Sun Temple (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
trust me, try upgrade to vanilla temple, then sac a temple into a temple, and you get just the same $102k on Hard for cumulative sellbacks with MK on. Was gonna say "you can sell them and still get the extra sellback" but nope.
added frozen water interactions
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When given crosspaths, only the innate camo detection from [[Ultravision (BTD6)|Ultravision]] is transferred to its sacrifices.<!--i.e. x1+x crosspath no pierce bonus, no xx1 knockback, no xx2 camo bonus-->
When given crosspaths, only the innate camo detection from [[Ultravision (BTD6)|Ultravision]] is transferred to its sacrifices.<!--i.e. x1+x crosspath no pierce bonus, no xx1 knockback, no xx2 camo bonus-->
== Frozen water interactions ==
Sun Temples and [[True Sun God (BTD6)|True Sun God]] can sacrifice an [[Arctic Wind (BTD6)|Arctic Wind]] (or further upgrades) in the Temple's range that are supporting them on water without consequences, leaving the tower floating. This allows it to receive the [[attack speed]] buff from [[Carrier Flagship (BTD6)|Carrier Flagship]] or [[Navarch of the Seas]]. If there were other land towers in water, they get sacrificed to the temple as usual.
However, there is inconsistent behavior if any part of the Temple's [[footprint]] is on land and gets over an ice platform afterwards (for example, by placing [[Silas (BTD6)|Silas]] or an Arctic Wind next to the Temple). If the Tower that is providing the platform is sold, absorbed while creating an [[Herald of Everfrost]] or moved by a [[Support Chinook (BTD6)|Support Chinook]], the Temple will be sold as well. This won't happen if the entire footprint of the temple is over water.


==Stats==
==Stats==