Trait: Difference between revisions

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Qwertyxp2000 (talk | contribs)
Legendary recruits: all I can find is ironshot isab, I assume the cost of each recruit is always constant, link to the ironshot isab: https://www.reddit.com/r/btd6/comments/1ppenz8/i_found_this_in_the_shop/
Qwertyxp2000 (talk | contribs)
we need to find out the stats of each one, but I hear that David says that footprint stuff also affect the range
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==List of Traits==
==List of Traits==
{{research|Determine specific stats of the traits, either in the Notes section or a new Stats section}}
{|class="wikitable"
{|class="wikitable"
!Text
!Text
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!Rarity
!Rarity
!Excluded towers
!Excluded towers
!Notes
|-
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|id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100%
|id="AccuracyTrait"|'''Cross-eyed'''<br>Shot spread 100%
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|Boomerang Monkey, Spike Factory, Beast Handler
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|id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50%
|id="AccuracyTrait"|'''Clumsy'''<br>Shot spread 50%
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|Boomerang Monkey, Spike Factory, Beast Handler
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|id="AccuracyTrait"|'''Straight Shooter'''<br>Shot spread -50%
|id="AccuracyTrait"|'''Straight Shooter'''<br>Shot spread -50%
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|Boomerang Monkey, Spike Factory, Beast Handler
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|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100%
|id="AccuracyTrait"|'''Crackshot'''<br>Shot spread -100%
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Boomerang Monkey, Spike Factory, Beast Handler
|Boomerang Monkey, Spike Factory, Beast Handler
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|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed
|id="AttackSpeedTrait"|'''Laggard'''<br>80% Attack Speed
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Spike Factory
|Spike Factory
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|id="BlowbackTrait"|'''Dust-devil'''<br>Projectiles wiggle around with 50% Blowback chance (Not MOABs)
|id="BlowbackTrait"|'''Dust-devil'''<br>Projectiles wiggle around with 50% Blowback chance (Not MOABs)
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Spike Factory
|Spike Factory
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|id="BouncyTrait"|'''Zinger'''<br>Projectiles bounce off Blocking Objects and Map Borders
|id="BouncyTrait"|'''Zinger'''<br>Projectiles bounce off Blocking Objects and Map Borders
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|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
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|id="CamoTrait"|'''True-eye'''<br>Can see Camo and deals +1 Damage to them
|id="CamoTrait"|'''True-eye'''<br>Can see Camo and deals +1 Damage to them
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
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|Glue Gunner
|Glue Gunner
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|id="CritTrait"|'''Razor-eye'''<br>Chance to crit for +200% Damage
|id="CritTrait"|'''Razor-eye'''<br>Chance to crit for +200% Damage
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|[[File:BTD6 frontier TraitTier2Icon.png|frameless|50x50px]]
|Glue Gunner
|Glue Gunner
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|id="DamageTrait"|'''Feeble'''<br>60% Damage
|id="DamageTrait"|'''Feeble'''<br>60% Damage
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
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|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
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|id="HomingTrait"|'''Waymaker'''<br>Projectiles now seek out Bloons with turn strength 270
|id="HomingTrait"|'''Waymaker'''<br>Projectiles now seek out Bloons with turn strength 270
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|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
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|id="IceTrait"|'''Cold-leaded'''<br>Chance to Freeze non MOAB-Class Bloons for 1s
|id="IceTrait"|'''Cold-leaded'''<br>Chance to Freeze non MOAB-Class Bloons for 1s
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|Glue Gunner, Alchemist
|Glue Gunner, Alchemist
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|id="MibTrait"|'''Hell-bent'''<br>Can pop all Bloon types. Stamina costs increased 100%
|id="MibTrait"|'''Hell-bent'''<br>Can pop all Bloon types. Stamina costs increased 100%
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|Glue Gunner, Alchemist
