Shrapnel Shot (BTD6): Difference between revisions
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'''Shrapnel Shot''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (BTD6)|Camo Bloon]]s (inherited from [[Night Vision Goggles (BTD6)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet. | '''Shrapnel Shot''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (BTD6)|Camo Bloon]]s (inherited from [[Night Vision Goggles (BTD6)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet. | ||
[[Crosspath]]ing with the top path increases the shrapnel's damage, | [[Crosspath]]ing with the top path increases the shrapnel's damage, grants them {{BTD6 dt|Normal}}-type damage, and allows them to apply a weaker version of the [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] effects. In addition, crosspathing with [[Full Auto Rifle (BTD6)|Full Auto Rifle]] and [[Elite Defender (BTD6)|Elite Defender]] will make shrapnel deal 2 damage. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
Shrapnel Shot | {{BTD6 last updated|52.2|section=y}} | ||
Shrapnel Shot allows Sniper to become a viable group-popper at long ranges. Unlike most Snipers, positioning is very important; the direction towards the target determines the direction of the shrapnel. For the best results, the Sniper should shoot against the grain of the pathway that Bloons travel, causing the shrapnel to point towards the Bloons and maximize pierce. Depending on crosspathing, both [[Strong]] and [[First]] are good targeting options for Shrapnel Shot. | |||
Lower-tier Shrapnel Shot excels against groups of Camos during early-game.<!--022 is fairly good, but not notable enough for another sentence--> Notably, with {{BTD6|Full Metal Jacket}}, it is one of the cheapest ways to deal with groups of Camo Leads. | |||
For crosspaths at higher tiers, it assists [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] for grouped support roles but inferior on [[Deadly Precision (BTD6)|Deadly Precision]], and recommended on bottom path Snipers if not needing single-target damage. | |||
==Update history== | ==Update history== | ||