Update history:Bloons TD Battles 2/Version 4.11: Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) exact date unknown but... the new update is downloading |
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|version=4.11 | |version=4.11 | ||
|image= | |image= | ||
|steam date= | |steam date=27th January 2026 | ||
|prev=4.10 | |prev=4.10 | ||
|next= | |next= | ||
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==Changes== | ==Changes== | ||
===[[Bloon send]]s=== | ===[[Bloon send]]s=== | ||
{{BTDB2 changes|version=4.11 | {{BTDB2 changes|version=4.11 | ||
|quote=Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. | |quote=Even after the nerfs in the last balance patch, Tight Ceramics are still proving to be one of the most dangerous rushes in the game. We’re spacing them out a little more in order to make it easier for defenses to handle them. | ||
|names=Bloon send | |names=Bloon send | ||
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===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | ===[[Bomb Shooter (Battles 2)|Bomb Shooter]]=== | ||
{{research|section=y|What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too?}} | {{research|section=y|What about recursive's tertiaries? Isn't it 6x the cluster pierce, so that recursive pierce got nerfed too?}} | ||
{{BTDB2 tower changes|version=4.11|tower=Bomb Shooter | {{BTDB2 tower changes|version=4.11|tower=Bomb Shooter | ||
|quote 1=Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing.|quote 1 tiers=103;104;105;203;204;205 | |quote 1=Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing.|quote 1 tiers=103;104;105;203;204;205 | ||
|changes 1 tiers=103;104;105|changes 1=*{{nerf|Cluster: pierce bonus decreased|+6|+4|note=Total pierce decreased from 14 to 12}} | |changes 1 tiers=103;104;105|changes 1=*{{nerf|Cluster: pierce bonus decreased|+6|+4|note=Total pierce decreased from 14 to 12}} | ||
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===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ===[[Ice Monkey (Battles 2)|Ice Monkey]]=== | ||
{{BTDB2 tower changes|version=4.11|tower=Ice Monkey | {{BTDB2 tower changes|version=4.11|tower=Ice Monkey | ||
|quote 1=Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro.|quote 1 tiers=x4x | |quote 1=Snowstorm is still an extremely effective stalling tactic, even with last update’s nerfs. We are increasing its price further in order to make it less efficient to micro.|quote 1 tiers=x4x | ||
|path 2 tier 4 cost before=3500|path 2 tier 4 cost after=4000 | |path 2 tier 4 cost before=3500|path 2 tier 4 cost after=4000 | ||
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===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ===[[Sniper Monkey (Battles 2)|Sniper Monkey]]=== | ||
{{BTDB2 tower changes|version=4.11|tower=Sniper Monkey | {{BTDB2 tower changes|version=4.11|tower=Sniper Monkey | ||
|quote 1=This was buffed in a previous update, but it has been performing better than we thought it would. So this should bring its performance to where we want it.|quote 1 tiers=x3x | |quote 1=This was buffed in a previous update, but it has been performing better than we thought it would. So this should bring its performance to where we want it.|quote 1 tiers=x3x | ||
|path 2 tier 3 cost before=2250|path 2 tier 3 cost after=2600 | |path 2 tier 3 cost before=2250|path 2 tier 3 cost after=2600 | ||
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===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ===[[Heli Pilot (Battles 2)|Heli Pilot]]=== | ||
{{BTDB2 tower changes|version=4.11|tower=Heli Pilot | {{BTDB2 tower changes|version=4.11|tower=Heli Pilot | ||
|quote 1=The Heli Pilot’s bottom path tier 5s often feel weaker than those of other towers so we are giving it a small buff to help it out. In addition, we are nerfing MOAB Shove slightly because its stall was too cost effective**.** {{sic}}|quote 1 tiers=xx3 | |quote 1=The Heli Pilot’s bottom path tier 5s often feel weaker than those of other towers so we are giving it a small buff to help it out. In addition, we are nerfing MOAB Shove slightly because its stall was too cost effective**.** {{sic}}|quote 1 tiers=xx3 | ||
|path 3 tier 3 cost before=3700|path 3 tier 3 cost after=4000 | |path 3 tier 3 cost before=3700|path 3 tier 3 cost after=4000 | ||
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*Does the stun and shockwave pierces by +15 pierce carry into Biggest One? | *Does the stun and shockwave pierces by +15 pierce carry into Biggest One? | ||
*Does the +4 blast radius carry over into Shell Shock, Big One, and Biggest One?}} | *Does the +4 blast radius carry over into Shell Shock, Big One, and Biggest One?}} | ||
{{BTDB2 tower changes|version=4.11|tower=Mortar Monkey | {{BTDB2 tower changes|version=4.11|tower=Mortar Monkey | ||
|quote 1=The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations. | |quote 1=The Big One was feeling overshadowed by Artillery Battery in situations with large amounts of bloons. These pierce buffs should help it shine in these situations. | ||
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==={{BTDB2|Wizard Monkey}}=== | ==={{BTDB2|Wizard Monkey}}=== | ||
{{BTDB2 tower changes|version=4.11|tower=Wizard Monkey | {{BTDB2 tower changes|version=4.11|tower=Wizard Monkey | ||
|quote 1=This upgrade was a little bit too cheap for its power, this should nerf the early game a little while still keeping it viable. |quote 1 tiers=3xx | |quote 1=This upgrade was a little bit too cheap for its power, this should nerf the early game a little while still keeping it viable. |quote 1 tiers=3xx | ||
|path 1 tier 3 cost before=1200|path 1 tier 3 cost after=1300 | |path 1 tier 3 cost before=1200|path 1 tier 3 cost after=1300 | ||
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==={{BTDB2|Ninja Monkey}}=== | ==={{BTDB2|Ninja Monkey}}=== | ||