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|id="MoabDamageTrait"|'''Yellow-bellied'''<br>Deals 75% Damage to MOABs and Boss Bloons
|id="MoabDamageTrait"|'''Yellow-bellied'''<br>Deals 75% Damage to MOABs and Boss Bloons
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|Mortar Monkey, Spike Factory
|Mortar Monkey, Spike Factory
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|id="ProjectileSpeedTrait"|'''Slovenly'''<br>75% Projectile Speed
|id="ProjectileSpeedTrait"|'''Slovenly'''<br>75% Projectile Speed
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Mortar Monkey, Spike Factory
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|id="ProjectileSpeedTrait"|'''Bullet-time'''<br>150% Projectile Speed
|id="ProjectileSpeedTrait"|'''Bullet-time'''<br>150% Projectile Speed
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Mortar Monkey, Spike Factory
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|id="ProjectileSpeedTrait"|'''Quicksilver'''<br>200% Projectile Speed
|id="ProjectileSpeedTrait"|'''Quicksilver'''<br>200% Projectile Speed
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Mortar Monkey, Spike Factory
|Mortar Monkey, Spike Factory
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|id="PurpleDamageTrait"|'''Purple-coat'''<br>Can pop Purple Bloons, and deals +1 Damage to them
|id="PurpleDamageTrait"|'''Purple-coat'''<br>Can pop Purple Bloons, and deals +1 Damage to them
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
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|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
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|id="RangeTrait"|'''One eye'd'''<br>85% Range
|id="RangeTrait"|'''One eye'd'''<br>85% Range
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
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|id="RangeTrait"|'''Spotter'''<br>120% Range
|id="RangeTrait"|'''Spotter'''<br>120% Range
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
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|id="RangeTrait"|'''Longshot'''<br>135% Range
|id="RangeTrait"|'''Longshot'''<br>135% Range
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|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier1Icon.png|frameless|50x50px]]
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
|Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
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|id="RetreatTrait"|'''Phantom'''<br>Stamina Costs +25% and retreating freezes most surrounding Bloons
|id="RetreatTrait"|'''Phantom'''<br>Stamina Costs +25% and retreating freezes most surrounding Bloons
|[[File:BTD6 frontier TraitVeryNegativeIcon.png|frameless|50x50px]]
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|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
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|id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times
|id="RicochetTrait"|'''Ricochet'''<br>Tower projectiles now Ricochet off Bloons up to 10 times
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|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|[[File:BTD6 frontier TraitTier3Icon.png|frameless|50x50px]]
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
|Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
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|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round
|id="ShieldTrait"|'''Medic'''<br>Gain +10 Mana Shield after every round
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
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|id="SizeTrait"|'''Tiny'''<br>75% Footprint
|id="SizeTrait"|'''Tiny'''<br>75% Footprint
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|id="SizeTrait"|'''Oversize'''<br>125% Footprint
|id="SizeTrait"|'''Oversize'''<br>125% Footprint
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|id="SizeTrait"|'''Big ol''''<br>150% Footprint
|id="SizeTrait"|'''Big ol''''<br>150% Footprint
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|Also increases model size and range by 50%
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|id="StickyBombTrait"|'''Primer'''<br>Chance to attach bombs to Bloons, dealing 15 Damage after 3s
|id="StickyBombTrait"|'''Primer'''<br>Chance to attach bombs to Bloons, dealing 15 Damage after 3s
|[[File:BTD6 frontier TraitPositiveIcon.png|frameless|50x50px]]
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|Lazy Louie's Lookout
|Lazy Louie's Lookout
|{{BTD6 rewards|InstaMonkey:MonkeyVillage,230}}
|{{BTD6 rewards|InstaMonkey:MonkeyVillage,230}}
|
|$34,695
|{{Hover|Microscopic|50% Footprint}}
|{{Hover|Microscopic|50% Footprint}}
|{{Hover|Rarin’|Costs -50% Stamina to place}}
|{{Hover|Rarin’|Costs -50% Stamina to place}}

