Supply Drop (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
Supply Drop's | {{BTD6 last updated|52.2|section=y}} | ||
Supply Drop's main purpose is money generation. It performs best when rounds are being stalled, allowing for at least 2 usages of its ability per round, making it more efficient than all {{BTD6|Banana Farm}}s. This strategy requires placing it behind a line-of-sight blocker to prevent its shots from hitting Bloons and ending the stall, making it not practical on some maps. Without stalling, Supply Drop's money generation is sub-par. | |||
In [[CHIMPS]] | In modes where income is disabled (e.g. [[CHIMPS]]), it is not recommended to stop at Supply Drop. The extra shrapnel pierce and bounces are not worth its steep cost, being only recommended as a stepping stone to {{BTD6|Elite Sniper}}. | ||
When used for damage, 0-4-2 is preferred for consistency and better synergy with {{BTD6|Berserker Brew}}, while 2-4-0 is more self-sufficient. | |||
==Update history== | ==Update history== | ||