: yes most of what I did is take advantage of crappy second ability AI |
Qwertyxp2000 (talk | contribs) →Strategy: will do a "casual top score" guide soon |
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BCS last updated|6.2|section=y}} | |||
Overall, Dreadbloon focuses on self-protection, summoning of [[Rock Bloon (BCS)|Rock Bloon]]s every round, and swarming Bloons, and occasionally sabotaging the player's Bloons and Monkeys. Depending on its stage, change your deck to focus on countering Dreadbloon's decks. | Overall, Dreadbloon focuses on self-protection, summoning of [[Rock Bloon (BCS)|Rock Bloon]]s every round, and swarming Bloons, and occasionally sabotaging the player's Bloons and Monkeys. Depending on its stage, change your deck to focus on countering Dreadbloon's decks. | ||
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<!--order in terms of importance?--> | <!--order in terms of importance?--> | ||
*[[Missile Launcher (BCS)|Missile Launcher]]: Very synergetic with buffs to ammo and ATK. [[Berserker Brew (BCS)|Berserker Brew]], reload cards (e.g. [[Orders Received]]), and [[Striker Jones (BCS)|Striker Jones]]' Ammo Stores are recommended synergies. | *[[Missile Launcher (BCS)|Missile Launcher]]: Very synergetic with buffs to ammo and ATK. [[Berserker Brew (BCS)|Berserker Brew]], reload cards (e.g. [[Orders Received]]), and [[Striker Jones (BCS)|Striker Jones]]' Ammo Stores are recommended synergies. | ||
*[[Bloonsday Device (BCS)|Bloonsday Device]]: If all goes poorly, Bloonsday Device can reset the entire Bloon queues. | *[[Bloonsday Device (BCS)|Bloonsday Device]]: If all goes poorly, Bloonsday Device can reset the entire Bloon queues. | ||
*[[Long Range Rang]]: Consistent high damage to a small amount of Bloons with 75 or more HP. | *[[Long Range Rang]]: Consistent high damage to a small amount of Bloons with 75 or more HP. | ||
*[[Jungle's Bounty Druid]]: A renewable source of life healing that no other card can do. It's preferred for Stages 2 and 3, less so Stage 1. | *[[Jungle's Bounty Druid]]: A renewable source of life healing that no other card can do. It's preferred for Stages 2 and 3, less so Stage 1. | ||
*[[Super Monkey Storm (BCS)|Super Monkey Storm]]: At least one of them should be equipped to deal with large swarms of rushes. | *[[Super Monkey Storm (BCS)|Super Monkey Storm]]: At least one of them should be equipped to deal with large swarms of rushes. | ||
*[[The Eternal]]: As Dreadbloon's playstyle de-incentivizes Bloon-focused decks (especially due to [[Wrath of Dread]] and [[Immunity (card)|Immunity]]), The Eternal's endless scaling and near-unlimited draw (unless deck is full) can be used to assist alongside Monkey-focused defense. | |||
===Stage 1=== | ===Stage 1=== | ||