Revision as of 00:31, 26 December 2025

In-game button to see the traits of currently selected towers

Traits are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.

Mechanics

Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Story Towers, Heroes and Legendary recruits have a fixed set of traits.

Trait tier distribution
Icon Rarity Chance Effect
1 10% Very negative
2 15% Negative
3 40% Positive
4 35% Very positive
Trait rarity distribution
Icon Rarity Chance
0 40%
1 30%
2 20%
3 10%
Trait amount distribution
Amount Chance
1 25%
2 50%
3 25%

List of Traits

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine specific stats of the traits, either in the Notes section or a new Stats section
Text Tier Rarity Excluded towers Notes
Cross-eyed
Shot spread 100%
Boomerang Monkey, Spike Factory, Beast Handler
Clumsy
Shot spread 50%
Boomerang Monkey, Spike Factory, Beast Handler
Straight Shooter
Shot spread -50%
Boomerang Monkey, Spike Factory, Beast Handler
Crackshot
Shot spread -100%
Boomerang Monkey, Spike Factory, Beast Handler
Laggard
80% Attack Speed
Encumbered
90% Attack Speed
Quickshot
115% Attack Speed
Rapid-fire
130% Attack Speed
Twister
Projectiles wiggle around with 20% Blowback chance (Not MOABs)
Spike Factory
Dust-devil
Projectiles wiggle around with 50% Blowback chance (Not MOABs)
Spike Factory
Zinger
Projectiles bounce off Blocking Objects and Map Borders
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
True-eye
Can see Camo and deals +1 Damage to them
Red-wristed
Can see Camo and deals +100% Damage to them
Boot-draggin'
Costs +50% Stamina to place
Slow-ridin'
Costs +30% Stamina to place
Itchin’
Costs -30% Stamina to place
Rarin’
Costs -50% Stamina to place
Keen-eye
Chance to crit for +100% Damage
Glue Gunner
Razor-eye
Chance to crit for +200% Damage
Glue Gunner
Feeble
60% Damage
Weak
80% Damage
Powerful
125% Damage
Brutal
150% Damage
Patient
Attacks faster the closer Bloons are to leaking up to 30%
Seein'-red
Attacks faster the closer Bloons are to leaking up to 60%
Firestarter
Has a chance to set Bloons on fire for 1 Damage per second, for 4.5s
Guns-blazin'
Has a chance to set Bloons on fire for 3 Damage per second, for 6s
Adhesive
Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons
Molasses
Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons
Bananite glutton
Bananite earnt -10% while in Posse
Greedy
Bananite earnt -5% while in Posse
Covetous
Bananite earnt +5% while in Posse
Lustrous
Bananite earnt +10% while in Posse
Pathfinder
Projectiles now seek out Bloons with turn strength 180
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Waymaker
Projectiles now seek out Bloons with turn strength 270
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Cold-leaded
Chance to Freeze non MOAB-Class Bloons for 1s
Frostbrand
Chance to Freeze non MOAB-Class Bloons for 3s
Bowie
Gains a 25% chance for projectiles to produce ricocheting blades
Fanged
Gains a 65% chance for projectiles to produce ricocheting blades
Kickin'
Knocks back Bloons with 50% power. Heavier targets by 20% of that amount
Big-boot
Knocks back Bloons with 100% power. Heavier targets by 20% of that amount
