Shrapnel Shot (BTD6): Difference between revisions

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'''Shrapnel Shot''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (BTD6)|Camo Bloon]]s (inherited from [[Night Vision Goggles (BTD6)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet.
'''Shrapnel Shot''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (BTD6)|Camo Bloon]]s (inherited from [[Night Vision Goggles (BTD6)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet.


[[Crosspath]]ing with the top path increases the shrapnel's damage, allows them to pop [[frozen]] Bloons and [[Lead Bloon (BTD6)|Lead Bloon]]s, and allows them to apply a weaker version of the [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] effects. In addition, crosspathing with [[Full Auto Rifle (BTD6)|Full Auto Rifle]] and [[Elite Defender (BTD6)|Elite Defender]] will make shrapnel deal 2 damage.
[[Crosspath]]ing with the top path increases the shrapnel's damage, grants them {{BTD6 dt|Normal}}-type damage, and allows them to apply a weaker version of the [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] effects. In addition, crosspathing with [[Full Auto Rifle (BTD6)|Full Auto Rifle]] and [[Elite Defender (BTD6)|Elite Defender]] will make shrapnel deal 2 damage.


==Stats==
==Stats==
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==Strategy==
==Strategy==
Shrapnel Shot transforms the Sniper Monkey into a viable group-popper at long ranges, provided it can see bloons and shoot against the grain of the pathway that bloons travel. Unlike most Snipers, positioning is very important, as the angle at which cone of shrapnel is launched is crucial. Shrapnel Shot demands a position where it can mostly shoot at Bloons while they travel facing it, which is the only way for the shrapnels to fly into Bloons towards the back and have their pierce maximized. Depending on crosspathing, both [[Strong]] and [[First]] are good targeting options for Shrapnel Shot.
{{BTD6 last updated|52.2|section=y}}
Shrapnel Shot allows Sniper to become a viable group-popper at long ranges. Unlike most Snipers, positioning is very important; the direction towards the target determines the direction of the shrapnel. For the best results, the Sniper should shoot against the grain of the pathway that Bloons travel, causing the shrapnel to point towards the Bloons and maximize pierce. Depending on crosspathing, both [[Strong]] and [[First]] are good targeting options for Shrapnel Shot.


As a standalone tower, 0-2-0 Shrapnel Shot attacks too slowly to be useful outside of against early-game Camos. With {{BTD6|Full Metal Jacket}}, it becomes able to break apart groups of stronger early-game bloons, particularly multiple Leads. When bought with {{BTD6|Even Faster Firing}}, it becomes a good overall damager for the early-game.  
Lower-tier Shrapnel Shot excels against groups of Camos during early-game.<!--022 is fairly good, but not notable enough for another sentence--> Notably, with {{BTD6|Full Metal Jacket}}, it is one of the cheapest ways to deal with groups of Camo Leads.


When used as a crosspath, Shrapnel Shot is strongly recommended for [[Maim MOAB (BTD6)|Maim MOAB]], granting it the much-needed ability to stun multiple blimps per shot. For [[Cripple MOAB (BTD6)|Cripple MOAB]], Shrapnel Shot is recommended in [[Freeplay]] (where the ability to debuff multiple blimps is a necessity) and against [[Phayze]] (which requires innate Camo), but it is not recommended in [[CHIMPS]] and against other [[Boss Bloon]]s, where 5-0-2's greater overall damage wins out. For all bottom path Snipers, Shrapnel Shot is recommended when the Sniper can be positioned to be able to shoot at Bloons while they largely travel towards it, but is not recommended otherwise.
For crosspaths at higher tiers, it assists [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] for grouped support roles but inferior on [[Deadly Precision (BTD6)|Deadly Precision]], and recommended on bottom path Snipers if not needing single-target damage.


==Update history==
==Update history==