Monkey Wall Street (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Idk what else could be added but why has no one talked about wallstreet
Whacka (talk | contribs)
→Strategy: overhaul of strategy section, still needs work imo but finding use for this thing is not easy.
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
Useful for a burst of income and for convenient autocollection of income.
While Monkey Wall Street serves as a decent way to maximize the value of your farms when using [[Trade Empire (BTD6)|Trade Empire]], it suffers due to the money generated at the end of each round being the same regardless of crosspath, nor by [[Overclock (BTD6)|Overclock]], only modifable by [[Monkey City (BTD6)|Monkey City]] and [[Fertilizer]]. The quality-of-life of autocollection is useful, but not worth getting the upgrade for on its own.
 
Similar to [[Central Market (BTD6)|Central Market]] and [[Marketplace (BTD6)|Marketplace]], it functions as a set-and-forget, and the autocollection allowing for focus on other things. Another similarity with Central Market is it being less cost efficient than the upgrade prior, and as a very niche stepping stone to [[Banana Central (BTD6)|Banana Central]], with 3 Favored Trades allowing for 92% (95% with {{BTD6 mk|Better Sell Deals}}) sellback rates, making a net profit within two rounds at most once sold.
 
Avoid using Overclock on Monkey Wall Street if another Central Market is present, as it lacks full uptime from the ability and doesn't benefit the end of round cash. This doesn't apply for [[Ultraboost (BTD6)|Ultraboost]], where both are equal.
 
A small niche it does have is as a Support Sacrifice for the [[Sun Temple (BTD6)|Sun Temple]], as it will almost always fulfill the $50,000 needed for the full sacrifice, the sole exception of Easy difficulty while both discount buffs from temples are active.  


==Update history==
==Update history==