Wizard Lord Phoenix (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{Strategy needed|Something carry cleanup, CHIMPS possibly iffy due to cost, map-dependent? Not many people seem to use it outside of challenges.}}
{{Strategy needed|Add use cases of wlp outside of "custom challenges" (2tc milks it a lot, and it seems to be the only reason when wlp is truly considered)}}
{{BTD6 last updated|51.1|section=y}}
{{BTD6 last updated|52.2|section=y}}
Wizard Lord Phoenix tends to be mostly relegated to custom challenges with the Wizard. Despite multiple buffs to this T5, its non-ability strength is average compared to most T5's of its cost, though its ability is strong at wiping out large rounds if timed correctly. The inability for the Lava Phoenix to be micromanaged with flight patterns means that only timing the ability and targeting priorities matter while it's active.
Wizard Lord Phoenix is extremely reliant on timing, both for the ability and flight patterns, in addition to lacking micromanagement value, weak non-ability attacks, and having a steep T5 cost. Wizard Lord Phoenix is outclassed by many other T5 upgrades, and poor in [[CHIMPS]]. The burst of long-ranged damage is better performed by [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], which can be spread out to focus on different regions and avoid missing strays in spread-out map formats.


The only crosspaths that affect Wizard Lord Phoenix's ability are [[Guided Magic (BTD6)|Guided Magic]] (homing flames) and [[Monkey Sense (BTD6)|Monkey Sense]] (innate camo detection). Usually 2-5-0 is preferred, which improves the general DPS while the ability is on cooldown and during the ability to help maximize pierce. However, 0-5-2 may be useful for extra range and pierce when the ability is not in use.
For crosspaths, 2-5-0 is generally preferred for homing Lava Phoenix flames, in addition to higher DPS when the ability is inactive 0-5-2 is used when needing extra range or innate camo detection.


==Update history==
==Update history==