Rogue Legends: Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "{{BTD6 nav}}" to "{{BTD6 legend nav}}"
XAC (talk | contribs)
m Changed some grammar
Line 496: Line 496:
<math display="block">\text {Bloon Speed} = 100 + 3 \times ( \text {Encounter} - \text {Difficulty} - 1 )</math><math display="block">\text {Ceramic / MOAB Health} = 100 + 6 \times ( \text {Encounter} - \text {Difficulty} - 1 )</math>
<math display="block">\text {Bloon Speed} = 100 + 3 \times ( \text {Encounter} - \text {Difficulty} - 1 )</math><math display="block">\text {Ceramic / MOAB Health} = 100 + 6 \times ( \text {Encounter} - \text {Difficulty} - 1 )</math>


For example if the second Bloon Encounter of that stage is played in [[Mesa]] (Advanced difficulty) the using the previous formula will yield a result of 79% Bloon speed modifier and 58% Ceramic and MOAB health. In addition to this, standard [[Freeplay#Bloons TD 6|Freeplay]] health scaling is also applied. In CHIMPS mode, after stage 5, the health of the Bloons will start scaling faster. However, the Bloons speed modifier will keep scaling as normal.
For example if the second Bloon Encounter of that stage is played in [[Mesa]] (Advanced difficulty) then using the previous formula will yield a result of 79% Bloon speed modifier and 58% Ceramic and MOAB health. In addition to this, standard [[Freeplay#Bloons TD 6|Freeplay]] health scaling is also applied. In CHIMPS mode, after stage 5, the health of the Bloons will start scaling faster and in increasing increments, much like freeplay scaling. However, the Bloons speed modifier will keep scaling as normal.


The starting cash of an encounter can be determined with the following formula, in CHIMPS mode, players will start with 85% of this value:
The starting cash of an encounter can be determined with the following formula, in CHIMPS mode, players will start with 85% of this value: