Avalanche (BCS): Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.2|section=y}} | ||
*It is not possible to prevent Avalanches from entering your hand unless it's full. If not full, they'll threaten your Hero's Health, especially at the final Phase. | *It is not possible to prevent Avalanches from entering your hand unless it's full. If not full, they'll threaten your Hero's Health, especially at the final Phase. | ||
* | *During the stage Deck Manipulation ("Avalanche"), there are higher chances of drawing this card when more of your original cards are consumed, and even greater the more Dreadbloon uses its final ability. Keep your hand relatively full, spend Avalanches if possible (especially in later stages, which deal more damage), and have life healing to offset damage. | ||
**Because | **Because Deck Manipulation ("Avalanche") inevitably draws Avalanches each round, it's practically not possible to lose by decking out. | ||
*If Dreadbloon doesn't have any Monkey removals, [[Jungle's Bounty Druid]] is a reliable way to heal lost lives, and the constant Avalanches stop the player from not spending. | |||
**For casual gameplay, it's recommended to have at least one Jungle's Bounty Druid saved up and one on screen at Phase 3, and have already used up Dreadbloon's removals (more specifically, ×2 [[Shrink]] and ×2 [[Return to Sender]]) over many turns while continuing to use [[Long Range Rang]], board clears, and [[Return to Sender]] to fight off stronger Bloons and swarms. Prior to this, use cheaper Monkeys like [[Bomb Shooter (BCS)|Bomb Shooter]] and alternate healing sources while ignoring the minuscule damage of early Avalanches. | |||
==Gallery== | ==Gallery== | ||