Rare Quincy Action Figure: Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: see isab video tackagon and ryan pops |
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* Begin with the initial cost | * Begin with the initial cost | ||
* For every round that passes | * For every round that passes: | ||
** If the round that passed was between 1-30, increase cost by 10% | ** If the round that passed was between 1-30, increase cost by 10% | ||
** If the round that passed was between 31-80, increase cost by 5% | ** If the round that passed was between 31-80, increase cost by 5% | ||
** If the round that passed was greater than 81, increase cost by 2% | ** If the round that passed was greater than 81, increase cost by 2% | ||
* The result is called the ''floating-point cost''. The actual cost will be the floating-point cost rounded to the nearest multiple of 5. | * The result is called the ''floating-point cost''. The actual cost will be the floating-point cost rounded half even to the nearest multiple of 5. | ||
* The sell value will be the floating-point cost multiplied by 0.95, and then rounded up to the nearest integer. | * The sell value will be the floating-point cost multiplied by 0.95, and then rounded up to the nearest integer. | ||
With {{BTD6 mk|Better Sell Deals}}, the sell value is <math>0.95*(\text{floating-point cost})+0.05*(\text{initial cost})</math>. That is, | With {{BTD6 mk|Better Sell Deals}}, the sell value is <math>0.95*(\text{floating-point cost})+0.05*(\text{initial cost})</math>. That is, the Monkey Knowledge only increases the sell value by 5% of the ''initial'' cost, not 5% of the ''current'' cost. | ||
The cost formula is not affected by [[Half Cash]] mode. | The cost formula is not affected by [[Half Cash]] mode. | ||
(For those preferring a visual representation, this [https://www.desmos.com/calculator/gxdlhogmig Desmos graph] illustrates the trends in sell price and profit gained.) | |||
== Strategy == | == Strategy == | ||