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| ==Strategy== | | ==Strategy== |
| {{BTD6 last updated|51.0|section=y}} | | {{BTD6 last updated|52.2|section=y}} |
| Bloonjitsu is a mid game tower that relies on buffs to be worth its cost.<!-- Total unbuffed damage output equals 22 Dart Monkeys, which is significantly cheaper--> It should be used with a [[Berserker Brew (BTD6)|Berserker Brew]] and [[Shinobi Tactics (BTD6)|Shinobi Tactics]] as well. With enough Shinobis, the extra speed and pierce makes it an effective option for dense midgame rounds like 63, 75, and 77. If used in this way, Bloonjitsu serves as a stepping stone to [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] or [[Master Bomber (BTD6)|Master Bomber]]. Unless building into a T5 Ninja, Shinobis are more expensive than other mid game options, and Bloonjitsu without Shinobi is very weak. <!--Deleted the last part about discounting shinobis since it's already mentioned on the actual page--> | | Bloonjitsu is a mid game tower that relies on buffs to be worth its cost.<!-- Total unbuffed damage output equals 22 Dart Monkeys, which is significantly cheaper--> It should be used with a [[Berserker Brew (BTD6)|Berserker Brew]] and [[Shinobi Tactics (BTD6)|Shinobi Tactics]] as well. With enough Shinobis, the extra speed and pierce makes it an effective option for dense midgame rounds like 63, 75, and 77. If used in this way, Bloonjitsu serves as a stepping stone to [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] or [[Master Bomber (BTD6)|Master Bomber]]. Unless building into a T5 Ninja, Shinobis are more expensive than other mid game options, and Bloonjitsu without Shinobi is very weak.<!--deleted the last part about discounting shinobis since it's already mentioned on the actual page--> |
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| In late [[Freeplay]], Bloonjitsu becomes the most cost-efficient damage option in the game with Shinobi Tactics buffs and damage buffs. With max Shinobi Tactics stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] or [[True Sun God (BTD6)|True Sun God]] Support buffs, and blimp debuffs, a Bloonjitsu can put out a little over 100x<!-- 100.7x to be exact --> the single target damage of the base tower. [[Sun Avatar (BTD6)|Sun Avatars]] can still be more space-efficient, but otherwise Bloonjitsu is the best tower to spam in late Freeplay. | | In late [[Freeplay]], Bloonjitsu becomes the most cost-efficient damage option in the game with Shinobi Tactics buffs and damage buffs. With max Shinobi Tactics stacks, [[Permanent Brew (BTD6)|Permanent Brew]], [[Sun Temple (BTD6)|Sun Temple]] or [[True Sun God (BTD6)|True Sun God]] Support buffs, and blimp debuffs, a Bloonjitsu can output a little over 100x<!-- 100.7x to be exact --> the single target damage of the base tower. [[Sun Avatar (BTD6)|Sun Avatars]] can still be more space-efficient, but otherwise Bloonjitsu is the best tower to spam in late Freeplay. |
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| Bloonjitsu's favored crosspath is 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] maximizes pierce, while [[Caltrops (BTD6)|Caltrops]] increases damage without sacrificing uptime with Alchemist buffs. Note that 4-0-1 is sometimes used in deep Freeplay due to Caltrops contributing to lag. 4-2-0 has some niche use in [[Race Event|Race Events]] as a decamo tower when other options are not allowed, however elsewhere the decamo and blowback are addressed by Shinobis. | | Bloonjitsu's favored crosspath is 4-0-2. [[Seeking Shuriken (BTD6)|Seeking Shuriken]] maximizes pierce, while [[Caltrops (BTD6)|Caltrops]] increases damage without sacrificing uptime with Alchemist buffs. Note that 4-0-1 is sometimes used in deep Freeplay due to Caltrops contributing to lag. 4-2-0 has some niche use in [[Race Event|Race Events]] as a decamo tower when other options are not allowed; however, elsewhere the decamo and blowback are addressed by Shinobis. |
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| ==Update history== | | ==Update history== |
Bloonjitsu
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Throws 5 shurikens at once!
|
Bloonjitsu is the Ninja Monkey's path 1 tier 4 upgrade in Bloons TD 6. It allows the Ninja Monkey to throw five shurikens at a time (six with
Deadly Tranquility) instead of two. Like Double Shot, the center of each shot's spread is randomly offset by 5° clockwise or anticlockwise, but the projectiles are always spread over a 45° angle (even with Deadly Tranquility).
4-1-0
| Attack |
|---|
|
| Projectile |
|---|
| | Blowback |
|---|
| Chance | 15% |
|---|
| Min distance | 100 units |
|---|
| Max distance | 150 units |
|---|
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|
|
4-2-0
4-0-1
| Attack |
|---|
|
| Projectile |
|---|
| Seeking distance | ∞ units |
|---|
| Seeking angle | 144° |
|---|
| Seeking rotation speed | ∞ °/s |
|---|
| Seeking time | 3.48s |
|---|
| |
|
4-0-2
| Tiers
|
Total cost
|
Sell value
|
| Easy
|
Medium
|
Hard
|
Impoppable
|
Easy
|
Medium
|
Hard
|
Impoppable
|
| 4-0-0
|
$4,030 |
$4,750 |
$5,130 |
$5,700 |
$2,821 |
$3,325 |
$3,591 |
$3,990
|
| 4-1-0
|
$4,240 |
$5,000 |
$5,400 |
$6,000 |
$2,968 |
$3,500 |
$3,780 |
$4,200
|
| 4-2-0
|
$4,580 |
$5,400 |
$5,830 |
$6,480 |
$3,206 |
$3,780 |
$4,081 |
$4,536
|
| 4-0-1
|
$4,285 |
$5,050 |
$5,455 |
$6,060 |
$3,000 |
$3,535 |
$3,819 |
$4,242
|
| 4-0-2
|
$4,665 |
$5,500 |
$5,940 |
$6,600 |
$3,266 |
$3,850 |
$4,158 |
$4,620
|
Bloonjitsu is a mid game tower that relies on buffs to be worth its cost. It should be used with a Berserker Brew and Shinobi Tactics as well. With enough Shinobis, the extra speed and pierce makes it an effective option for dense midgame rounds like 63, 75, and 77. If used in this way, Bloonjitsu serves as a stepping stone to Grandmaster Ninja or Master Bomber. Unless building into a T5 Ninja, Shinobis are more expensive than other mid game options, and Bloonjitsu without Shinobi is very weak.
