Golden Eagle: Difference between revisions

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stats modified to include scalings with power
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The Golden Eagle has increased pierce (6–18 to 30–90), damage (1–2 to 1–3), and grab radius (20 to 25). It no longer has +1 pierce penalty against targetable [[Lead Bloon (BTD6)|Lead Bloon]]s, and its pierce penalty against Ceramics is reduced from +4 to +1. Unlike [[Horned Owl]], Golden Eagle can allow its pierce to overflow while picking up [[Ceramic Bloon (BTD6)|Ceramics]] (e.g. Power 12 Golden Eagle picks up to 23 Ceramics, not 22).
The Golden Eagle has increased pierce (6–18 to 30–90), damage (1–2 to 1–3), and grab radius (20 to 25). It no longer has +1 pierce penalty against targetable [[Lead Bloon (BTD6)|Lead Bloon]]s, and its pierce penalty against Ceramics is reduced from +4 to +1. Unlike [[Horned Owl]], Golden Eagle can allow its pierce to overflow while picking up [[Ceramic Bloon (BTD6)|Ceramics]] (e.g. Power 12 Golden Eagle picks up to 23 Ceramics, not 22).


At Power 24, it gains the ability to grab [[MOAB (BTD6)|MOABs]], with a pierce penalty of +1089 that is there to limit the amount of MOABs it can grab per attack to 1. Its pierce is allowed to overflow when grabbing MOABs (meaning that it can grab them without needing 1090 pierce remaining), and it applies to all succeeding upgrades when grabbing [[MOAB-Class Bloon|MOAB-Class Bloons]].
At Power 24, it gains the ability to grab [[MOAB (BTD6)|MOABs]], with a pierce penalty of +1089 that is there to limit the amount of MOABs it can grab per attack to 1. Its pierce is allowed to overflow when grabbing MOABs (meaning that it can grab them without needing 1090 pierce remaining), and it applies to all succeeding upgrades when grabbing [[MOAB-Class Bloon|MOAB-Class Bloons]]. If it destroys a MOAB by popping it while grabbed mid-flight,<!--must be "midair", just grabbing or scratching won't work--> it spawns no children; this also applies to subsequent upgrades on all blimps.


==Stats==
==Stats==
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{{Strategy needed|The current use-cases of Golden Eagle after the v45.0 nerfs are ideally put here.}}
{{Strategy needed|The current use-cases of Golden Eagle after the v45.0 nerfs are ideally put here.}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Golden Eagle is a decent way to pick up compact<!--i.e. tight area--> groups of Ceramics for cheap, but its tendency to chase makes it unreliable for cleanup, even at max Power. Non-merged Golden Eagles can be used near the start of the track to stall mid-game Ceramics that enter before reaching the main defense, such as rounds 63 and 76. Set it to Strong so it only focuses on Ceramics, or Close to minimize chasing. Max power Golden Eagle is more expensive than [[MOAB Shove (BTD6)|MOAB Shove]] and only used when transitioning to [[Giant Condor]].
Golden Eagle is a decent way to pick up compact<!--i.e. tight area--> groups of Ceramics for cheap, but its tendency to chase makes it unreliable for cleanup, even at max Power. Non-merged Golden Eagles can be used near the start of the track to stall mid-game Ceramics that enter before reaching the main defense, such as rounds 63 and 76. Set it to Strong so it only focuses on Ceramics, or Close to minimize chasing. Max power Golden Eagle is more expensive than [[MOAB Shove (BTD6)|MOAB Shove]] and only used when transitioning to [[Giant Condor]]. Golden Eagles are the most cost-effective merges for T3 and above bottom path Handlers.


==Update history==
==Update history==