Glue Trap (Relic): Difference between revisions

I just realized a lot of the powers don't have actual strategy sections to them, shouldn't we do those?
Qwertyxp2000 (talk | contribs)
I would write down rtg boss for niche cases when like for instance it's a store relic but not feeling it right now...
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==Tips==
==Tips==
{{Main|Glue Trap#Strategy}}
{{Main|Glue Trap#Strategy}}
{{BTD6 last updated|52.2|section=y}}
*Glue Trap allows the player to beat otherwise difficult early game rounds such as in the late 30s, while saving room for other powers to be used in the later round such as [[Monkey Boost (BTD6)|Monkey Boost]] and [[Super Monkey Storm (BTD6)|Super Monkey Storm]].
*Glue Trap allows the player to beat otherwise difficult early game rounds such as in the late 30s, while saving room for other powers to be used in the later round such as [[Monkey Boost (BTD6)|Monkey Boost]] and [[Super Monkey Storm (BTD6)|Super Monkey Storm]].
*It is also required for solos involving slow attacking, high damage towers such as the [[Velociraptor]] on Least Tiers.
*It is also required for solos involving slow attacking, high damage towers, such as [[Velociraptor]], on Least Tiers.


==In other languages==
==In other languages==