Hot Shot (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) we can discuss the purple on fire thing in the lede, and although minor it's worthy enough of mention |
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'''Hot Shot''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It turns its grapes burning hot, granting grapes the ability to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon|Frozen Bloons]] but losing the ability to pop [[Purple Bloon (BTD6)|Purple Bloons]]. Additionally, the grapes gain a damage-over-time effect that ticks every 1.5 seconds, dealing 2 damage and lasting 3.1 seconds. | '''Hot Shot''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It turns its grapes burning hot, granting grapes the ability to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon|Frozen Bloons]] but losing the ability to pop [[Purple Bloon (BTD6)|Purple Bloons]]. Additionally, the grapes gain a damage-over-time effect that ticks every 1.5 seconds, dealing 2 damage and lasting 3.1 seconds. It can set Purple Bloons in this damage-over-time, but will not damage them. | ||
Tier 4 and above crosspaths have extra DoT damage from Hot Shot. | Tier 4 and above crosspaths have extra DoT damage from Hot Shot. | ||
*[[Aircraft Carrier (BTD6)|Aircraft Carrier]] grapes from the main ship deal 4 damage per tick, remaining at one tick every 1.5s for 3.1s. The radial volleys from the aircraft become tightly packed burning grapes that also burn Bloons, dealing 4 damage per tick per 0.5s for 3.1 seconds. | *[[Aircraft Carrier (BTD6)|Aircraft Carrier]] grapes from the main ship deal 4 damage per tick, remaining at one tick every 1.5s for 3.1s. The radial volleys from the aircraft become tightly packed burning grapes that also burn Bloons, dealing 4 damage per tick per 0.5s for 3.1 seconds. | ||
*[[Carrier Flagship (BTD6)|Carrier Flagship]] increases damage per tick of both burning effects from 4 to 9. | *[[Carrier Flagship (BTD6)|Carrier Flagship]] increases damage per tick of both burning effects from 4 to 9. | ||
*[[Favored Trades (BTD6)|Favored Trades]] burn effect does 4 damage per tick, increased to 9 with [[Trade Empire (BTD6)|Trade Empire]] | *[[Favored Trades (BTD6)|Favored Trades]] burn effect does 4 damage per tick, increased to 9 with [[Trade Empire (BTD6)|Trade Empire]]. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
Hot Shot's damage-over-time effect and innate lead-popping are beneficial against early Leads and for | {{BTD6 last updated|52.2|section=y}} | ||
Hot Shot's damage-over-time effect and innate lead-popping are beneficial against early Leads and for chipping Bloons. Notably, 0-2-2 Buccaneer is a cheap but reliable Camo Lead solution. Because the DoT cannot be stacked, multiple Buccaneers with Hot Shot for damage are not necessary. When used on [[Aircraft Carrier (BTD6)|Aircraft Carrier]] and [[Carrier Flagship (BTD6)|Carrier Flagship]], it acts as DDT-popping when given external camo detection. | |||
==Update history== | ==Update history== | ||
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*A real-life [[wp:heated shot|hot shot]] is a heated projectile meant to set fire to the target. | *A real-life [[wp:heated shot|hot shot]] is a heated projectile meant to set fire to the target. | ||
*It is likely based on the Dreadnought [[Premium Upgrade]]. | *It is likely based on the Dreadnought [[Premium Upgrade]]. | ||
* | *Hot Shot is one of the few ways to set a Purple Bloon on fire. | ||
==In other languages== | ==In other languages== | ||