Exile
A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced.
Outlaw
A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced.
Renowned
A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved.
Legend
A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved.
Red-eyed
Can pop all Bloon types. Stamina costs increased 200%
Glue Gunner, Alchemist
Hell-bent
Can pop all Bloon types. Stamina costs increased 100%
Glue Gunner, Alchemist
Yellow-bellied
Deals 75% Damage to MOABs and Boss Bloons
Take-down
Deals 125% Damage to MOABs and Boss Bloons
Big-blimp-hunter
Deals 150% Damage to MOABs and Boss Bloons
Cloudstride
Towers placed within 30 radius ignore Land & Water rules
Skywalker
Towers placed within 50 radius ignore Land & Water rules
Rooted
Cannot retreat, Damage +0% & Attack Speed +0%
Monkey-glue
Cannot retreat, Damage +20% & Attack Speed +10%
Banana-bond
Cannot retreat, Damage +50% & Attack Speed +20%
Hollow-iron
50% Pierce
Soft-shot
70% Pierce
Piercing
135% Pierce
Heavy-puncha
170% Pierce
Peashooter
60% Projectile & explosion size
Popgun
80% Projectile & explosion size
Slugga
120% Projectile & explosion size
Cannonball
140% Projectile & explosion size
Sluggish
50% Projectile Speed
Mortar Monkey, Spike Factory
Slovenly
75% Projectile Speed
Mortar Monkey, Spike Factory
Bullet-time
150% Projectile Speed
Mortar Monkey, Spike Factory
Quicksilver
200% Projectile Speed
Mortar Monkey, Spike Factory
Purple-coat
Can pop Purple Bloons, and deals +1 Damage to them
Purple-peacock
Can pop Purple Bloons, and deals +100% Damage to them
Blind
70% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
One eye'd
85% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
Spotter
120% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
Longshot
135% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner
Phantom
Stamina Costs +25% and retreating freezes most surrounding Bloons
Survivor
Stamina Costs +10% and retreating freezes most surrounding Bloons
Ambusher
Stamina Costs -10% and retreating freezes most surrounding Bloons
Escapist
Stamina Costs -25% and retreating freezes most surrounding Bloons
Rebound
Tower projectiles now Ricochet off Bloons up to 2 times
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Ricochet
Tower projectiles now Ricochet off Bloons up to 10 times
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Medic
Gain +10 Mana Shield after every round
Doc
Gain +20 Mana Shield after every round
Microscopic
50% Footprint
Also decreases model size and range by 50%
Tiny
75% Footprint
Also decreases model size and range by 25%
Oversize
125% Footprint
Also increases model size and range by 25%
Big ol'
150% Footprint
Also increases model size and range by 50%
Primer
Chance to attach bombs to Bloons, dealing 15 Damage after 3s
Detonator
Chance to attach bombs to Bloons, dealing 30 Damage after 3s
Nullifier
Can pop Black and White Bloons and deals +1 Damage to them
Neutralizer
Can pop Black and White Bloons and deals +100% Damage to them
Friendly
Chance to spawn 2 friendly Zombie Bloons from projectiles
Undertaker
Chance to spawn 5 friendly Zombie Bloons from projectiles

