Hot Shot (BTD6): Difference between revisions

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Qwertyxp2000 (talk | contribs)
we can discuss the purple on fire thing in the lede, and although minor it's worthy enough of mention
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'''Hot Shot''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It turns its grapes burning hot, granting grapes the ability to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon|Frozen Bloons]] but losing the ability to pop [[Purple Bloon (BTD6)|Purple Bloons]]. Additionally, the grapes gain a damage-over-time effect that ticks every 1.5 seconds, dealing 2 damage and lasting 3.1 seconds.
'''Hot Shot''' is the [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It turns its grapes burning hot, granting grapes the ability to pop [[Lead Bloon (BTD6)|Lead]] and [[Frozen Bloon|Frozen Bloons]] but losing the ability to pop [[Purple Bloon (BTD6)|Purple Bloons]]. Additionally, the grapes gain a damage-over-time effect that ticks every 1.5 seconds, dealing 2 damage and lasting 3.1 seconds. It can set Purple Bloons in this damage-over-time, but will not damage them.


Tier 4 and above crosspaths have extra DoT damage from Hot Shot.  
Tier 4 and above crosspaths have extra DoT damage from Hot Shot.  
*[[Aircraft Carrier (BTD6)|Aircraft Carrier]] grapes from the main ship deal 4 damage per tick, remaining at one tick every 1.5s for 3.1s. The radial volleys from the aircraft become tightly packed burning grapes that also burn Bloons, dealing 4 damage per tick per 0.5s for 3.1 seconds.
*[[Aircraft Carrier (BTD6)|Aircraft Carrier]] grapes from the main ship deal 4 damage per tick, remaining at one tick every 1.5s for 3.1s. The radial volleys from the aircraft become tightly packed burning grapes that also burn Bloons, dealing 4 damage per tick per 0.5s for 3.1 seconds.
*[[Carrier Flagship (BTD6)|Carrier Flagship]] increases damage per tick of both burning effects from 4 to 9.
*[[Carrier Flagship (BTD6)|Carrier Flagship]] increases damage per tick of both burning effects from 4 to 9.
*[[Favored Trades (BTD6)|Favored Trades]] burn effect does 4 damage per tick, increased to 9 with [[Trade Empire (BTD6)|Trade Empire]]
*[[Favored Trades (BTD6)|Favored Trades]] burn effect does 4 damage per tick, increased to 9 with [[Trade Empire (BTD6)|Trade Empire]].


==Stats==
==Stats==
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==Strategy==
==Strategy==
Hot Shot's damage-over-time effect and innate lead-popping are beneficial against early Leads and for general damage to bloons. This upgrade also allows 0-2-2 Buccaneer to be a cheap but reliable way to pop Camo Leads on maps with water. It's not necessary for multiple Buccaneers to be crosspathed with Hot Shot, as the DoT cannot be stacked. Versus DDTs, external supports that grant lead-popping, such as [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] and a well-timed [[Admiral Brickell (BTD6)|Admiral Brickell]]'s Naval Tactics, are more reliable at damaging DDTs than crosspaths with Hot Shot.
{{BTD6 last updated|52.2|section=y}}
Hot Shot's damage-over-time effect and innate lead-popping are beneficial against early Leads and for chipping Bloons. Notably, 0-2-2 Buccaneer is a cheap but reliable Camo Lead solution. Because the DoT cannot be stacked, multiple Buccaneers with Hot Shot for damage are not necessary. When used on [[Aircraft Carrier (BTD6)|Aircraft Carrier]] and [[Carrier Flagship (BTD6)|Carrier Flagship]], it acts as DDT-popping when given external camo detection.


==Update history==
==Update history==
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*A real-life [[wp:heated shot|hot shot]] is a heated projectile meant to set fire to the target.
*A real-life [[wp:heated shot|hot shot]] is a heated projectile meant to set fire to the target.
*It is likely based on the Dreadnought [[Premium Upgrade]].
*It is likely based on the Dreadnought [[Premium Upgrade]].
*It can be seen setting {{BTD6|Purple Bloon}}s on fire, but this normally has no effect on them.
*Hot Shot is one of the few ways to set a Purple Bloon on fire.


==In other languages==
==In other languages==