Improved Rangs (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|49.2|section=y}}Improved Rangs is a strong tower for the first rounds with {{BTD6 mk|Recurring 'Rangs}}, which allows it to loop twice and maximize its pierce much more effectively. Without Recurring 'Rangs, Improved Rangs is only useful as a crosspath.  
{{BTD6 last updated|52.2|section=y}}
Improved Rangs is a strong tower for the early rounds with {{BTD6 mk|Recurring 'Rangs}}, which allows it to loop twice and use more pierce. Without this MK, Improved Rangs is only useful as a crosspath.


For crosspathing purposes, it is almost always recommended to upgrade further to {{BTD6|Glaives}} when crosspathing with Improved Rangs to maximize crosspath benefits. Improved Rangs is optimal for {{BTD6|Bionic Boomerang}} and {{BTD6|Turbo Charge}}, both of which greatly benefit from increased pierce. {{BTD6|MOAB Press}} and {{BTD6|Perma Charge}} prefer Improved Rangs as the crosspath situationally, the former on maps with one entrance per round and the latter when anti-[[Lead Bloon (BTD6)|Lead]] support against {{BTD6|DDT}}s is needed for other towers as well. In nearly all cases, Improved Rangs is the sub-par crosspath for {{BTD6|Kylie Boomerang}} and {{BTD6|MOAB Domination}}.
When used as a crosspath, it is largely recommended to upgrade further to {{BTD6|Glaives}}.


==Update history==
==Update history==