Bouncing Bullet (BTD6): Difference between revisions

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Haven't seen it much but I think this page needed big cleanups anyway
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'''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Sniper Monkey's bullets the ability to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] attack which sprays 5 projectiles in a cone formation which hit 2 Bloons each. Bullets can bounce to other Bloons within a 40 [[unit]] radius of a target.   
'''Bouncing Bullet''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Sniper Monkey's bullets to bounce up to 2 times, hitting up to 3 Bloons per shot. Each bullet impact retains the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] attack, spraying 5 projectiles in a cone formation parallel to the direction of the bullet, with 2 pierce per shrapnel. Bullets can bounce to other Bloons within a 40 [[unit]] radius of a target.   


[[Crosspathing]] with [[Full Metal Jacket (BTD6)|Full Metal Jacket]] increases shrapnel damage to 2 and allows shrapnel to pop frozen and lead bloons. With [[Large Calibre (BTD6)|Large Calibre]], the bounce distance increases from 40 to 80 units and shrapnel damage increases to 3.   
[[Crosspathing]] with [[Full Metal Jacket (BTD6)|Full Metal Jacket]] increases shrapnel damage to 2 and grants {{BTD6 dt|Normal}}-type damage to its shrapnel. With [[Large Calibre (BTD6)|Large Calibre]], the bounce distance increases from 40 to 80 units and shrapnel damage increases to 3.   


==Stats==
==Stats==
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==Strategy==
==Strategy==
Bouncing Bullets serves as a decent mid-game, being strong on maps with one lane per round. On maps with simultaneous lanes, it becomes significantly weaker, but it is still barely passable. Its primary purpose is as a clean-up tower, as its bullets and shrapnels perform well against groups but completely lack single-target damage. Unlike other Snipers with Shrapnel Shots, Bouncing Bullet does not require a placement where Bloons travel facing towards it, as the bullets bounce so that shrapnels travel into Bloons regardless.  
{{BTD6 last updated|52.2|section=y}}
Bouncing Bullets serves as a decent mid-game, being a solid cleanup option on maps without simultaneous lanes, but poor single-target. Unlike [[Shrapnel Shot (BTD6)|Shrapnel Shot]], positioning matters less, because the shrapnel from bounces will travel in a consistent direction. Going late-game, it has fairly good cleanup when spammed alongside {{BTD6|Elite Sniper}} and {{BTD6|Elite Defender}} in a {{BTD6|Geraldo}} strategy.


0-3-2 is the generally superior crosspath for Bouncing Bullet, as 2-3-0 attacks too slowly to be a cleanup tower and is not as good synergy with {{BTD6|Berserker Brew}}. As 0-3-2's shrapnels only deal 1 damage, Berserker Brew is strongly recommended for it, and the speed crosspath greatly improves its consistency. Spamming Bouncing Bullets with {{BTD6|Elite Sniper}} and {{BTD6|Elite Defender}} is a good black border strategy that works on the vast majority of maps, but has been significantly weakened by nerfs to {{BTD6|Geraldo}}.
0-3-2 is preferred when desiring consistency and better synergy with {{BTD6|Berserker Brew}}. 2-3-0 is better self-sufficiently, and is less disadvantaged on maps with simultaneous lanes.


==Update history==
==Update history==