Update history:Bloons TD Battles 2/Version 4.11: Difference between revisions

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Qwertyxp2000 (talk | contribs)
all but etienne and bugfixes
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==={{BTDB2|Mortar Monkey}}===
==={{BTDB2|Mortar Monkey}}===
{{research|
*Does the +20 main explosion pierce carry into Biggest One?
*Does the stun and shockwave pierces by +15 pierce carry into Biggest One?
*Does the +4 blast radius carry over into Shell Shock, Big One, and Biggest One?}}
{{BTDB2 tower changes|version=4.11|tower=Mortar Monkey|version note=upcoming
|quote 1=The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations.
[...]
This buff will improve the mortar’s strength as damaging tower.
|quote 2=The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations.|quote 2 tiers=4xx
|quote 3=This buff will improve the mortar’s strength as damaging tower.|quote 3 tiers=1xx;2xx
|changes 1 tiers=4xx|changes 1=*{{buff|Main explosion: Pierce increased|80|100}}
*{{buff|Stunwave: Pierce increased|85|100}}
*{{buff|Shockwave: Pierce increased|85|100}}
|changes 2 tiers=1xx;2xx|changes 2=*{{buff|Blast radius increased|26|30|note=Blast radius bonus increased from +8 to +12}}
*{{buff|Pierce increased|40|45|note=Pierce bonus increased from +5 to +10}}
}}


==={{BTDB2|Wizard Monkey}}===
==={{BTDB2|Wizard Monkey}}===
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==={{BTDB2|Banana Farm}}===
==={{BTDB2|Banana Farm}}===
{{BTDB2 tower changes|version=4.11|tower=Banana Farm|version note=upcoming
|quote 1=Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf.
[...]
This change will hopefully add a bit more identity to the bottom path, setting it apart from the other 2.
|quote 2=Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf. |quote 2 tiers=x5x
|quote 2=This change will hopefully add a bit more identity to the bottom path, setting it apart from the other 2.|quote 2 tiers=xx2
|changes 1 tiers=x5x|changes 1=*{{buff|Ability cooldown decreased|50s|40s|note=Initial cooldown remains 30s}}
|changes 2 tiers=xx2|changes 2=*{{nerf|Sellback bonus decreased|+10%|+5%|note=Marketplaced and above unchanged (+10%)}}
}}


===[[Biker Bones (Battles 2)|Biker Bones]]===
===[[Biker Bones (Battles 2)|Biker Bones]]===
{{BTDB2 hero changes|version=4.11|hero=Biker Bones
{{BTDB2 hero changes|version=4.11|hero=Biker Bones|version note=upcoming
|quote=Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles.
|quote=Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles.
|changes 1 levels=3+|changes 1=*{{nerf|Concussive Blast: Ability cooldown increased|24s|30s}}
|changes 1 levels=3+|changes 1=*{{nerf|Concussive Blast: Ability cooldown increased|24s|30s}}
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==={{BTDB2|Pat Fusty}}===
==={{BTDB2|Pat Fusty}}===
{{BTDB2 hero changes|version=4.11|hero=Pat Fusty|version note=upcoming
|quote=We are making this change to make Pat’s slaps more consistent, without reducing his DPS.
|changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"-->
*{{nerf|Slap: Knockback duration decreased|1s|0.5s}}
*{{buff|Slap: Area-of-effect damage increased|0|2}}
}}


==={{BTDB2|Fusty the Snowman}}===
==={{BTDB2|Fusty the Snowman}}===
{{BTDB2 hero changes|version=4.11|hero=Fusty the Snowman|version note=upcoming
|quote=We are changing this for the same reason as Pat’s, but the dps on Fusty the Snowman is already good so reducing amount ice shards will keep the dps as it was before.
|changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"-->
*{{nerf|Slap: Knockback duration decreased|1s|0.5s}}
*{{nerf|Slap: Shard amount when hitting Frozen Bloons decreased|6|3}}
}}


===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]===
{{BTDB2 hero changes|version=4.11|hero=DJ Benjammin'
{{BTDB2 hero changes|version=4.11|hero=DJ Benjammin'|version note=upcoming
|quote=DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options.
|quote=DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options.
|changes 1 levels=1+|changes 1=*{{nerf|End-of-round income: Sub-towers (e.g. Sentry Gun) no longer count for income stacks}}
|changes 1 levels=1+|changes 1=*{{nerf|End-of-round income: Sub-towers (e.g. Sentry Gun) no longer count for income stacks}}
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==={{BTDB2|Beetienne}}===
==={{BTDB2|Beetienne}}===
{{BTDB2 hero changes|version=4.11|hero=Beetienne
{{BTDB2 hero changes|version=4.11|hero=Beetienne|version note=upcoming
|quote=Defend the hive was a little overpowered. This should bring it back in line.
|quote=Defend the hive was a little overpowered. This should bring it back in line.
|changes 1 levels=3+|changes 1=*{{nerf|Defend the Hive: Speed modifier decreased|2×|1.33×}}
|changes 1 levels=3+|changes 1=*{{nerf|Defend the Hive: Speed modifier decreased|2×|1.33×}}