Dreadbloon (BCS): Difference between revisions

Qwertyxp2000 (talk | contribs)
→Stage 1: speaking of which, time to test it in an hour or two
Qwertyxp2000 (talk | contribs)
This week is stage 2 and stage 3 back to normal
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|ability 3 type=Active
|ability 3 type=Active
}}
}}
'''Stage 2''' Dreadbloon focuses on sabotaging the player's deck with [[Avalanche (BCS)|Avalanche]] cards, which deal damage while held in the hand until the player spends [[Gold (BCS)|Gold]] to remove them, and includes cards that sabotage the player's Monkeys. Despite being named Stage 2, it's the third stage since the first few events.
'''Stage 2''' Dreadbloon focuses on sabotaging the player's deck with [[Avalanche (BCS)|Avalanche]] cards, which deal damage while held in the hand until the player spends [[Gold (BCS)|Gold]] to remove them, and includes cards that sabotage the player's Monkeys. Despite being named Stage 2, it's not always the second stage.
*'''Bring it Down''' − Passively spawns a [[Rock Bloon (BCS)|Rock Bloon]] at the start of each [[turn]], then inserts an Avalanche card into the player's deck.
*'''Bring it Down''' − Passively spawns a [[Rock Bloon (BCS)|Rock Bloon]] at the start of each [[turn]], then inserts an Avalanche card into the player's deck.
*'''More Cards Now!''' − Causes both the player and Dreadbloon to draw cards equal to the current Phase number.
*'''More Cards Now!''' − Causes both the player and Dreadbloon to draw cards equal to the current Phase number.
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|ability 3 type=Active
|ability 3 type=Active
}}
}}
'''Stage 3''' Dreadbloon focuses on removing the opponent's Monkeys and Bloons and punishing the player for playing cards. Despite being named Stage 3, it's the second stage since the first few events.
'''Stage 3''' Dreadbloon focuses on removing the opponent's Monkeys and Bloons and punishing the player for playing cards. Despite being named Stage 3, it's not always the third stage.
*'''Rock, Pop and Awe''' − Spawns a [[Rock Bloon (BCS)|Rock Bloon]], then triggers an additional effect depending on the turn number. On even-numbered turns, it causes Dreadbloon to deal 20 damage per phase to the first enemy Bloon. On odd-numbered turns, it permanently reduces the ATK of the enemy Monkey (oldest first) with the highest ATK by 5 per phase. If no target exists for the second effect, it does not trigger.
*'''Rock, Pop and Awe''' − Spawns a [[Rock Bloon (BCS)|Rock Bloon]], then triggers an additional effect depending on the turn number. On even-numbered turns, it causes Dreadbloon to deal 20 damage per phase to the first enemy Bloon. On odd-numbered turns, it permanently reduces the ATK of the enemy Monkey (oldest first) with the highest ATK by 5 per phase. If no target exists for the second effect, it does not trigger.
*'''Bloon Removal Time''' − Removes the first enemy Bloon. If there's no enemy Bloons, the opponent instead loses 2 Gold per phase. At Phase 4, the Gold loss is 8.
*'''Bloon Removal Time''' − Removes the first enemy Bloon. If there's no enemy Bloons, the opponent instead loses 2 Gold per phase. At Phase 4, the Gold loss is 8.