Sprockets (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: more rearrangements, also keep the double gun 203 comparison because they're effectively the same thing in dps but a tad more pricy and with pin for the 302 |
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{{Strategy needed|What about 3-0-0 use cases with lots of blimp debuffs? Like CT Bosses? Also maybe mention more strategy of Sprockets, also compare it to 2-0-3 perhaps?}} | {{Strategy needed|What about 3-0-0 use cases with lots of blimp debuffs? Like CT Bosses? Also maybe mention more strategy of Sprockets, also compare it to 2-0-3 perhaps?}} | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Sprockets is a high DPS early game tower that only has Lead and Camo weaknesses. Like the rest of the path, it's weak before | Sprockets is a high DPS early game tower that only has Lead and Camo weaknesses. Like the rest of the path, it's weak before all its sentries are placed, and can do bad sentry placements due to RNG. Sprockets is usually a better option than [[Double Gun (BTD6)|Double Gun]] with sentries, which has similar weaknesses but has worse DPS. | ||
3-2-0 is better for building into [[Sentry Champion (BTD6)|Sentry Champion]], | 3-2-0 is better for building into [[Sentry Champion (BTD6)|Sentry Champion]], having better single-target damage. 3-0-2 is better for the early game, stopping groups of Bloons. | ||
==Update history== | ==Update history== | ||