Rare Quincy Action Figure: Difference between revisions

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* Begin with the initial cost
* Begin with the initial cost
* For every round that passes
* For every round that passes:
** If the round that passed was between 1-30, increase cost by 10%
** If the round that passed was between 1-30, increase cost by 10%
** If the round that passed was between 31-80, increase cost by 5%
** If the round that passed was between 31-80, increase cost by 5%
** If the round that passed was greater than 81, increase cost by 2%
** If the round that passed was greater than 81, increase cost by 2%
* The result is called the ''floating-point cost''. The actual cost will be the floating-point cost rounded to the nearest multiple of 5.
* The result is called the ''floating-point cost''. The actual cost will be the floating-point cost rounded half even to the nearest multiple of 5.
* The sell value will be the floating-point cost multiplied by 0.95, and then rounded up to the nearest integer.
* The sell value will be the floating-point cost multiplied by 0.95, and then rounded up to the nearest integer.


With {{BTD6 mk|Better Sell Deals}}, the sell value is <math>0.95*(\text{floating-point cost})+0.05*(\text{initial cost})</math>. That is, this Monkey Knowledge only increases the sell value by 5% of the initial cost, not by 5% of the current cost.
With {{BTD6 mk|Better Sell Deals}}, the sell value is <math>0.95*(\text{floating-point cost})+0.05*(\text{initial cost})</math>. That is, the Monkey Knowledge only increases the sell value by 5% of the ''initial'' cost, not 5% of the ''current'' cost.


The cost formula is not affected by [[Half Cash]] mode.
The cost formula is not affected by [[Half Cash]] mode.
(For those preferring a visual representation, this [https://www.desmos.com/calculator/gxdlhogmig Desmos graph] illustrates the trends in sell price and profit gained.)


== Strategy ==
== Strategy ==