Hastening Bloon: Difference between revisions

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==Tips==
==Tips==
{{strategy needed|Check use case in aggro (it's used a lot in certain aggro and some burn, at least to a degree), also verify bloon melter justifications}}
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.2|section=y}}
*Like [[Quick Ready]], Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. The tradeoff is that the bloon targeted is random, while leaving behind a bloon that generates 6 bloontonium, so this Bloon should preferably be used when it can guarantee a win no matter what bloon is affected.
*Like [[Quick Ready]], Hastening Bloon can reduce a bloon's delay to 0, but costs 1 less Gold. It being a Bloon means it also generates 6 bloontonium and leaves behind a 150 health threat on the field. The downside of it compared to Quick Ready is that it affects a random Bloon, so it is best used in strategies that either don’t care about what Hastening hits or when it’s guaranteed to target one specific Bloon.
**If there's exactly one possible candidate, Hastening Bloon will guarantee to reduce delay of that Bloon.
**If there's exactly one possible candidate, Hastening Bloon will guarantee to reduce delay of that Bloon.
**Some players may use tactics specific to the consistency of Hastening Bloon. For disruption, the opponent may leave a few of your bloons at low HP (e.g. Reds from [[Red Bloon Apopalypse]]). On the contrary, a [[Bloon Melter]] can remove some unwanted targets, but can be hard to justify in a deck unless it's for a burn deck.
**[[Storm (BCS)|Storm]] Bloons can disrupt Hastening Bloon’s targeting on your own Bloons. Be wary of the storm when planning to use Hastening Bloon.
*If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Double Ceramic Bloon]], it is recommended that only one Hastening Bloon is relied on before using Quick Ready, as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon.
*If looking for reducing the delay of a bloon with two delay to zero, such as any 1 delay bloon with [[Improved Fortification]], or [[Double Ceramic Bloon]], it is recommended that only one Hastening Bloon is relied on before using Quick Ready, as playing more than one Hastening Bloon may end up reducing the delay of the first Hastening Bloon instead of the desired bloon.
*The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable.
*The Hastening Bloon itself is hardly a threat, and using multiple Hastenings for pressure can be unreliable. It still does put stats on the field which can be used for small amounts of pressure in Tempo strategies.
*Hastening Bloon cannot use its effect on 0 delay or Immobile Bloons, which helps improve the odds of Hasteing hitting what you want it to.


==Update history==
==Update history==