{{BTDB2 tower changes|version=4.11|tower=Ninja Monkey | {{BTDB2 tower changes|version=4.11|tower=Ninja Monkey | ||
|quote 1=The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line. Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to. | |quote 1=The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line. Like the Grandmaster Ninja, the Master Bomber is also now a little underpowered. This buff should help it feel more consistent like it used to. | ||
|quote 2=The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line.|quote 2 tiers=5xx | |quote 2=The recent shinobi nerf made the Grandmaster Ninja a little underpowered. This should bring it back in line.|quote 2 tiers=5xx | ||
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==={{BTDB2|Banana Farm}}=== | ==={{BTDB2|Banana Farm}}=== | ||
{{BTDB2 tower changes|version=4.11|tower=Banana Farm | {{BTDB2 tower changes|version=4.11|tower=Banana Farm | ||
|quote 1=Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf. | |quote 1=Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf. | ||
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===[[Biker Bones (Battles 2)|Biker Bones]]=== | ===[[Biker Bones (Battles 2)|Biker Bones]]=== | ||
{{Research|Does cooldown nerf to concussive affect the lvl that further decreases cooldown of the shell?}} | {{Research|Does cooldown nerf to concussive affect the lvl that further decreases cooldown of the shell?}} | ||
{{BTDB2 hero changes|version=4.11|hero=Biker Bones | {{BTDB2 hero changes|version=4.11|hero=Biker Bones | ||
|quote=Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. | |quote=Biker Bones is very strong with late game strategies. This nerf to his earlier game will make him weaker early game to balance out his late game strength. Additionally we are introducing a new synergy with the buccaneer to vary his playstyles. | ||
|changes 1 levels=3+|changes 1=*{{nerf|Concussive Blast: Ability cooldown increased|24s|30s}} | |changes 1 levels=3+|changes 1=*{{nerf|Concussive Blast: Ability cooldown increased|24s|30s}} | ||
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==={{BTDB2|Pat Fusty}}=== | ==={{BTDB2|Pat Fusty}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Pat Fusty | {{BTDB2 hero changes|version=4.11|hero=Pat Fusty | ||
|quote=We are making this change to make Pat’s slaps more consistent, without reducing his DPS. | |quote=We are making this change to make Pat’s slaps more consistent, without reducing his DPS. | ||
|changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"--> | |changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"--> | ||
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==={{BTDB2|Fusty the Snowman}}=== | ==={{BTDB2|Fusty the Snowman}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Fusty the Snowman | {{BTDB2 hero changes|version=4.11|hero=Fusty the Snowman | ||
|quote=We are changing this for the same reason as Pat’s, but the dps on Fusty the Snowman is already good so reducing amount ice shards will keep the dps as it was before. | |quote=We are changing this for the same reason as Pat’s, but the dps on Fusty the Snowman is already good so reducing amount ice shards will keep the dps as it was before. | ||
|changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"--> | |changes 1 levels=5+|changes 1=*{{neutral|Slap: activations per slam increased|5th attack|3rd attack}}<!--"slap per-shot cooldown reduced"--> | ||
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===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ||
{{BTDB2 hero changes|version=4.11|hero=DJ Benjammin' | {{BTDB2 hero changes|version=4.11|hero=DJ Benjammin' | ||
|quote=DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. | |quote=DJ Ben has been performing quite strongly in the current meta, so we’re making some adjustments to bring him more in line with other options. | ||
|changes 1 levels=1+|changes 1=*{{nerf|End-of-round income: Sub-towers (e.g. Sentry Gun) no longer count for income stacks}} | |changes 1 levels=1+|changes 1=*{{nerf|End-of-round income: Sub-towers (e.g. Sentry Gun) no longer count for income stacks}} | ||
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==={{BTDB2|Etienne}}=== | ==={{BTDB2|Etienne}}=== | ||
{{research|Confirm if the targeting buff changes only the main drones (does it affect drone swarm and ucav?)}} | {{research|Confirm if the targeting buff changes only the main drones (does it affect drone swarm and ucav?)}} | ||
{{BTDB2 hero changes|version=4.11|hero=Beetienne | {{BTDB2 hero changes|version=4.11|hero=Beetienne | ||
|quote=We thought it would be fun to add to Etienne's playstyle by incorporating his targeting options into his damage output.<!--omitted: " This is to balance out the pierce he is losing from his old Level 4 upgrade" for the pierce bonus lvl1--> | |quote=We thought it would be fun to add to Etienne's playstyle by incorporating his targeting options into his damage output.<!--omitted: " This is to balance out the pierce he is losing from his old Level 4 upgrade" for the pierce bonus lvl1--> | ||
|changes 1 levels=1-3|changes 1=*{{buff|Pierce increased|2|3|note=Level 4–11 remains the same (3)}} | |changes 1 levels=1-3|changes 1=*{{buff|Pierce increased|2|3|note=Level 4–11 remains the same (3)}} | ||
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==={{BTDB2|Beetienne}}=== | ==={{BTDB2|Beetienne}}=== | ||
{{BTDB2 hero changes|version=4.11|hero=Beetienne | {{BTDB2 hero changes|version=4.11|hero=Beetienne | ||
|quote=Defend the hive was a little overpowered. This should bring it back in line. | |quote=Defend the hive was a little overpowered. This should bring it back in line. | ||
|changes 1 levels=3+|changes 1=*{{nerf|Defend the Hive: Speed modifier decreased|2×|1.33×}} | |changes 1 levels=3+|changes 1=*{{nerf|Defend the Hive: Speed modifier decreased|2×|1.33×}} | ||