M.A.D (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Strategy: ryan lych video discusses how he cut the mad focused firing, 150 is just way easier to do but not detrimental to lose it, just way more difficult bc accuracy rules:https://youtu.be/Ky7qxxTQFGY?si=QfVexbcaaqtRLtaC
Tag: Reverted
Qwertyxp2000 (talk | contribs)
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== Strategy ==
== Strategy ==
{{BTD6 last updated|51.1|section=y}}
{{BTD6 last updated|52.2|section=y}}
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 Bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}).
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 Bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}).