BAD (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Tips: was gonna write nonwater maps but you can use spike storm on some water maps
m a simple tip for popping the bad layer.
Line 62: Line 62:
*In [[Freeplay]], BADs are best handled with blimp debuffs (e.g. [[Herald of Everfrost]], [[Super Brittle (BTD6)|Super Brittle]], [[Cripple MOAB (BTD6)|Cripple MOAB]]) plus large amounts of projectiles (e.g. [[Bloonjitsu (BTD6)|Bloonjitsu]]s + [[Shinobi Tactics (BTD6)|Shinobi Tactics]]), level 20 [[Ezili (BTD6)|Ezili]]'s MOAB Hex, and [[Ascended Shadow]]'s passive.
*In [[Freeplay]], BADs are best handled with blimp debuffs (e.g. [[Herald of Everfrost]], [[Super Brittle (BTD6)|Super Brittle]], [[Cripple MOAB (BTD6)|Cripple MOAB]]) plus large amounts of projectiles (e.g. [[Bloonjitsu (BTD6)|Bloonjitsu]]s + [[Shinobi Tactics (BTD6)|Shinobi Tactics]]), level 20 [[Ezili (BTD6)|Ezili]]'s MOAB Hex, and [[Ascended Shadow]]'s passive.
*[[Megalodon]] one-shots all BADs up to Round 202, making it strong in CHIMPS freeplay until then.
*[[Megalodon]] one-shots all BADs up to Round 202, making it strong in CHIMPS freeplay until then.
*[[M.A.D (BTD6)|M.A.D]] or [[Master Bomber (BTD6)|Master Bomber]] are a good way to pop the BAD layer.


==Skins==
==Skins==