Rocket Storm (BTD6): Difference between revisions
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'''Rocket Storm''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. In addition to +2 pierce to both its missiles and explosions, it gains the Rocket Storm ability. When activated, it | '''Rocket Storm''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. In addition to +2 pierce to both its Hydra missiles and explosions, it gains the Rocket Storm ability. When activated, it creates persistent waves of purple missiles that move erratically and deal high damage but low pierce. | ||
With [[Laser Shock (BTD6)|Laser Shock]], the shock only is applied by the main missile, and does not do extra shocked damage. [[Powerful Darts (BTD6)|Powerful Darts]] increases pierce of both missiles and explosions by +2; the Hydra missile essentially gains an extra explosion plus an extra 2 pierce per explosion, blast radius increased from 8 to 12 for all missiles, and the ability missiles gain +2 pierce. | |||
== Mechanics == | == Mechanics == | ||
=== Rocket Storm === | === Rocket Storm === | ||
When the Rocket Storm Ability is activated, this Dartling unleashes a wave | When the Rocket Storm Ability is activated, this Dartling unleashes a wave of10 missiles that are launched every 0.5 seconds, for up to 7.5 seconds. It does not interrupt the main Hydra missile attack. Each of these ability missiles are shot within 90° spread (36° with 1-4-0), have random angular offsets,<!--amount of offset is unknown: "have 5° random offset"?--> and travel in a serpentine motion<!--"zig-zag" implies sharp angles--> while travelling. Explosions deal 5 damage and +1 Ceramic damage over a radius of 8 (12 with 0-4-2) and have 8 pierce (10 with 0-3-2). The rate of launching waves of missiles is affected by attack speed modifiers. | ||
The Rocket Storm ability is duration-based, and therefore cannot be re-activated while it's already running. Like most abilities, Rocket Storm ability is greyed out at the end of a round, only un-greyed once the round begins. | The Rocket Storm ability is duration-based, and therefore cannot be re-activated while it's already running. Like most abilities, Rocket Storm ability is greyed out at the end of a round, only un-greyed once the round begins. | ||
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Rocket Storm is a decent mid-game carry when micromanaged. It can burst down difficult rounds with its ability, and the basic Hydra attack is strong enough to handle the ability's downtime against all except constant spaced MOABs and dense Ceramics. | Rocket Storm is a decent mid-game carry when micromanaged. It can burst down difficult rounds with its ability, and the basic Hydra attack is strong enough to handle the ability's downtime against all except constant spaced MOABs and dense Ceramics. | ||
1-4-0 is recommended<!-- | 1-4-0 is recommended<!--unlike mad (which has it "required"), rstorm is still viable in its role without accuracy upgrade--> to improve the ability's accuracy, focusing better at single targets especially when placed far away. 0-4-2 can be used in [[Race (BTD6)|Race]] modes to maximize pierce. 2-4-0's effects are negligible compared to 1-4-0. | ||
==Update history== | ==Update history== | ||
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BTD6 040-DartlingGunnerInsta.png|[[Insta Monkey]] icon | BTD6 040-DartlingGunnerInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*The sound effect for Rocket Storm's ability is the same as [[Captain Churchill (BTD6)|Captain Churchill]]'s MOAB Barrage ability. Prior to [[Bloons TD 6 v30.0|version 30.0]], this is the variant of Captain Churchill's MOAB Barrage voiceline when Hero voices are turned off. | |||
==In other languages== | ==In other languages== | ||