In late Freeplay, Bloonjitsu becomes the most cost-efficient damage option in the game with Shinobi Tactics buffs and damage buffs. With max Shinobi Tactics stacks, Permanent Brew, Sun Temple or True Sun God Support buffs, and blimp debuffs, a Bloonjitsu can output a little over 100x the single target damage of the base tower. Sun Avatars can still be more space-efficient, but otherwise Bloonjitsu is the best tower to spam in late Freeplay.
Bloonjitsu's favored crosspath is 4-0-2. Seeking Shuriken maximizes pierce, while Caltrops increases damage without sacrificing uptime with Alchemist buffs. Note that 4-0-1 is sometimes used in deep Freeplay due to Caltrops contributing to lag. 4-2-0 has some niche use in Race Events as a decamo tower when other options are not allowed; however, elsewhere the decamo and blowback are addressed by Shinobis.
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"[S]hould no longer be able to occasionally shoot with an infinite range in specific setups" (bug fix)
| “
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As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. — Update notes
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”
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Camo Prioritization filter added
| “
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We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. — Update notes
|
”
|
Range decreased ― 47 units → 40 units
Seeking Shuriken crosspath is unchanged
- 4-0-2
Caltrop attack: Attack cooldown increased ― 2.728s → 2.73s (attack speed reduced by 0.07%)
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Bloonjitsu with no crosspath
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Bloonjitsu with 410 crosspath
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Bloonjitsu with 420 crosspath
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Bloonjitsu with 401 crosspath
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Bloonjitsu with 402 crosspath
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Attacking with
Deadly Tranquility active
Name
| Language
|
Text
|
Notes
|
| Arabic
|
بلونجيتسو
|
—
|
| Danish
|
Bloonjitsu
|
—
|
| German
|
Bloonjitsu
|
—
|
| Spanish
|
Bloonjitsu
|
—
|
| Spanish (Latin America)
|
Bloonjitsu
|
—
|
| Finnish
|
Bloonjitsu
|
—
|
| French
|
Bloonjitsu
|
—
|
| Italian
|
Bloonjitsu
|
—
|
| Japanese
|
ブルーンの術
|
—
|
| Korean
|
풍선짓수
|
—
|
| Dutch
|
Bloon-jitsu
|
—
|
| Norwegian
|
Bloonjitsu
|
—
|
| Polish
|
Blonjitsu
|
—
|
| Portuguese (Brazil)
|
Bloonjitsu
|
—
|
| Russian
|
Шару-джитсу
|
—
|
| Swedish
|
Bloonjitsu
|
—
|
| Thai
|
ลูกโป่งจิตสึ
|
—
|
| Turkish
|
Bloonjitsu
|
—
|
| Chinese (simplified)
|
气球柔道
|
—
|
| Chinese (traditional)
|
氣球柔術
|
—
|
Description
| Language
|
Text
|
Notes
|
| Arabic
|
رمى 5 شوريكينز مرة واحدة!
|
—
|
| Danish
|
Kaster 5 ninjastjerner på én gang!
|
—
|
| German
|
Wirft gleichzeitig 5 Shuriken!
|
—
|
| Spanish
|
¡Lanza 5 shuriken a la vez!
|
—
|
| Spanish (Latin America)
|
¡Lanza 5 shuriken a la vez!
|
—
|
| Finnish
|
Heittää 5 shurikenia kerralla!
|
—
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| French
|
Lance 5 shurikens d’un coup !
|
—
|
| Italian
|
Lancia 5 shuriken alla volta.
|
—
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| Japanese
|
一度に五枚の手裏剣を投げる!
|
—
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| Korean
|
한번에 5개의 표창을 던집니다!
|
—
|
| Dutch
|
Gooit 5 shurikens tegelijk!
|
—
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| Norwegian
|
Kaster 5 kastestjerner samtidig!
|
—
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| Polish
|
Rzuca 5 shurikenów naraz!
|
—
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| Portuguese (Brazil)
|
Lança 5 shurikens de vez!
|
—
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| Russian
|
Бросает по 5 сюрикенов.
|
—
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| Swedish
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Kastar 5 kaststjärnor samtidigt!
|
—
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| Thai
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ขว้างชูริเคนคราวละ 5 อัน!
|
—
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| Turkish
|
Tek seferde 5 ninja yıldızı fırlatır!
|
—
|
| Chinese (simplified)
|
一次投掷5支手里剑!
|
—
|
| Chinese (traditional)
|
一次擲出5把手裡劍!
|
—
|