Dreadbloon (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
Stage 3: yes most of what I did is take advantage of crappy second ability AI
Qwertyxp2000 (talk | contribs)
Strategy: will do a "casual top score" guide soon
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
 
{{BCS last updated|6.2|section=y}}
Overall, Dreadbloon focuses on self-protection, summoning of [[Rock Bloon (BCS)|Rock Bloon]]s every round, and swarming Bloons, and occasionally sabotaging the player's Bloons and Monkeys. Depending on its stage, change your deck to focus on countering Dreadbloon's decks.  
Overall, Dreadbloon focuses on self-protection, summoning of [[Rock Bloon (BCS)|Rock Bloon]]s every round, and swarming Bloons, and occasionally sabotaging the player's Bloons and Monkeys. Depending on its stage, change your deck to focus on countering Dreadbloon's decks.  


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*[[Missile Launcher (BCS)|Missile Launcher]]: Very synergetic with buffs to ammo and ATK. [[Berserker Brew (BCS)|Berserker Brew]], reload cards (e.g. [[Orders Received]]), and [[Striker Jones (BCS)|Striker Jones]]' Ammo Stores are recommended synergies.
*[[Missile Launcher (BCS)|Missile Launcher]]: Very synergetic with buffs to ammo and ATK. [[Berserker Brew (BCS)|Berserker Brew]], reload cards (e.g. [[Orders Received]]), and [[Striker Jones (BCS)|Striker Jones]]' Ammo Stores are recommended synergies.
*[[The Eternal]]: As Dreadbloon's playstyle de-incentivizes Bloon-focused decks (especially due to [[Wrath of Dread]] and [[Immunity (card)|Immunity]]), The Eternal's endless scaling and near-unlimited draw (unless deck is full) is a powerful asset to beating all tiers.
*[[Bloonsday Device (BCS)|Bloonsday Device]]: If all goes poorly, Bloonsday Device can reset the entire Bloon queues.
*[[Bloonsday Device (BCS)|Bloonsday Device]]: If all goes poorly, Bloonsday Device can reset the entire Bloon queues.
*[[Long Range Rang]]: Consistent high damage to a small amount of Bloons with 75 or more HP.
*[[Long Range Rang]]: Consistent high damage to a small amount of Bloons with 75 or more HP.
*[[Jungle's Bounty Druid]]: A renewable source of life healing that no other card can do. It's preferred for Stages 2 and 3, less so Stage 1.
*[[Jungle's Bounty Druid]]: A renewable source of life healing that no other card can do. It's preferred for Stages 2 and 3, less so Stage 1.
*[[Super Monkey Storm (BCS)|Super Monkey Storm]]: At least one of them should be equipped to deal with large swarms of rushes.
*[[Super Monkey Storm (BCS)|Super Monkey Storm]]: At least one of them should be equipped to deal with large swarms of rushes.
*[[The Eternal]]: As Dreadbloon's playstyle de-incentivizes Bloon-focused decks (especially due to [[Wrath of Dread]] and [[Immunity (card)|Immunity]]), The Eternal's endless scaling and near-unlimited draw (unless deck is full) can be used to assist alongside Monkey-focused defense.


===Stage 1===
===Stage 1===