Camo Trap (Relic): Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips: camo trap article doesn't state explicitly that it's good for a saveup till the T5 that gains camo, so I just stated here. What about things like when a camo carry cant pop a type, especially Psi Camo Purps? Idk the psi camo purp thing though, camotrap r45 no guarantee r78, also psi splodey lvl8 sucks |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 9: | Line 9: | ||
==Tips== | ==Tips== | ||
{{strategy needed|Elaborate the multi-lane camo trap use case}} | |||
{{Main|Camo Trap#Strategy}} | {{Main|Camo Trap#Strategy}} | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
*Camo Trap is a very powerful relic that can eliminate the need for a camo detection tower or crosspath if placed down at the opportune time, thus saving score on tiles. | *Camo Trap is a very powerful relic that can eliminate the need for a camo detection tower or crosspath if placed down at the opportune time, thus saving score on tiles. | ||
*In Least Tiers, Camo Trap can counter Camos before the saveup to a T5 that gains camo detection. Notable examples include [[Glaive Lord (BTD6)|Glaive Lord]], [[Spirit of the Forest (BTD6)|Spirit of the Forest]], and [[Archmage (BTD6)|Archmage]]. | *In Least Tiers, Camo Trap can counter Camos before the saveup to a T5 that gains camo detection. Notable examples include [[Glaive Lord (BTD6)|Glaive Lord]], [[Spirit of the Forest (BTD6)|Spirit of the Forest]], and [[Archmage (BTD6)|Archmage]]. | ||
*Camo Trap is harder to use on multi-lane maps. The single Camo Trap may either need to be placed at an intersecting point that all lanes cross, or only cover one lane. | |||
==Update history== | |||
{{BTD6 change list by name|Camo Trap (Relic)}} | |||
==In other languages== | ==In other languages== | ||