Dreadbloon (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: will do a "casual top score" guide soon |
Qwertyxp2000 (talk | contribs) →Stage 1: speaking of which, time to test it in an hour or two |
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'''Stage 1''' Dreadbloon focuses the most on the [[Armor]] mechanic, and has cards and abilities that increase Health or Armor to its Bloons. | '''Stage 1''' Dreadbloon focuses the most on the [[Armor]] mechanic, and has cards and abilities that increase Health or Armor to its Bloons. | ||
*'''Let's Rock!''' − Passively spawns a [[Rock Bloon (BCS)|Rock Bloon]] at the start of each [[turn]] and grants it [[Armor]] equal to 5 times the current Phase number. | *'''Let's Rock!''' − Passively spawns a [[Rock Bloon (BCS)|Rock Bloon]] at the start of each [[turn]] and grants it [[Armor]] equal to 5 times the current Phase number. | ||
*'''Armor Up''' − Grants a target Bloon Armor equal to 10 times the current Phase number. At Phase 4, the target gains + | *'''Armor Up''' − Grants a target Bloon Armor equal to 10 times the current Phase number. At Phase 4, the target gains +40 Armor. | ||
*'''Crushing Time''' — Grants 40 Health per phase to all of Dreadbloon's Bloons that have Armor. At Phase 4, each target gains +160 health. | *'''Crushing Time''' — Grants 40 Health per phase to all of Dreadbloon's Bloons that have Armor. At Phase 4, each target gains +160 health. | ||