Hero traits

Each Hero has a unique set of traits, a certain starting level, and a cost in Bananite to hire. Hero Skins have different traits from regular Heroes, including those that cannot be purchased with Monkey Money.

Error: No field named "fl_level" found for any of the specified database tables.

Legendary recruits

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Add column with recruit cost

There is a 5% chance that any possible recruit in the Saloon has a "Legendary" status, with powerful traits and some upgrades applied, but they are more expensive than their regular counterparts. Their tower type, upgrades, name and traits are fixed. Some of their names are a reference to popular Bloons content creators.

Name Tower Recruit cost Trait 1 Trait 2 Trait 3
One-Mile Morgan  0-4-2 Desperado Insta Legend Big ol' Longshot
Ember Hellblast Graves  2-0-4 Desperado Insta Renowned Undertaker Fanged
Mar. Mathers  3-2-0 Ninja Monkey Insta Legend Guns-blazin' Ricochet
Elmer Sticky Fingers  2-0-3 Glue Gunner Insta Legend Detonator Heavy-puncha
Mar. Molasses  2-3-0 Sniper Monkey Insta Legend Seein'-red Molasses
Big Brass Tsunami  0-2-3 Tack Shooter Insta Legend Big ol' Rapid-fire
Drifting Shade  0-2-3 Super Monkey Insta Legend Rapid-fire Banana-bond
The Unforgiven  0-2-3 Monkey Sub Insta Legend Quicksilver Razor-eye
Pale Rider  3-0-2 Ice Monkey Insta Legend Neutralizer Fanged
Phantom Corsair  0-3-2 Monkey Buccaneer Insta Legend Molasses Undertaker
Finn Rivers  3-0-0 Beast Handler Insta Renowned Frostbrand Molasses
The Proposition  0-3-2 Dartling Gunner Insta Legend Crackshot Ricochet
Deadclaw Dan  0-3-0 Beast Handler Insta Legend Razor-eye Molasses
Skye Tombstone  0-2-3 Monkey Ace Insta Renowned Zinger Undertaker
Sawbones Sam  3-0-0 Alchemist Insta Renowned Rapid-fire Doc
Blazing Saddle Bill  2-3-0 Boomerang Monkey Insta Legend Rarin’ Guns-blazin'
Short Fuse Boone  3-0-2 Dart Monkey Insta Microscopic Detonator Ricochet
Masterplanner Charles  2-3-0 Heli Pilot Insta Microscopic Rarin’ Escapist
Halt O'Carrick  0-2-3 Dart Monkey Insta Legend Waymaker Longshot
The Bulwark  3-0-2 Spike Factory Insta Renowned Heavy-puncha Seein'-red
Funky Town  3-1-0 Monkey Village Insta Microscopic Longshot Lustrous
Lazy Louie's Lookout  2-3-0 Monkey Village Insta $34,695 Microscopic Rarin’ Escapist
Max Lidot  0-3-0 Dart Monkey Insta Renowned Rapid-fire Hell-bent
Ironshot ISAB  0-3-0 Super Monkey Insta $40,200 Renowned Longshot Ricochet
Super BomBattery  2-3-0 Mortar Monkey Insta Renowned Red-wristed Rapid-fire
Chewie Chompa  2-3-0 Bomb Shooter Insta Renowned Brutal Banana-bond
Unrelenting Dragoon  0-3-2 Wizard Monkey Insta Renowned Waymaker Purple-peacock
Highrule Mack  3-0-0 Super Monkey Insta Renowned Waymaker Guns-blazin'
Punji der Totengräber  2-3-0 Spike Factory Insta Renowned Big-blimp-hunter Undertaker
Hellfire H-Bomb  3-0-2 Mortar Monkey Insta Renowned Cannonball Neutralizer
Dab Lune Oakheart  0-3-0 Druid Insta Renowned Doc Red-wristed
Tornado Tewtiy  2-3-0 Druid Insta Renowned Skywalker Dust-devil
Desert Sabre  3-2-0 Sniper Monkey Insta Renowned Fanged Seein'-red
Neo Trickshot Lawless  3-0-2 Glue Gunner Insta Renowned Big-boot Fanged
Raider Ethan Reckless  3-0-2 Wizard Monkey Insta Renowned Big-boot Fanged
Chillhands Frostee  0-3-0 Mermonkey Insta Renowned Zinger Quicksilver

Update history

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Trait Changes
Twister / Dust-devil
  • Neutral No longer appears on Spike Factories
Cloudstride / Skywalker
  • No longer causes the game to crash on Underground (bug fix)
Trait Changes
Feeble
  • Buff Damage penalty decreased ― -50% → -40% (bug fix)
    • Note: Now it behaves according to its description
Firestarter
  • Description changed to now correctly say it lasts 4s instead of 4.5s (bug fix)
    • Note: Still states incorrectly that deals 1 damage per per second, when it actually deals 2
Guns-blazin'
  • Description changed to now correctly say it lasts 8s instead of 6s (bug fix)
    • Note: Still states incorrectly that deals 3 damage per per second, when it actually deals 4
Phantom
  • Nerf Stamina drain fixed as it was doing a 20% increase instead of the 25% stated on the description ― 4.8% → 5% (bug fix)
Rebound
  • Buff Now bounces the correct amount of times according to the description ― 1 → 2 (bug fix)
Undertaker
  • Buff Zombie Bloon lifespan increased ― 3s → 18s (bug fix)
Friendly / Undertaker
  • Fixed an interaction with the Waders outfit of Sheriff, where it would start spawning Fishes instead of Zombie Bloons (bug fix)
Trait Changes
Phantom
  • Neutral Rarity increased ― 0 → 2
Survivor
  • Neutral Rarity increased ― 1 → 2
Escapist
  • Neutral Rarity decreased ― 3 → 2
  • Temporary Traits: Remaining rounds countdown now displays in-game
  • Buff Temporary Traits: Now only counts down while the tower is placed (bug fix)
  • Temporary Traits: Round countdown should now live update
  • Buff Temporary TraitsCovetous and Lustrous should now correctly work on Bananite crystals and chests (bug fix)