BAD (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips: was gonna write nonwater maps but you can use spike storm on some water maps |
m a simple tip for popping the bad layer. |
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*In [[Freeplay]], BADs are best handled with blimp debuffs (e.g. [[Herald of Everfrost]], [[Super Brittle (BTD6)|Super Brittle]], [[Cripple MOAB (BTD6)|Cripple MOAB]]) plus large amounts of projectiles (e.g. [[Bloonjitsu (BTD6)|Bloonjitsu]]s + [[Shinobi Tactics (BTD6)|Shinobi Tactics]]), level 20 [[Ezili (BTD6)|Ezili]]'s MOAB Hex, and [[Ascended Shadow]]'s passive. | *In [[Freeplay]], BADs are best handled with blimp debuffs (e.g. [[Herald of Everfrost]], [[Super Brittle (BTD6)|Super Brittle]], [[Cripple MOAB (BTD6)|Cripple MOAB]]) plus large amounts of projectiles (e.g. [[Bloonjitsu (BTD6)|Bloonjitsu]]s + [[Shinobi Tactics (BTD6)|Shinobi Tactics]]), level 20 [[Ezili (BTD6)|Ezili]]'s MOAB Hex, and [[Ascended Shadow]]'s passive. | ||
*[[Megalodon]] one-shots all BADs up to Round 202, making it strong in CHIMPS freeplay until then. | *[[Megalodon]] one-shots all BADs up to Round 202, making it strong in CHIMPS freeplay until then. | ||
*[[M.A.D (BTD6)|M.A.D]] or [[Master Bomber (BTD6)|Master Bomber]] are a good way to pop the BAD layer. | |||
==Skins== | ==Skins== | ||