Shattering Shells (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
Line 17: Line 17:
|xp    =12000
|xp    =12000
}}
}}
'''Shattering Shells''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. Before applying a higher-damage burning effect, explosions will remove all [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] properties, and all [[Fortified Bloon (BTD6)|Fortified]] properties from up to [[BFB (BTD6)|BFB]] (plus [[DDT (BTD6)|DDT]] with {{BTD6 mk|Paint Stripper}}). On hit, the main explosion strips Regrow and Fortified properties, unlike [[Signal Flare (BTD6)|Signal Flare]]'s [[decamo]] which comes from a separate no-damage explosion.
'''Shattering Shells''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. Before applying a higher-damage burning effect, explosions will remove all [[Camo Bloon (BTD6)|Camo]] and [[Regrow Bloon (BTD6)|Regrow]] [[modifier]]s, and all [[Fortified Bloon (BTD6)|Fortified]] modifiers from up to [[BFB (BTD6)|BFB]] (plus [[DDT (BTD6)|DDT]] with {{BTD6 mk|Paint Stripper}}). On hit, the main explosion strips Regrow and Fortified modifiers, unlike [[Signal Flare (BTD6)|Signal Flare]]'s [[decamo]] which comes from a separate no-damage explosion.


The burn effect from Shattering Shells now deals 5 damage, and gains an additional burn that only targets MOAB-class, dealing 20 damage. This blimp-only burn also affects DDTs.<!--try shattering on ddts without mk, see ticks go up 20 at a time, plus do harmonic and it'll go up 60 if axtinguish ddt--> On any non-DDT blimp, it effectively does 25 damage per tick.<!--polavux popology suggests that the burn targets bloons and blimps, but MOAB-class damage only blimps, hence both should be in effect on the blimp--> Both the ordinary burn and blimp-only burn are affected by {{BTD6 mk|Extra Burny Stuff}}.
The burn effect from Shattering Shells now deals 5 damage, and gains an additional burn that only targets MOAB-class, dealing 20 damage. This blimp-only burn also affects DDTs. On any non-DDT blimp, it effectively does 25 damage per tick. Both the ordinary burn and blimp-only burn are affected by {{BTD6 mk|Extra Burny Stuff}}.


Crosspathing with 2-0-4 further increases the burn effect to 8 damage and its blimp-only burn to 25, totalling 33 per tick on any non-DDT.
Crosspathing with 2-0-4 further increases the burn effect to 8 damage and its blimp-only burn to 25, totalling 33 per tick on any non-DDT.
Line 30: Line 30:


==Strategy==
==Strategy==
{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|52.2|section=y}}
Shattering Shells is primarily used to defortify MOAB-class bloons, most notably from Round 98, to reduce total RBE and eliminate the threat of Fortified Super Ceramics in late-game CHIMPS rounds.<!--there are use cases of Shattering for other Fort R81+ rounds, just mostly R98--> However, it is quite expensive compared to other popular anti-Round 98 supports, such as multiple [[MOAB Press (BTD6)|MOAB Presses]].
Shattering Shells is primarily used to defortify MOAB-class bloons, most notably from Round 98, to reduce total RBE and eliminate the threat of Fortified Super Ceramics in late-game CHIMPS rounds.<!--there are use cases of Shattering for other Fort R81+ rounds, just mostly R98--> However, it is quite expensive compared to other popular anti-Round 98 supports, such as multiple [[MOAB Press (BTD6)|MOAB Presses]].


Although Shattering Shells is viable for mid-game support, it is usually unreliable as the main source of damage to non-blimp bloons, as it relies too heavily on precise hitting, unlike [[Artillery Battery (BTD6)|Artillery Battery]] which also lacks Black Bloon weaknesses, and 4-0-2 [[The Big One (BTD6)|The Big One]]<!--204: (8+20)/1.25 vs 12/0.625, 3.2 diff per sec, but MK 402 is more, 12/0.375=32--> which has large blasts that burn faster. Like other Mortars, Shattering Shells works best with [[Striker Jones (BTD6)|Striker Jones]], especially in the saveup to [[Blooncineration (BTD6)|Blooncineration]].
Although Shattering Shells is viable for mid-game support, it lacks reliability against non-blimps, as it relies too heavily on precise hitting, unlike [[Artillery Battery (BTD6)|Artillery Battery]] (which also lacks Black Bloon weaknesses), and 4-0-2 [[The Big One (BTD6)|The Big One]]. Like other Mortars, Shattering Shells works best with [[Striker Jones (BTD6)|Striker Jones]], especially in the saveup to [[Blooncineration (BTD6)|Blooncineration]].


0-0-4 is usually good enough for de-fortification on single lane per round<!--bazaar comes into mind--> maps and a crosspath is not needed. For most maps with simultaneous entrances, 0-1-4 crosspath is enough. Full crosspaths are recommended if planning to use Shattering Shells as a stepping stone to [[Blooncineration (BTD6)|Blooncineration]]; for maximum damage, 2-0-4 is preferred, with 0-2-4 for consistency.
0-0-4 is usually good enough for de-fortification on single lane per round<!--bazaar comes into mind--> maps and a crosspath is not needed. If better consistency is needed (e.g. multi-lane maps), middle crosspath's attack speed is preferred over larger blasts (1-0-4), with 0-1-4 usually being enough. Fully crosspathing is only necessary when used for DPS or transitioning into Blooncineration.


==Update history==
==Update history==