Avenger: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Avenger's low range, pierce, and damage demand multiple buffs (e.g. {{BTD6|Berserker Brew}} and {{BTD6|Primary Training}}) to become a viable midgame carry, but its blimp knockback makes it excel in the late-game, with two on | Avenger's low range, pierce, and damage demand multiple buffs (e.g. {{BTD6|Berserker Brew}} and {{BTD6|Primary Training}}) to become a viable midgame carry, but its blimp knockback makes it excel in the late-game, with two Avengers on separate regions of the map for consistency. It is better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. It should be set to [[Strong]] as its knockback is just as effective against {{BTD6|ZOMG}}s as against {{BTD6|MOAB}}s. Avenger performs poorly against {{BTD6|DDT}}s even with Lead popping buffs. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but is difficult for making income with its [[Nomad]] effect. | ||
2-0-4 is preferred to directly increase knockback uptime and damage at long range, and can be set further away to | 2-0-4 is preferred to directly increase knockback uptime and damage at long range, and can be set further away to only target blimps while maximizing [[Quickdraw (BTD6)|Quickdraw]] benefits. 0-2-4 gets more damage at close range via [[crit]]s and has natural [[Camo detection]], but this hurts Avenger late-game due to its lack of DDT damage. | ||
==Update history== | ==Update history== | ||