Archer's Instinct: Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
Qwertyxp2000 (talk | contribs)
some rewording, also... "this can be played", nah
Line 18: Line 18:
|charges=2
|charges=2
}}
}}
'''Archer's Instinct''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]''. It allows the player to [[pick]] from three cards. The player can play this card if their hand is full if they have one charge left, but not with two charges left. It can only be added to [[Quincy (BCS)|Quincy]] decks.
'''Archer's Instinct''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]''. It allows the player to [[pick]] from three cards. If the player's hand is full, they can play this card if it has one charge left, but not with two charges left. It can only be added to [[Quincy (BCS)|Quincy]] decks.


The card artwork depicts Quincy thinking while sitting on dirt near the grass. Several Bloons surround him.
The card artwork depicts Quincy thinking while sitting on dirt near the grass. Several Bloons surround him.
Line 29: Line 29:
*Archer’s Instinct is an extremely powerful OTK tool, as Archer’s Instinct allows Quincy to cycle through a large amount of your deck.
*Archer’s Instinct is an extremely powerful OTK tool, as Archer’s Instinct allows Quincy to cycle through a large amount of your deck.
*Searching for cards like [[Improved Fortification]], [[Fortify]], [[Rare Power]], and other non-rare or non-ultra rare powers is easiest with Archer’s Instinct.
*Searching for cards like [[Improved Fortification]], [[Fortify]], [[Rare Power]], and other non-rare or non-ultra rare powers is easiest with Archer’s Instinct.
*Quincy should use this in most of his decks going later on, due to the sheer amount of cards he can cycle through, allowing Quincy faster OTKs than other heroes.
*Quincy should use this in most of his decks going later on, due to the sheer amount of cards he can cycle through, allowing Quincy faster OTKs than other Heroes.
*To ease playing this card, avoid being at full hand with a 2-charge Archer's Instinct. Play it before the hand becomes full, so the second charge can be played later on.
*To ease playing this card, avoid being at full hand with a 2-charge Archer's Instinct. Play it before the hand becomes full, so the second charge can be played later on.