Bouncing Bullet (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) Haven't seen it much but I think this page needed big cleanups anyway |
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'''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It | '''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Sniper Monkey's bullets to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] attack, spraying 5 projectiles in a cone formation parallel to the direction of the bullet, with 2 pierce per shrapnel. Bullets can bounce to other Bloons within a 40 [[unit]] radius of a target. | ||
[[Crosspathing]] with [[Full Metal Jacket (BTD6)|Full Metal Jacket]] increases shrapnel damage to 2 and | [[Crosspathing]] with [[Full Metal Jacket (BTD6)|Full Metal Jacket]] increases shrapnel damage to 2 and grants {{BTD6 dt|Normal}}-type damage to its shrapnel. With [[Large Calibre (BTD6)|Large Calibre]], the bounce distance increases from 40 to 80 units and shrapnel damage increases to 3. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
Bouncing Bullets serves as a decent mid-game, being | {{BTD6 last updated|52.2|section=y}} | ||
Bouncing Bullets serves as a decent mid-game, being a solid cleanup option on maps without simultaneous lanes, but poor single-target. Unlike [[Shrapnel Shot (BTD6)|Shrapnel Shot]], positioning matters less, because the shrapnel from bounces will travel in a consistent direction. Going late-game, it has fairly good cleanup when spammed alongside {{BTD6|Elite Sniper}} and {{BTD6|Elite Defender}} in a {{BTD6|Geraldo}} strategy. | |||
0-3-2 is | 0-3-2 is preferred when desiring consistency and better synergy with {{BTD6|Berserker Brew}}. 2-3-0 is better self-sufficiently, and is less disadvantaged on maps with simultaneous lanes. | ||
==Update history== | ==Update history== | ||